• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

TFS 0.X [7.72] MOD Autoloot - Restrict by VIP Players

potinho

Active Member
Joined
Oct 11, 2009
Messages
530
Solutions
14
Reaction score
43
Location
Brazil
Hello everyone, everything good? I have the MOD below on my server that works well, but I would like only VIP players to be able to use it. VIP players have 30009 storage on my server, I would like the MOD to validate that and, if it doesn't have the storage, the message appears that only VIP players can use the autoloot.

Follow autoloot MOD:

XML:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Perfect Auto Loot" version="2.0" author="Vodkart" contact="none.com" enabled="yes">
<config name="Loot_func"><![CDATA[

info = {
    directory = "data/logs/autoloot",
    Warn_Bp_Slots = 5, -- quando tiver 5 ou menos slots na BP vai avisar o jogador
    Talkaction_delay = 5, -- em segundos // delay para remover e adicionar item
    BlockMonsters = {},
    BlockItemsList = {2123,2515},
    Money_ids = {2148, 2152, 2160}, -- id das moedas do ot
    Max_Slots = {free = 10, premium = 20},
    Storages = {988801, 988802, 988803, 988804, 988805, 988806, 988807}
}

Color_Loot = {
           [0] = {MESSAGE_EVENT_ORANGE, "Orange"},
           [1] = {MESSAGE_STATUS_CONSOLE_BLUE, "Blue"},
           [2] = {MESSAGE_INFO_DESCR, "Green"},
           [3] = {MESSAGE_STATUS_CONSOLE_RED, "Red"},
           [4] = {MESSAGE_STATUS_SMALL, "White"}
}
function getPlayerColorLootMessage(cid)
    return getPlayerStorageValue(cid, info.Storages[5]) <= 0 and 0 or getPlayerStorageValue(cid, info.Storages[5])
end
function isInTable(cid, item)
    for _,i in pairs(getItensFromAutoloot(cid)) do
        if tonumber(i) == tonumber(item) then
            return true
        end
    end
    return false
end
function doremoveItemFromAutoloot(cid, itemid)
    local file, fileContent = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'r'),{}
    for line in file:lines() do
     if line ~= "" and tonumber(line) ~= tonumber(itemid) then
             fileContent[#fileContent + 1] = line
        end
    end
    io.close(file)
    file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'w')
    for index, value in ipairs(fileContent) do
    file:write(value..'\n')
    end
    io.close(file)
end
function doAddItemFromAutoloot(cid, itemid)
         if not existsAutoloot(cid) then
            doCreateLootUserName(cid, itemid) return true
         end 
         local file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "a+")                            
         file:write('\n'..itemid)
         file:close()
end
function existsAutoloot(cid)
  local f = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "rb")
  if f then f:close() end
  return f ~= nil
end
function doCreateLootUserName(cid, itemid)
    newFile = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "w+" )
    newFile:write(itemid)
    newFile:close()
end
function getItensFromAutoloot(cid)
  if not existsAutoloot(cid) then return {} end
  lines = {}
  for line in io.lines(info.directory.."/"..getCreatureName(cid)..".txt") do
      if line ~= "" then
              lines[#lines + 1] = tonumber(line)
      end
  end
  return lines
end
function doCleanAutoloot(cid)
return os.remove(info.directory.."/"..getCreatureName(cid)..".txt")
end
function ShowItemsTabble(cid)
    local auto_list = getItensFromAutoloot(cid)    
    local n,str = 0,"[+] Auto Loot Commands [+]\n\n!autoloot item name --> To add ou Remove item from list.\n!autoloot money --> To collect gold automatically.\n!autoloot clear --> To clear the list.\n!autoloot on/off --> To enable or disable the collecting of items in the system.\n!autoloot message --> To enable or disable message from Collect items.\n!autoloot color --> To change Color message in Auto Loot Collect.\n!autoloot warn --> To enable or disable message warning of "..info.Warn_Bp_Slots.." or less slots in the backpack.\n!autoloot deposit --> To enable or disable automatic money deposit at the bank.\n\n[+] Auto Loot Info [+]\n\nSystem: "..(getPlayerStorageValue(cid, info.Storages[1]) <= 0 and "Activated" or "Disabled")..".\nGold Collecting: "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "Disabled")..".\nMessage: "..(getPlayerStorageValue(cid, info.Storages[6]) <= 0 and "Activated" or "Disabled")..".\nColor Message: "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".\nWarn Backpack: "..(getPlayerStorageValue(cid, info.Storages[3]) <= 0 and "Activated" or "Disabled")..".\nAutomatic Gold Deposit: "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "Disabled")..".\nTotal Bank Balance: ["..getPlayerBalance(cid).."]\nMaximum Slots: ["..#auto_list.."/"..(isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free).."]\n\n[+] Auto Loot Slots [+]\n\n"
    if #auto_list > 0 then
        for i = 1, #auto_list do
            n = n + 1
            str = str.."Slot "..n.." - "..getItemNameById(auto_list[i]).."\n"
        end
    end
        doShowTextDialog(cid, 1961, str)
end
function getContainerItems(container, array, haveCap)
    array = array or {}
    haveCap = haveCap or false
    if not isContainer(container.uid) or getContainerSize(container.uid) == 0 then
        array[#array +1] = container
    else
        local size = getContainerSize(container.uid)
        haveCap = (getContainerCap(container.uid) -size) > 0
        for slot = 0, (size -1) do
            local item = getContainerItem(container.uid, slot)
            if item.itemid > 1 then
                getContainerItems(item, array, haveCap)
            end
        end
    end
    return #array >= 1 and array, haveCap
end
function getContainerItemsById(container, itemid)
    local founds = {}
    local items = not container.uid and container or getContainerItems(container)
    for index, item in pairs(items) do
        if item.itemid == itemid then
            founds[#founds +1] = item
        end
    end
    return #founds >= 1 and founds
end
function AutomaticDeposit(cid, item, n)
    if isInArray(info.Money_ids, item) and getPlayerStorageValue(cid, info.Storages[4]) > 0 then
        local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n)
        doPlayerDepositMoney(cid, deposit)
    end
    return true
end
function getAllContainerFree(cid) -- by vodka
    local containers,soma = {},0
    for i = CONST_SLOT_FIRST, CONST_SLOT_LAST do
        local sitem = getPlayerSlotItem(cid, i)
        if sitem.uid > 0 then
            if isContainer(sitem.uid) then
                table.insert(containers, sitem.uid)
        soma = soma + getContainerSlotsFree(sitem.uid)
            end
        end
    end
    while #containers > 0 do
        for k = (getContainerSize(containers[1]) - 1), 0, -1 do
            local tmp = getContainerItem(containers[1], k)
            if isContainer(tmp.uid) then
                table.insert(containers, tmp.uid)
                soma = soma + getContainerSlotsFree(tmp.uid)
            end
        end
        table.remove(containers, 1)
    end
    return soma
end
function getContainerSlotsFree(container) -- by vodka
         return getContainerCap(container)-getContainerSize(container)
end
function doPlayerAddItemStackable(cid, itemid, count)
    local container = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
    if container.itemid > 1 then
        local items = getContainerItemsById(container, itemid)
        if not items then
            return doPlayerAddItem(cid, itemid, count)
        else
            local piles = #items
