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4 crashes with same log tfs 1.2 COMBAT_ENERGYDAMAGE

you have answered yourself in the title

thread 2 call stack position 3, combat:execute(creature, variant), a faulty spell script

call stack position 8 indicates that you've used addEvent
LuaEnvironment::executeTimerEvent
 
Yea but how to track which exact spell if there is quite a lot of them
There is no way from the stacktrace, you have to go through each of them and check, combat:execute is unsafe when running in addEvent, because if you reload spells and combat is cleared it crashes, same if you passed creature that got deleted there
 
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