            for index, item in pairs(items) do
                if item.type < 100 then
                    local sum = item.type + count
                    local result = doTransformItem(item.uid, itemid, sum)
                    if sum <= 100 then
                        return result
                    else
                        return doPlayerAddItem(cid, itemid, sum - 100)
                    end
                else
                    piles = piles - 1
                    if piles == 0 then
                        return doPlayerAddItem(cid, itemid, count)
                    end
                end
            end
        end
    end
    return false
end
function corpseRetireItems(cid, pos)
    local check, slots = false, 0
    for i = 0, 255 do
        pos.stackpos = i
        if getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then
            corpse = getThingFromPos(pos)
            check = true 
            break
        end
    end
    if check == true then
        local str, id_list = "", getItensFromAutoloot(cid)
        for _, item in pairs(getContainerItems(corpse)) do
            local id = item.itemid
            if #id_list > 0 and isInArray(id_list, id) or getPlayerStorageValue(cid, info.Storages[2]) > 0 and isInArray(info.Money_ids, id) then
                local amount = isItemStackable(id) and item.type or 1
                local total_cap = getItemWeightById(id, amount)
                slots = getAllContainerFree(cid)
                if slots > 0 and getPlayerFreeCap(cid) >= total_cap then
                    str = str.." " .. getItemInfoLoot(id, amount)
                    if isItemStackable(id) then
                        doPlayerAddItemStackable(cid, id, amount)
                        AutomaticDeposit(cid, id, amount)
                    else
                        doPlayerAddItem(cid, id)
                    end 
                    doRemoveItem(item.uid)    
                end
            end
        end
        if str ~= "" and getPlayerStorageValue(cid, info.Storages[6]) <= 0 then 
            doPlayerSendTextMessage(cid, Color_Loot[getPlayerColorLootMessage(cid)][1],"[Auto Loot Collect]:"..string.sub(str, 1, -2)..".") 
        end
        if getPlayerStorageValue(cid, info.Storages[3]) <= 0 and slots > 0 and slots <= info.Warn_Bp_Slots then
            doPlayerSendTextMessage(cid,18, "[Auto Loot Warn] You only have "..slots.." slots free in your backpack!") 
        end
    end
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read("*all")
    local get = items:lower():match('name="' .. name:lower() ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end
function getItemInfoLoot(id, amount)
    local info = getItemInfo(id)
    return isItemStackable(id) and amount.." "..(amount > 1 and info.plural or info.name).."," or info.article.." " .. info.name ..","
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
domodlib('Loot_func')
function onLogin(cid)
    registerCreatureEvent(cid, "LootEventKIll")
    if isPremium(cid) and getPlayerStorageValue(cid, 853608) <= 0 then
        setPlayerStorageValue(cid, 853608, 1)
    elseif getPlayerStorageValue(cid, 853608) > 0 and not isPremium(cid) then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[Auto Loot] You premium is Over, Start a new list!")
        setPlayerStorageValue(cid, 853608, -1)
        doCleanAutoloot(cid)
    end
    return true
end]]></event>
<event type="kill" name="LootEventKIll" event="script"><![CDATA[
domodlib('Loot_func')
function onKill(cid, target, lastHit) 
    if isPlayer(cid) and getPlayerStorageValue(cid, info.Storages[1]) <= 0 and isMonster(target) and not isInArray(info.BlockMonsters, getCreatureName(target):lower()) then
        addEvent(corpseRetireItems, 0, cid ,getThingPos(target))
    end
    return true
end]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local param, slots = param:lower(), isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free
if not param or param == "" then
    ShowItemsTabble(cid) return true
elseif tonumber(param) then
    doPlayerSendCancel(cid, "enter commands: !autoloot item name [+] !autoloot clean [+] !autoloot money [+] !autoloot on/off") return true
elseif isInArray({"clean","limpar", "clear"}, param) then
    if existsAutoloot(cid) then doCleanAutoloot(cid) end
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Your list has been cleaned.") return true
elseif isInArray({"start","stop","on","off"}, param) then
    setPlayerStorageValue(cid, info.Storages[1], getPlayerStorageValue(cid, info.Storages[1]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot "..(getPlayerStorageValue(cid, info.Storages[1]) > 0 and "Stopped" or "Started")..".") return true
elseif isInArray({"warn","aviso"}, param) then
    setPlayerStorageValue(cid, info.Storages[3], getPlayerStorageValue(cid, info.Storages[3]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Backpack Warn "..(getPlayerStorageValue(cid, info.Storages[3]) > 0 and "disabled" or "Activated")..".") return true
elseif isInArray({"mensagem","message","mensagen","msg"}, param) then
    setPlayerStorageValue(cid, info.Storages[6], getPlayerStorageValue(cid, info.Storages[6]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message "..(getPlayerStorageValue(cid, info.Storages[6]) > 0 and "disabled" or "Activated")..".") return true
elseif isInArray({"cor","color","type"}, param) then
    setPlayerStorageValue(cid, info.Storages[5], getPlayerColorLootMessage(cid) == #Color_Loot and 0 or getPlayerColorLootMessage(cid)+1)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message Color Changed to "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".") return true
elseif isInArray({"money","gold","gps","dinheiro"}, param) then
    setPlayerStorageValue(cid, info.Storages[2], getPlayerStorageValue(cid, info.Storages[2]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Gold Colleting "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "disabled")..".") return true
elseif isInArray({"deposito","bank","gbank","deposit","autodeposit"}, param) then
    setPlayerStorageValue(cid, info.Storages[4], getPlayerStorageValue(cid, info.Storages[4]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Automatic Gold Bank "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "disabled")..".") return true
end
local item = ExistItemByName(tostring(param))
if not item then
    doPlayerSendCancel(cid, "This item does not exist.") return true
end
local item = getItemIdByName(tostring(param))
local var = isInTable(cid, item)
if isInArray(info.Money_ids, item) then 
    doPlayerSendTextMessage(cid, MESSAGE_FIRST, "Enter !autoloot money to add money in your list!") return true    
elseif isInArray(info.BlockItemsList, item) then
    doPlayerSendCancel(cid, "You can not add this item in the list!") return true
elseif not var and #getItensFromAutoloot(cid) >= slots then
    doPlayerSendCancel(cid, "max "..slots.." from auto loot") return true
elseif getPlayerStorageValue(cid, info.Storages[7]) - os.time() > 0 then
        doPlayerSendCancel(cid, "wait a second to use this command again") return true
end
if not var then
    doAddItemFromAutoloot(cid, item)
else
    doremoveItemFromAutoloot(cid, item)
end
setPlayerStorageValue(cid, info.Storages[7], os.time()+info.Talkaction_delay)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,not var and "you added the item "..param.." in the list" or "you removed the item "..param.." from the list, please wait 5 seconds to save the directory.")
return true]]></talkaction>
</mod>
 
Solution
This should work then:



XML:
<?xml version="1.0" encoding="ISO-8859-1"?>

<mod name="Perfect Auto Loot" version="2.0" author="Vodkart" contact="none.com" enabled="yes">

<config name="Loot_func"><![CDATA[



info = {

    directory = "data/logs/autoloot",

    Warn_Bp_Slots = 5, -- quando tiver 5 ou menos slots na BP vai avisar o jogador

    Talkaction_delay = 5, -- em segundos // delay para remover e adicionar item

    BlockMonsters = {},

    BlockItemsList = {2123,2515},

    Money_ids = {2148, 2152, 2160}, -- id das moedas do ot

    Max_Slots = {free = 10, premium = 20},

    Storages = {988801, 988802, 988803, 988804, 988805, 988806, 988807}

}



Color_Loot = {

           [0] = {MESSAGE_EVENT_ORANGE, "Orange"},

           [1]...

Azakelis

Advanced OT User
Joined
Feb 17, 2014
Messages
161
Solutions
15
Reaction score
225
Try that:

XML:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Perfect Auto Loot" version="2.0" author="Vodkart" contact="none.com" enabled="yes">
<config name="Loot_func"><![CDATA[

info = {
    directory = "data/logs/autoloot",
    Warn_Bp_Slots = 5, -- quando tiver 5 ou menos slots na BP vai avisar o jogador
    Talkaction_delay = 5, -- em segundos // delay para remover e adicionar item
    BlockMonsters = {},
    BlockItemsList = {2123,2515},
    Money_ids = {2148, 2152, 2160}, -- id das moedas do ot
    Max_Slots = {free = 10, premium = 20},
    Storages = {988801, 988802, 988803, 988804, 988805, 988806, 988807}
}

Color_Loot = {
           [0] = {MESSAGE_EVENT_ORANGE, "Orange"},
           [1] = {MESSAGE_STATUS_CONSOLE_BLUE, "Blue"},
           [2] = {MESSAGE_INFO_DESCR, "Green"},
           [3] = {MESSAGE_STATUS_CONSOLE_RED, "Red"},
           [4] = {MESSAGE_STATUS_SMALL, "White"}
}
function getPlayerColorLootMessage(cid)
    return getPlayerStorageValue(cid, info.Storages[5]) <= 0 and 0 or getPlayerStorageValue(cid, info.Storages[5])
end
function isInTable(cid, item)
    for _,i in pairs(getItensFromAutoloot(cid)) do
        if tonumber(i) == tonumber(item) then
            return true
        end
    end
    return false
end
function doremoveItemFromAutoloot(cid, itemid)
    local file, fileContent = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'r'),{}
    for line in file:lines() do
     if line ~= "" and tonumber(line) ~= tonumber(itemid) then
             fileContent[#fileContent + 1] = line
        end
    end
    io.close(file)
    file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'w')
    for index, value in ipairs(fileContent) do
    file:write(value..'\n')
    end
    io.close(file)
end
function doAddItemFromAutoloot(cid, itemid)
         if not existsAutoloot(cid) then
            doCreateLootUserName(cid, itemid) return true
         end
         local file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "a+")                           
         file:write('\n'..itemid)
         file:close()
end
function existsAutoloot(cid)
  local f = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "rb")
  if f then f:close() end
  return f ~= nil
end
function doCreateLootUserName(cid, itemid)
    newFile = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "w+" )
    newFile:write(itemid)
    newFile:close()
end
function getItensFromAutoloot(cid)
  if not existsAutoloot(cid) then return {} end
  lines = {}
  for line in io.lines(info.directory.."/"..getCreatureName(cid)..".txt") do
      if line ~= "" then
              lines[#lines + 1] = tonumber(line)
      end
  end
  return lines
end
function doCleanAutoloot(cid)
return os.remove(info.directory.."/"..getCreatureName(cid)..".txt")
end
function ShowItemsTabble(cid)
    local auto_list = getItensFromAutoloot(cid)   
    local n,str = 0,"[+] Auto Loot Commands [+]\n\n!autoloot item name --> To add ou Remove item from list.\n!autoloot money --> To collect gold automatically.\n!autoloot clear --> To clear the list.\n!autoloot on/off --> To enable or disable the collecting of items in the system.\n!autoloot message --> To enable or disable message from Collect items.\n!autoloot color --> To change Color message in Auto Loot Collect.\n!autoloot warn --> To enable or disable message warning of "..info.Warn_Bp_Slots.." or less slots in the backpack.\n!autoloot deposit --> To enable or disable automatic money deposit at the bank.\n\n[+] Auto Loot Info [+]\n\nSystem: "..(getPlayerStorageValue(cid, info.Storages[1]) <= 0 and "Activated" or "Disabled")..".\nGold Collecting: "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "Disabled")..".\nMessage: "..(getPlayerStorageValue(cid, info.Storages[6]) <= 0 and "Activated" or "Disabled")..".\nColor Message: "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".\nWarn Backpack: "..(getPlayerStorageValue(cid, info.Storages[3]) <= 0 and "Activated" or "Disabled")..".\nAutomatic Gold Deposit: "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "Disabled")..".\nTotal Bank Balance: ["..getPlayerBalance(cid).."]\nMaximum Slots: ["..#auto_list.."/"..(isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free).."]\n\n[+] Auto Loot Slots [+]\n\n"
    if #auto_list > 0 then
        for i = 1, #auto_list do
            n = n + 1
            str = str.."Slot "..n.." - "..getItemNameById(auto_list[i]).."\n"
        end
    end
        doShowTextDialog(cid, 1961, str)
end
function getContainerItems(container, array, haveCap)
    array = array or {}
    haveCap = haveCap or false
    if not isContainer(container.uid) or getContainerSize(container.uid) == 0 then
        array[#array +1] = container
    else
        local size = getContainerSize(container.uid)
        haveCap = (getContainerCap(container.uid) -size) > 0
        for slot = 0, (size -1) do
            local item = getContainerItem(container.uid, slot)
            if item.itemid > 1 then
                getContainerItems(item, array, haveCap)
            end
        end
    end
    return #array >= 1 and array, haveCap
end
function getContainerItemsById(container, itemid)
    local founds = {}
    local items = not container.uid and container or getContainerItems(container)
    for index, item in pairs(items) do
        if item.itemid == itemid then
            founds[#founds +1] = item
        end
    end
    return #founds >= 1 and founds
end
function AutomaticDeposit(cid, item, n)
    if isInArray(info.Money_ids, item) and getPlayerStorageValue(cid, info.Storages[4]) > 0 then
        local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n)
        doPlayerDepositMoney(cid, deposit)
    end
    return true
end
function getAllContainerFree(cid) -- by vodka
    local containers,soma = {},0
    for i = CONST_SLOT_FIRST, CONST_SLOT_LAST do
        local sitem = getPlayerSlotItem(cid, i)
        if sitem.uid > 0 then
            if isContainer(sitem.uid) then
                table.insert(containers, sitem.uid)
        soma = soma + getContainerSlotsFree(sitem.uid)
            end
        end
    end
    while #containers > 0 do
        for k = (getContainerSize(containers[1]) - 1), 0, -1 do
            local tmp = getContainerItem(containers[1], k)
            if isContainer(tmp.uid) then
                table.insert(containers, tmp.uid)
                soma = soma + getContainerSlotsFree(tmp.uid)
            end
        end
        table.remove(containers, 1)
    end
    return soma
end
function getContainerSlotsFree(container) -- by vodka
         return getContainerCap(container)-getContainerSize(container)
end
function doPlayerAddItemStackable(cid, itemid, count)
    local container = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
    if container.itemid > 1 then
        local items = getContainerItemsById(container, itemid)
        if not items then
            return doPlayerAddItem(cid, itemid, count)
        else
            local piles = #items
            for index, item in pairs(items) do
                if item.type < 100 then
                    local sum = item.type + count
                    local result = doTransformItem(item.uid, itemid, sum)
                    if sum <= 100 then
                        return result
                    else
                        return doPlayerAddItem(cid, itemid, sum - 100)
                    end
                else
                    piles = piles - 1
                    if piles == 0 then
                        return doPlayerAddItem(cid, itemid, count)
                    end
                end
            end
        end
    end
    return false
end
function corpseRetireItems(cid, pos)
    local check, slots = false, 0
    for i = 0, 255 do
        pos.stackpos = i
        if getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then
            corpse = getThingFromPos(pos)
            check = true
            break
        end
    end
    if check == true then
        local str, id_list = "", getItensFromAutoloot(cid)
        for _, item in pairs(getContainerItems(corpse)) do
            local id = item.itemid
            if #id_list > 0 and isInArray(id_list, id) or getPlayerStorageValue(cid, info.Storages[2]) > 0 and isInArray(info.Money_ids, id) then
                local amount = isItemStackable(id) and item.type or 1
                local total_cap = getItemWeightById(id, amount)
                slots = getAllContainerFree(cid)
                if slots > 0 and getPlayerFreeCap(cid) >= total_cap then
                    str = str.." " .. getItemInfoLoot(id, amount)
                    if isItemStackable(id) then
                        doPlayerAddItemStackable(cid, id, amount)
                        AutomaticDeposit(cid, id, amount)
                    else
                        doPlayerAddItem(cid, id)
                    end
                    doRemoveItem(item.uid)   
                end
            end
        end
        if str ~= "" and getPlayerStorageValue(cid, info.Storages[6]) <= 0 then
            doPlayerSendTextMessage(cid, Color_Loot[getPlayerColorLootMessage(cid)][1],"[Auto Loot Collect]:"..string.sub(str, 1, -2)..".")
        end
        if getPlayerStorageValue(cid, info.Storages[3]) <= 0 and slots > 0 and slots <= info.Warn_Bp_Slots then
            doPlayerSendTextMessage(cid,18, "[Auto Loot Warn] You only have "..slots.." slots free in your backpack!")
        end
    end
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read("*all")
    local get = items:lower():match('name="' .. name:lower() ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end
function getItemInfoLoot(id, amount)
    local info = getItemInfo(id)
    return isItemStackable(id) and amount.." "..(amount > 1 and info.plural or info.name).."," or info.article.." " .. info.name ..","
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
domodlib('Loot_func')
function onLogin(cid)
    registerCreatureEvent(cid, "LootEventKIll")
    if isPremium(cid) and getPlayerStorageValue(cid, 853608) <= 0 then
        setPlayerStorageValue(cid, 853608, 1)
    elseif getPlayerStorageValue(cid, 853608) > 0 and not isPremium(cid) then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[Auto Loot] You premium is Over, Start a new list!")
        setPlayerStorageValue(cid, 853608, -1)
        doCleanAutoloot(cid)
    end
    return true
end]]></event>
<event type="kill" name="LootEventKIll" event="script"><![CDATA[
domodlib('Loot_func')
function onKill(cid, target, lastHit)
    if isPlayer(cid) and getPlayerStorageValue(cid, info.Storages[1]) <= 0 and isMonster(target) and not isInArray(info.BlockMonsters, getCreatureName(target):lower()) then
        addEvent(corpseRetireItems, 0, cid ,getThingPos(target))
    end
    return true
end]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
if getPlayerStorageValue(30009) ~= 1 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Only VIP players can use auto loot.") return true end
local param, slots = param:lower(), isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free
if not param or param == "" then
    ShowItemsTabble(cid) return true
elseif tonumber(param) then
    doPlayerSendCancel(cid, "enter commands: !autoloot item name [+] !autoloot clean [+] !autoloot money [+] !autoloot on/off") return true
elseif isInArray({"clean","limpar", "clear"}, param) then
    if existsAutoloot(cid) then doCleanAutoloot(cid) end
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Your list has been cleaned.") return true
elseif isInArray({"start","stop","on","off"}, param) then
    setPlayerStorageValue(cid, info.Storages[1], getPlayerStorageValue(cid, info.Storages[1]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot "..(getPlayerStorageValue(cid, info.Storages[1]) > 0 and "Stopped" or "Started")..".") return true
elseif isInArray({"warn","aviso"}, param) then
    setPlayerStorageValue(cid, info.Storages[3], getPlayerStorageValue(cid, info.Storages[3]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Backpack Warn "..(getPlayerStorageValue(cid, info.Storages[3]) > 0 and "disabled" or "Activated")..".") return true
elseif isInArray({"mensagem","message","mensagen","msg"}, param) then
    setPlayerStorageValue(cid, info.Storages[6], getPlayerStorageValue(cid, info.Storages[6]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message "..(getPlayerStorageValue(cid, info.Storages[6]) > 0 and "disabled" or "Activated")..".") return true
elseif isInArray({"cor","color","type"}, param) then
    setPlayerStorageValue(cid, info.Storages[5], getPlayerColorLootMessage(cid) == #Color_Loot and 0 or getPlayerColorLootMessage(cid)+1)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message Color Changed to "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".") return true
elseif isInArray({"money","gold","gps","dinheiro"}, param) then
    setPlayerStorageValue(cid, info.Storages[2], getPlayerStorageValue(cid, info.Storages[2]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Gold Colleting "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "disabled")..".") return true
elseif isInArray({"deposito","bank","gbank","deposit","autodeposit"}, param) then
    setPlayerStorageValue(cid, info.Storages[4], getPlayerStorageValue(cid, info.Storages[4]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Automatic Gold Bank "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "disabled")..".") return true
end
local item = ExistItemByName(tostring(param))
if not item then
    doPlayerSendCancel(cid, "This item does not exist.") return true
end
local item = getItemIdByName(tostring(param))
local var = isInTable(cid, item)
if isInArray(info.Money_ids, item) then
    doPlayerSendTextMessage(cid, MESSAGE_FIRST, "Enter !autoloot money to add money in your list!") return true   
elseif isInArray(info.BlockItemsList, item) then
    doPlayerSendCancel(cid, "You can not add this item in the list!") return true
elseif not var and #getItensFromAutoloot(cid) >= slots then
    doPlayerSendCancel(cid, "max "..slots.." from auto loot") return true
elseif getPlayerStorageValue(cid, info.Storages[7]) - os.time() > 0 then
        doPlayerSendCancel(cid, "wait a second to use this command again") return true
end
if not var then
    doAddItemFromAutoloot(cid, item)
else
    doremoveItemFromAutoloot(cid, item)
end
setPlayerStorageValue(cid, info.Storages[7], os.time()+info.Talkaction_delay)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,not var and "you added the item "..param.." in the list" or "you removed the item "..param.." from the list, please wait 5 seconds to save the directory.")
return true]]></talkaction>
</mod>
 
OP
OP
potinho

potinho

Active Member
Joined
Oct 11, 2009
Messages
530
Solutions
14
Reaction score
43
Location
Brazil
Try that:

XML:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Perfect Auto Loot" version="2.0" author="Vodkart" contact="none.com" enabled="yes">
<config name="Loot_func"><![CDATA[

info = {
    directory = "data/logs/autoloot",
    Warn_Bp_Slots = 5, -- quando tiver 5 ou menos slots na BP vai avisar o jogador
    Talkaction_delay = 5, -- em segundos // delay para remover e adicionar item
    BlockMonsters = {},
    BlockItemsList = {2123,2515},
    Money_ids = {2148, 2152, 2160}, -- id das moedas do ot
    Max_Slots = {free = 10, premium = 20},
    Storages = {988801, 988802, 988803, 988804, 988805, 988806, 988807}
}

Color_Loot = {
           [0] = {MESSAGE_EVENT_ORANGE, "Orange"},
           [1] = {MESSAGE_STATUS_CONSOLE_BLUE, "Blue"},
           [2] = {MESSAGE_INFO_DESCR, "Green"},
           [3] = {MESSAGE_STATUS_CONSOLE_RED, "Red"},
           [4] = {MESSAGE_STATUS_SMALL, "White"}
}
function getPlayerColorLootMessage(cid)
    return getPlayerStorageValue(cid, info.Storages[5]) <= 0 and 0 or getPlayerStorageValue(cid, info.Storages[5])
end
function isInTable(cid, item)
    for _,i in pairs(getItensFromAutoloot(cid)) do
        if tonumber(i) == tonumber(item) then
            return true
        end
    end
    return false
end
function doremoveItemFromAutoloot(cid, itemid)
    local file, fileContent = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'r'),{}
    for line in file:lines() do
     if line ~= "" and tonumber(line) ~= tonumber(itemid) then
             fileContent[#fileContent + 1] = line
        end
    end
    io.close(file)
    file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'w')
    for index, value in ipairs(fileContent) do
    file:write(value..'\n')
    end
    io.close(file)
end
function doAddItemFromAutoloot(cid, itemid)
         if not existsAutoloot(cid) then
            doCreateLootUserName(cid, itemid) return true
         end
         local file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "a+")                          
         file:write('\n'..itemid)
         file:close()
end
function existsAutoloot(cid)
  local f = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "rb")
  if f then f:close() end
  return f ~= nil
end
function doCreateLootUserName(cid, itemid)
    newFile = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "w+" )
    newFile:write(itemid)
    newFile:close()
end
function getItensFromAutoloot(cid)
  if not existsAutoloot(cid) then return {} end
  lines = {}
  for line in io.lines(info.directory.."/"..getCreatureName(cid)..".txt") do
      if line ~= "" then
              lines[#lines + 1] = tonumber(line)
      end
  end
  return lines
end
function doCleanAutoloot(cid)
return os.remove(info.directory.."/"..getCreatureName(cid)..".txt")
end
function ShowItemsTabble(cid)
    local auto_list = getItensFromAutoloot(cid)  
    local n,str = 0,"[+] Auto Loot Commands [+]\n\n!autoloot item name --> To add ou Remove item from list.\n!autoloot money --> To collect gold automatically.\n!autoloot clear --> To clear the list.\n!autoloot on/off --> To enable or disable the collecting of items in the system.\n!autoloot message --> To enable or disable message from Collect items.\n!autoloot color --> To change Color message in Auto Loot Collect.\n!autoloot warn --> To enable or disable message warning of "..info.Warn_Bp_Slots.." or less slots in the backpack.\n!autoloot deposit --> To enable or disable automatic money deposit at the bank.\n\n[+] Auto Loot Info [+]\n\nSystem: "..(getPlayerStorageValue(cid, info.Storages[1]) <= 0 and "Activated" or "Disabled")..".\nGold Collecting: "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "Disabled")..".\nMessage: "..(getPlayerStorageValue(cid, info.Storages[6]) <= 0 and "Activated" or "Disabled")..".\nColor Message: "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".\nWarn Backpack: "..(getPlayerStorageValue(cid, info.Storages[3]) <= 0 and "Activated" or "Disabled")..".\nAutomatic Gold Deposit: "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "Disabled")..".\nTotal Bank Balance: ["..getPlayerBalance(cid).."]\nMaximum Slots: ["..#auto_list.."/"..(isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free).."]\n\n[+] Auto Loot Slots [+]\n\n"
    if #auto_list > 0 then
        for i = 1, #auto_list do
            n = n + 1
            str = str.."Slot "..n.." - "..getItemNameById(auto_list[i]).."\n"
        end
    end
        doShowTextDialog(cid, 1961, str)
end
function getContainerItems(container, array, haveCap)
    array = array or {}
    haveCap = haveCap or false
    if not isContainer(container.uid) or getContainerSize(container.uid) == 0 then
        array[#array +1] = container
    else
        local size = getContainerSize(container.uid)
        haveCap = (getContainerCap(container.uid) -size) > 0
        for slot = 0, (size -1) do
            local item = getContainerItem(container.uid, slot)
            if item.itemid > 1 then
                getContainerItems(item, array, haveCap)
            end
        end
    end
    return #array >= 1 and array, haveCap
end
function getContainerItemsById(container, itemid)
    local founds = {}
    local items = not container.uid and container or getContainerItems(container)
    for index, item in pairs(items) do
        if item.itemid == itemid then
            founds[#founds +1] = item
        end
    end
    return #founds >= 1 and founds
end
function AutomaticDeposit(cid, item, n)
    if isInArray(info.Money_ids, item) and getPlayerStorageValue(cid, info.Storages[4]) > 0 then
        local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n)
        doPlayerDepositMoney(cid, deposit)
    end
    return true
end
function getAllContainerFree(cid) -- by vodka
    local containers,soma = {},0
    for i = CONST_SLOT_FIRST, CONST_SLOT_LAST do
        local sitem = getPlayerSlotItem(cid, i)
        if sitem.uid > 0 then
            if isContainer(sitem.uid) then
                table.insert(containers, sitem.uid)
        soma = soma + getContainerSlotsFree(sitem.uid)
            end
        end
    end
    while #containers > 0 do
        for k = (getContainerSize(containers[1]) - 1), 0, -1 do
            local tmp = getContainerItem(containers[1], k)
            if isContainer(tmp.uid) then
                table.insert(containers, tmp.uid)
                soma = soma + getContainerSlotsFree(tmp.uid)
            end
        end
        table.remove(containers, 1)
    end
    return soma
end
function getContainerSlotsFree(container) -- by vodka
         return getContainerCap(container)-getContainerSize(container)
end
function doPlayerAddItemStackable(cid, itemid, count)
    local container = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
    if container.itemid > 1 then
        local items = getContainerItemsById(container, itemid)
        if not items then
            return doPlayerAddItem(cid, itemid, count)
        else
            local piles = #items
            for index, item in pairs(items) do
                if item.type < 100 then
                    local sum = item.type + count
                    local result = doTransformItem(item.uid, itemid, sum)
                    if sum <= 100 then
                        return result
                    else
                        return doPlayerAddItem(cid, itemid, sum - 100)
                    end
                else
                    piles = piles - 1
                    if piles == 0 then
                        return doPlayerAddItem(cid, itemid, count)
                    end
                end
            end
        end
    end
    return false
end
function corpseRetireItems(cid, pos)
    local check, slots = false, 0
    for i = 0, 255 do
        pos.stackpos = i
        if getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then
            corpse = getThingFromPos(pos)
            check = true
            break
        end
    end
    if check == true then
        local str, id_list = "", getItensFromAutoloot(cid)
        for _, item in pairs(getContainerItems(corpse)) do
            local id = item.itemid
            if #id_list > 0 and isInArray(id_list, id) or getPlayerStorageValue(cid, info.Storages[2]) > 0 and isInArray(info.Money_ids, id) then
                local amount = isItemStackable(id) and item.type or 1
                local total_cap = getItemWeightById(id, amount)
                slots = getAllContainerFree(cid)
                if slots > 0 and getPlayerFreeCap(cid) >= total_cap then
                    str = str.." " .. getItemInfoLoot(id, amount)
                    if isItemStackable(id) then
                        doPlayerAddItemStackable(cid, id, amount)
                        AutomaticDeposit(cid, id, amount)
                    else
                        doPlayerAddItem(cid, id)
                    end
                    doRemoveItem(item.uid)  
                end
            end
        end
        if str ~= "" and getPlayerStorageValue(cid, info.Storages[6]) <= 0 then
            doPlayerSendTextMessage(cid, Color_Loot[getPlayerColorLootMessage(cid)][1],"[Auto Loot Collect]:"..string.sub(str, 1, -2)..".")
        end
        if getPlayerStorageValue(cid, info.Storages[3]) <= 0 and slots > 0 and slots <= info.Warn_Bp_Slots then
            doPlayerSendTextMessage(cid,18, "[Auto Loot Warn] You only have "..slots.." slots free in your backpack!")
        end
    end
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read("*all")
    local get = items:lower():match('name="' .. name:lower() ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end
function getItemInfoLoot(id, amount)
    local info = getItemInfo(id)
    return isItemStackable(id) and amount.." "..(amount > 1 and info.plural or info.name).."," or info.article.." " .. info.name ..","
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
domodlib('Loot_func')
function onLogin(cid)
    registerCreatureEvent(cid, "LootEventKIll")
    if isPremium(cid) and getPlayerStorageValue(cid, 853608) <= 0 then
        setPlayerStorageValue(cid, 853608, 1)
    elseif getPlayerStorageValue(cid, 853608) > 0 and not isPremium(cid) then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[Auto Loot] You premium is Over, Start a new list!")
        setPlayerStorageValue(cid, 853608, -1)
        doCleanAutoloot(cid)
    end
    return true
end]]></event>
<event type="kill" name="LootEventKIll" event="script"><![CDATA[
domodlib('Loot_func')
function onKill(cid, target, lastHit)
    if isPlayer(cid) and getPlayerStorageValue(cid, info.Storages[1]) <= 0 and isMonster(target) and not isInArray(info.BlockMonsters, getCreatureName(target):lower()) then
        addEvent(corpseRetireItems, 0, cid ,getThingPos(target))
    end
    return true
end]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
if getPlayerStorageValue(30009) ~= 1 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Only VIP players can use auto loot.") return true end
local param, slots = param:lower(), isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free
if not param or param == "" then
    ShowItemsTabble(cid) return true
elseif tonumber(param) then
    doPlayerSendCancel(cid, "enter commands: !autoloot item name [+] !autoloot clean [+] !autoloot money [+] !autoloot on/off") return true
elseif isInArray({"clean","limpar", "clear"}, param) then
    if existsAutoloot(cid) then doCleanAutoloot(cid) end
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Your list has been cleaned.") return true
elseif isInArray({"start","stop","on","off"}, param) then
    setPlayerStorageValue(cid, info.Storages[1], getPlayerStorageValue(cid, info.Storages[1]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot "..(getPlayerStorageValue(cid, info.Storages[1]) > 0 and "Stopped" or "Started")..".") return true
elseif isInArray({"warn","aviso"}, param) then
    setPlayerStorageValue(cid, info.Storages[3], getPlayerStorageValue(cid, info.Storages[3]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Backpack Warn "..(getPlayerStorageValue(cid, info.Storages[3]) > 0 and "disabled" or "Activated")..".") return true
elseif isInArray({"mensagem","message","mensagen","msg"}, param) then
    setPlayerStorageValue(cid, info.Storages[6], getPlayerStorageValue(cid, info.Storages[6]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message "..(getPlayerStorageValue(cid, info.Storages[6]) > 0 and "disabled" or "Activated")..".") return true
elseif isInArray({"cor","color","type"}, param) then
    setPlayerStorageValue(cid, info.Storages[5], getPlayerColorLootMessage(cid) == #Color_Loot and 0 or getPlayerColorLootMessage(cid)+1)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message Color Changed to "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".") return true
elseif isInArray({"money","gold","gps","dinheiro"}, param) then
    setPlayerStorageValue(cid, info.Storages[2], getPlayerStorageValue(cid, info.Storages[2]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Gold Colleting "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "disabled")..".") return true
elseif isInArray({"deposito","bank","gbank","deposit","autodeposit"}, param) then
    setPlayerStorageValue(cid, info.Storages[4], getPlayerStorageValue(cid, info.Storages[4]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Automatic Gold Bank "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "disabled")..".") return true
end
local item = ExistItemByName(tostring(param))
if not item then
    doPlayerSendCancel(cid, "This item does not exist.") return true
end
local item = getItemIdByName(tostring(param))
local var = isInTable(cid, item)
if isInArray(info.Money_ids, item) then
    doPlayerSendTextMessage(cid, MESSAGE_FIRST, "Enter !autoloot money to add money in your list!") return true  
elseif isInArray(info.BlockItemsList, item) then
    doPlayerSendCancel(cid, "You can not add this item in the list!") return true
elseif not var and #getItensFromAutoloot(cid) >= slots then
    doPlayerSendCancel(cid, "max "..slots.." from auto loot") return true
elseif getPlayerStorageValue(cid, info.Storages[7]) - os.time() > 0 then
        doPlayerSendCancel(cid, "wait a second to use this command again") return true
end
if not var then
    doAddItemFromAutoloot(cid, item)
else
    doremoveItemFromAutoloot(cid, item)
end
setPlayerStorageValue(cid, info.Storages[7], os.time()+info.Talkaction_delay)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,not var and "you added the item "..param.." in the list" or "you removed the item "..param.." from the list, please wait 5 seconds to save the directory.")
return true]]></talkaction>
</mod>
Not work, now no one can use. Appears "[Auto Loot] Only VIP players can use auto loot.", even for vip players
 
OP
OP
potinho

potinho

Active Member
Joined
Oct 11, 2009
Messages
530
Solutions
14
Reaction score
43
Location
Brazil
Show me your VIP scroll script.
follow

Lua:
local vipStorage = 30009
local vipDays = 30

function onUse(cid, item, fromPosition, itemEx, toPosition)
    local currentTime, vipStorageValue = os.time(), getPlayerStorageValue(cid, vipStorage)
    setPlayerStorageValue(cid, vipStorage, (vipStorageValue < currentTime and currentTime or vipStorageValue) + (60 * 60 * 24 * vipDays))
    -- doPlayerAddPremiumDays(cid, 7) -- not sure why you're adding premium days with a vip scroll
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations, you've added " .. vipDays .. " VIP days to this account!")
    doRemoveItem(item.uid, 1)
    return true
end
Post automatically merged:

Console got error when use:

[20/1/2021 21:7:21] [Error - TalkAction Interface]
[20/1/2021 21:7:21] local cid = 268450725
[20/1/2021 21:7:21] local words = "/autoloot"
[20/1/2021 21:7:21] local param = ""
[20/1/2021 21:7:21] local channel = 65534
[20/1/2021 21:7:21] domodlib('Loot_func')
[20/1/2021 21:7:21] if getPlayerStorageValue(30009) ~= 1 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Only VIP players can use auto loot.") return true end
[20/1/2021 21:7:21] local param, slots = param:lower(), isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free
[20/1/2021 21:7:21] if not param or param == "" then
[20/1/2021 21:7:21] ShowItemsTabble(cid) return true
[20/1/2021 21:7:21] elseif tonumber(param) then
[20/1/2021 21:7:21] doPlayerSendCancel(cid, "enter commands: !autoloot item name [+] !autoloot clean [+] !autoloot money [+] !autoloot on/off") return true
[20/1/2021 21:7:21] elseif isInArray({"clean","limpar", "clear"}, param) then
[20/1/2021 21:7:21] if existsAutoloot(cid) then doCleanAutoloot(cid) end
[20/1/2021 21:7:21] doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Your list has been cleaned.") return true
[20/1/2021 21:7:21] elseif isInArray({"start","stop","on","off"}, param) then
[20/1/2021 21:7:21] setPlayerStorageValue(cid, info.Storages[1], getPlayerStorageValue(cid, info.Storages[1]) <= 0 and 1 or 0)
[20/1/2021 21:7:21] doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot "..(getPlayerStorageValue(cid, info.Storages[1]) > 0 and "Stopped" or "Started")..".") return true
[20/1/2021 21:7:21] elseif isInArray({"warn","aviso"}, param) then
[20/1/2021 21:7:21] setPlayerStorageValue(cid, info.Storages[3], getPlayerStorageValue(cid, info.Storages[3]) <= 0 and 1 or 0)
[20/1/2021 21:7:21] doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Backpack Warn "..(getPlayerStorageValue(cid, info.Storages[3]) > 0 and "disabled" or "Activated")..".") return true
[20/1/2021 21:7:21] elseif isInArray({"mensagem","message","mensagen","msg"}, param) then
[20/1/2021 21:7:21] setPlayerStorageValue(cid, info.Storages[6], getPlayerStorageValue(cid, info.Storages[6]) <= 0 and 1 or 0)
[20/1/2021 21:7:21] doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message "..(getPlayerStorageValue(cid, info.Storages[6]) > 0 and "disabled" or "Activated")..".") return true
[20/1/2021 21:7:21] elseif isInArray({"cor","color","type"}, param) then
[20/1/2021 21:7:21] setPlayerStorageValue(cid, info.Storages[5], getPlayerColorLootMessage(cid) == #Color_Loot and 0 or getPlayerColorLootMessage(cid)+1)
[20/1/2021 21:7:21] doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message Color Changed to "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".") return true
[20/1/2021 21:7:21] elseif isInArray({"money","gold","gps","dinheiro"}, param) then
[20/1/2021 21:7:21] setPlayerStorageValue(cid, info.Storages[2], getPlayerStorageValue(cid, info.Storages[2]) <= 0 and 1 or 0)
[20/1/2021 21:7:21] doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Gold Colleting "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "disabled")..".") return true
[20/1/2021 21:7:21] elseif isInArray({"deposito","bank","gbank","deposit","autodeposit"}, param) then
[20/1/2021 21:7:21] setPlayerStorageValue(cid, info.Storages[4], getPlayerStorageValue(cid, info.Storages[4]) <= 0 and 1 or 0)
[20/1/2021 21:7:21] doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Automatic Gold Bank "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "disabled")..".") return true
[20/1/2021 21:7:21] end
[20/1/2021 21:7:21] local item = ExistItemByName(tostring(param))
[20/1/2021 21:7:21] if not item then
[20/1/2021 21:7:21] doPlayerSendCancel(cid, "This item does not exist.") return true
[20/1/2021 21:7:21] end
[20/1/2021 21:7:21] local item = getItemIdByName(tostring(param))
[20/1/2021 21:7:21] local var = isInTable(cid, item)
[20/1/2021 21:7:21] if isInArray(info.Money_ids, item) then
[20/1/2021 21:7:21] doPlayerSendTextMessage(cid, MESSAGE_FIRST, "Enter !autoloot money to add money in your list!") return true
[20/1/2021 21:7:21] elseif isInArray(info.BlockItemsList, item) then
[20/1/2021 21:7:21] doPlayerSendCancel(cid, "You can not add this item in the list!") return true
[20/1/2021 21:7:21] elseif not var and #getItensFromAutoloot(cid) >= slots then
[20/1/2021 21:7:21] doPlayerSendCancel(cid, "max "..slots.." from auto loot") return true
[20/1/2021 21:7:21] elseif getPlayerStorageValue(cid, info.Storages[7]) - os.time() > 0 then
[20/1/2021 21:7:21] doPlayerSendCancel(cid, "wait a second to use this command again") return true
[20/1/2021 21:7:21] end
[20/1/2021 21:7:21] if not var then
[20/1/2021 21:7:21] doAddItemFromAutoloot(cid, item)
[20/1/2021 21:7:21] else
[20/1/2021 21:7:21] doremoveItemFromAutoloot(cid, item)
[20/1/2021 21:7:21] end
[20/1/2021 21:7:21] setPlayerStorageValue(cid, info.Storages[7], os.time()+info.Talkaction_delay)
[20/1/2021 21:7:21] doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,not var and "you added the item "..param.." in the list" or "you removed the item "..param.." from the list, please wait 5 seconds to save the directory.")
[20/1/2021 21:7:21] return true
[20/1/2021 21:7:21] Description:
[20/1/2021 21:7:22] (LuaInterface::luaGetCreatureStorage) Creature not found
 
Last edited:

Azakelis

Advanced OT User
Joined
Feb 17, 2014
Messages
161
Solutions
15
Reaction score
225
This should work then:



XML:
<?xml version="1.0" encoding="ISO-8859-1"?>

<mod name="Perfect Auto Loot" version="2.0" author="Vodkart" contact="none.com" enabled="yes">

<config name="Loot_func"><![CDATA[



info = {

    directory = "data/logs/autoloot",

    Warn_Bp_Slots = 5, -- quando tiver 5 ou menos slots na BP vai avisar o jogador

    Talkaction_delay = 5, -- em segundos // delay para remover e adicionar item

    BlockMonsters = {},

    BlockItemsList = {2123,2515},

    Money_ids = {2148, 2152, 2160}, -- id das moedas do ot

    Max_Slots = {free = 10, premium = 20},

    Storages = {988801, 988802, 988803, 988804, 988805, 988806, 988807}

}



Color_Loot = {

           [0] = {MESSAGE_EVENT_ORANGE, "Orange"},

           [1] = {MESSAGE_STATUS_CONSOLE_BLUE, "Blue"},

           [2] = {MESSAGE_INFO_DESCR, "Green"},

           [3] = {MESSAGE_STATUS_CONSOLE_RED, "Red"},

           [4] = {MESSAGE_STATUS_SMALL, "White"}

}

function getPlayerColorLootMessage(cid)

    return getPlayerStorageValue(cid, info.Storages[5]) <= 0 and 0 or getPlayerStorageValue(cid, info.Storages[5])

end

function isInTable(cid, item)

    for _,i in pairs(getItensFromAutoloot(cid)) do

        if tonumber(i) == tonumber(item) then

            return true

        end

    end

    return false

end

function doremoveItemFromAutoloot(cid, itemid)

    local file, fileContent = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'r'),{}

    for line in file:lines() do

     if line ~= "" and tonumber(line) ~= tonumber(itemid) then

             fileContent[#fileContent + 1] = line

        end

    end

    io.close(file)

    file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'w')

    for index, value in ipairs(fileContent) do

    file:write(value..'\n')

    end

    io.close(file)

end

function doAddItemFromAutoloot(cid, itemid)

         if not existsAutoloot(cid) then

            doCreateLootUserName(cid, itemid) return true

         end

         local file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "a+")                          

         file:write('\n'..itemid)

         file:close()

end

function existsAutoloot(cid)

  local f = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "rb")

  if f then f:close() end

  return f ~= nil

end

function doCreateLootUserName(cid, itemid)

    newFile = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "w+" )

    newFile:write(itemid)

    newFile:close()

end

function getItensFromAutoloot(cid)

  if not existsAutoloot(cid) then return {} end

  lines = {}

  for line in io.lines(info.directory.."/"..getCreatureName(cid)..".txt") do

      if line ~= "" then

              lines[#lines + 1] = tonumber(line)

      end

  end

  return lines

end

function doCleanAutoloot(cid)

return os.remove(info.directory.."/"..getCreatureName(cid)..".txt")

end

function ShowItemsTabble(cid)

    local auto_list = getItensFromAutoloot(cid)  

    local n,str = 0,"[+] Auto Loot Commands [+]\n\n!autoloot item name --> To add ou Remove item from list.\n!autoloot money --> To collect gold automatically.\n!autoloot clear --> To clear the list.\n!autoloot on/off --> To enable or disable the collecting of items in the system.\n!autoloot message --> To enable or disable message from Collect items.\n!autoloot color --> To change Color message in Auto Loot Collect.\n!autoloot warn --> To enable or disable message warning of "..info.Warn_Bp_Slots.." or less slots in the backpack.\n!autoloot deposit --> To enable or disable automatic money deposit at the bank.\n\n[+] Auto Loot Info [+]\n\nSystem: "..(getPlayerStorageValue(cid, info.Storages[1]) <= 0 and "Activated" or "Disabled")..".\nGold Collecting: "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "Disabled")..".\nMessage: "..(getPlayerStorageValue(cid, info.Storages[6]) <= 0 and "Activated" or "Disabled")..".\nColor Message: "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".\nWarn Backpack: "..(getPlayerStorageValue(cid, info.Storages[3]) <= 0 and "Activated" or "Disabled")..".\nAutomatic Gold Deposit: "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "Disabled")..".\nTotal Bank Balance: ["..getPlayerBalance(cid).."]\nMaximum Slots: ["..#auto_list.."/"..(isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free).."]\n\n[+] Auto Loot Slots [+]\n\n"

    if #auto_list > 0 then

        for i = 1, #auto_list do

            n = n + 1

            str = str.."Slot "..n.." - "..getItemNameById(auto_list[i]).."\n"

        end

    end

        doShowTextDialog(cid, 1961, str)

end

function getContainerItems(container, array, haveCap)

    array = array or {}

    haveCap = haveCap or false

    if not isContainer(container.uid) or getContainerSize(container.uid) == 0 then

        array[#array +1] = container

    else

        local size = getContainerSize(container.uid)

        haveCap = (getContainerCap(container.uid) -size) > 0

        for slot = 0, (size -1) do

            local item = getContainerItem(container.uid, slot)

            if item.itemid > 1 then

                getContainerItems(item, array, haveCap)

            end

        end

    end

    return #array >= 1 and array, haveCap

end

function getContainerItemsById(container, itemid)

    local founds = {}

    local items = not container.uid and container or getContainerItems(container)

    for index, item in pairs(items) do

        if item.itemid == itemid then

            founds[#founds +1] = item

        end

    end

    return #founds >= 1 and founds

end

function AutomaticDeposit(cid, item, n)

    if isInArray(info.Money_ids, item) and getPlayerStorageValue(cid, info.Storages[4]) > 0 then

        local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n)

        doPlayerDepositMoney(cid, deposit)

    end

    return true

end

function getAllContainerFree(cid) -- by vodka

    local containers,soma = {},0

    for i = CONST_SLOT_FIRST, CONST_SLOT_LAST do

        local sitem = getPlayerSlotItem(cid, i)

        if sitem.uid > 0 then

            if isContainer(sitem.uid) then

                table.insert(containers, sitem.uid)

        soma = soma + getContainerSlotsFree(sitem.uid)

            end

        end

    end

    while #containers > 0 do

        for k = (getContainerSize(containers[1]) - 1), 0, -1 do

            local tmp = getContainerItem(containers[1], k)

            if isContainer(tmp.uid) then

                table.insert(containers, tmp.uid)

                soma = soma + getContainerSlotsFree(tmp.uid)

            end

        end

        table.remove(containers, 1)

    end

    return soma

end

function getContainerSlotsFree(container) -- by vodka

         return getContainerCap(container)-getContainerSize(container)

end

function doPlayerAddItemStackable(cid, itemid, count)

    local container = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)

    if container.itemid > 1 then

        local items = getContainerItemsById(container, itemid)

        if not items then

            return doPlayerAddItem(cid, itemid, count)

        else

            local piles = #items

            for index, item in pairs(items) do

                if item.type < 100 then

                    local sum = item.type + count

                    local result = doTransformItem(item.uid, itemid, sum)

                    if sum <= 100 then

                        return result

                    else

                        return doPlayerAddItem(cid, itemid, sum - 100)

                    end

                else

                    piles = piles - 1

                    if piles == 0 then

                        return doPlayerAddItem(cid, itemid, count)

                    end

                end

            end

        end

    end

    return false

end

function corpseRetireItems(cid, pos)

    local check, slots = false, 0

    for i = 0, 255 do

        pos.stackpos = i

        if getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then

            corpse = getThingFromPos(pos)

            check = true

            break

        end

    end

    if check == true then

        local str, id_list = "", getItensFromAutoloot(cid)

        for _, item in pairs(getContainerItems(corpse)) do

            local id = item.itemid

            if #id_list > 0 and isInArray(id_list, id) or getPlayerStorageValue(cid, info.Storages[2]) > 0 and isInArray(info.Money_ids, id) then

                local amount = isItemStackable(id) and item.type or 1

                local total_cap = getItemWeightById(id, amount)

                slots = getAllContainerFree(cid)

                if slots > 0 and getPlayerFreeCap(cid) >= total_cap then

                    str = str.." " .. getItemInfoLoot(id, amount)

                    if isItemStackable(id) then

                        doPlayerAddItemStackable(cid, id, amount)

                        AutomaticDeposit(cid, id, amount)

                    else

                        doPlayerAddItem(cid, id)

                    end

                    doRemoveItem(item.uid)  

                end

            end

        end

        if str ~= "" and getPlayerStorageValue(cid, info.Storages[6]) <= 0 then

            doPlayerSendTextMessage(cid, Color_Loot[getPlayerColorLootMessage(cid)][1],"[Auto Loot Collect]:"..string.sub(str, 1, -2)..".")

        end

        if getPlayerStorageValue(cid, info.Storages[3]) <= 0 and slots > 0 and slots <= info.Warn_Bp_Slots then

            doPlayerSendTextMessage(cid,18, "[Auto Loot Warn] You only have "..slots.." slots free in your backpack!")

        end

    end

end

function ExistItemByName(name) -- by vodka

    local items = io.open("data/items/items.xml", "r"):read("*all")

    local get = items:lower():match('name="' .. name:lower() ..'"')

    if get == nil or get == "" then

        return false

    end

return true

end

function getItemInfoLoot(id, amount)

    local info = getItemInfo(id)

    return isItemStackable(id) and amount.." "..(amount > 1 and info.plural or info.name).."," or info.article.." " .. info.name ..","

end

]]></config>

<event type="login" name="LootLogin" event="script"><![CDATA[

domodlib('Loot_func')

function onLogin(cid)

    registerCreatureEvent(cid, "LootEventKIll")

    if isPremium(cid) and getPlayerStorageValue(cid, 853608) <= 0 then

        setPlayerStorageValue(cid, 853608, 1)

    elseif getPlayerStorageValue(cid, 853608) > 0 and not isPremium(cid) then

        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[Auto Loot] You premium is Over, Start a new list!")

        setPlayerStorageValue(cid, 853608, -1)

        doCleanAutoloot(cid)

    end

    return true

end]]></event>

<event type="kill" name="LootEventKIll" event="script"><![CDATA[

domodlib('Loot_func')

function onKill(cid, target, lastHit)

    if isPlayer(cid) and getPlayerStorageValue(cid, info.Storages[1]) <= 0 and isMonster(target) and not isInArray(info.BlockMonsters, getCreatureName(target):lower()) then

        addEvent(corpseRetireItems, 0, cid ,getThingPos(target))

    end

    return true

end]]></event>

<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[

domodlib('Loot_func')

if getPlayerStorageValue(cid, 30009) < os.time() then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Only VIP players can use auto loot.") return true end

local param, slots = param:lower(), isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free

if not param or param == "" then

    ShowItemsTabble(cid) return true

elseif tonumber(param) then

    doPlayerSendCancel(cid, "enter commands: !autoloot item name [+] !autoloot clean [+] !autoloot money [+] !autoloot on/off") return true

elseif isInArray({"clean","limpar", "clear"}, param) then

    if existsAutoloot(cid) then doCleanAutoloot(cid) end

    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Your list has been cleaned.") return true

elseif isInArray({"start","stop","on","off"}, param) then

    setPlayerStorageValue(cid, info.Storages[1], getPlayerStorageValue(cid, info.Storages[1]) <= 0 and 1 or 0)

    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot "..(getPlayerStorageValue(cid, info.Storages[1]) > 0 and "Stopped" or "Started")..".") return true

elseif isInArray({"warn","aviso"}, param) then

    setPlayerStorageValue(cid, info.Storages[3], getPlayerStorageValue(cid, info.Storages[3]) <= 0 and 1 or 0)

    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Backpack Warn "..(getPlayerStorageValue(cid, info.Storages[3]) > 0 and "disabled" or "Activated")..".") return true

elseif isInArray({"mensagem","message","mensagen","msg"}, param) then

    setPlayerStorageValue(cid, info.Storages[6], getPlayerStorageValue(cid, info.Storages[6]) <= 0 and 1 or 0)

    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message "..(getPlayerStorageValue(cid, info.Storages[6]) > 0 and "disabled" or "Activated")..".") return true

elseif isInArray({"cor","color","type"}, param) then

    setPlayerStorageValue(cid, info.Storages[5], getPlayerColorLootMessage(cid) == #Color_Loot and 0 or getPlayerColorLootMessage(cid)+1)

    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message Color Changed to "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".") return true

elseif isInArray({"money","gold","gps","dinheiro"}, param) then

    setPlayerStorageValue(cid, info.Storages[2], getPlayerStorageValue(cid, info.Storages[2]) <= 0 and 1 or 0)

    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Gold Colleting "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "disabled")..".") return true

elseif isInArray({"deposito","bank","gbank","deposit","autodeposit"}, param) then

    setPlayerStorageValue(cid, info.Storages[4], getPlayerStorageValue(cid, info.Storages[4]) <= 0 and 1 or 0)

    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Automatic Gold Bank "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "disabled")..".") return true

end

local item = ExistItemByName(tostring(param))

if not item then

    doPlayerSendCancel(cid, "This item does not exist.") return true

end

local item = getItemIdByName(tostring(param))

local var = isInTable(cid, item)

if isInArray(info.Money_ids, item) then

    doPlayerSendTextMessage(cid, MESSAGE_FIRST, "Enter !autoloot money to add money in your list!") return true  

elseif isInArray(info.BlockItemsList, item) then

    doPlayerSendCancel(cid, "You can not add this item in the list!") return true

elseif not var and #getItensFromAutoloot(cid) >= slots then

    doPlayerSendCancel(cid, "max "..slots.." from auto loot") return true

elseif getPlayerStorageValue(cid, info.Storages[7]) - os.time() > 0 then

        doPlayerSendCancel(cid, "wait a second to use this command again") return true

end

if not var then

    doAddItemFromAutoloot(cid, item)

else

    doremoveItemFromAutoloot(cid, item)

end

setPlayerStorageValue(cid, info.Storages[7], os.time()+info.Talkaction_delay)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,not var and "you added the item "..param.." in the list" or "you removed the item "..param.." from the list, please wait 5 seconds to save the directory.")

return true]]></talkaction>

</mod>
 
Solution
Top