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Monster [8.00]Custom monsters

R3ignlasting

Well-Known Member
Joined
Nov 20, 2008
Messages
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Ok,ive made some custom monsters for my server and other people to download to use for their 8.00 server.Ok ill put codes to explain them so you can see what they are and how they hit and other stuff.

Code:
<monster name="Evil Elf Arcanist" tp="1" nameDescription="an  evil elf arcanist" species="elf" race="blood" experience="1000" speed="299" manacost="0">
    <health now="5000" max="5000"/>
    <look type="63" head="20" body="30" legs="40" feet="50" corpse="2979"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="500" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="1"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="5"/>
      <flag runonhealth="50"/>
    </flags>
    <attacks>
      <attack name="heavy magic missile" interval="5000" chance="70" min="-50" max="-90"/>
      <attack name="heavy magic missile" interval="2500" chance="40" min="-50" max="-90"/>
      <attack name="sudden death" interval="7000" chance="95" min="-500" max="-1000"/>
      <attack name="sudden death" interval="3500" chance="35" min="-175" max="-250"/>
      <attack name="arrow" interval="1000" chance="45" min="-10" max="-70"/>
      <attack name="arrow" interval="1000" chance="90" min="-10" max="-30"/>
    </attacks>
    <defenses armor="550" defense="850"/>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="1"/>
      <immunity poison="1"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="0"/>
      <immunity outfit="0"/>
      <immunity drunk="0"/>
      <immunity invisible="1"/>
    </immunities>
    <loot>
      <item id="2148" countmax="20" chance1="100000" chancemax="0"/>
      <item id="1949" chance="10000"/>
      <item id="2578" chance="5000"/>
      <item id="2260" chance="4000"/>
      <item id="2401" chance="3000"/>
      <item id="2642" chance="20000"/>
      <item id="2682" chance="6666"/>
      <item id="2802" countmax="1" chance1="10000" chancemax="0"/>
      <item id="2600" chance="33333"/>
      <item id="2177" chance="2857"/>
      <item id="2689" countmax="3" chance1="20000" chancemax="0"/>
      <item id="1987" chance="100000">
        <inside>
          <item id="2652" chance="5000"/>
          <item id="2544" countmax="10" chance1="20000" chancemax="0"/>
          <item id="2456" chance="10000"/>
          <item id="2032" chance="4000"/>
          <item id="2062" chance="2857"/>
          <item id="2125" chance="1818"/>
          <item id="2160" chance="10000"/>
        </inside>
      </item>
    </loot>
  </monster>
Thats the evil elf wizard.

Code:
<monster name="infernal" nameDescription="an infernal" race="blood" experience="14300" speed="340" manacost="0">
    <health now="16500" max="10600"/>
    <look type="12" head="20" body="30" legs="40" feet="50" corpse="6080"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag canpushcreatures="1"/>
      <flag staticattack="80"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
  <attacks>
  
      <attack name="melee" interval="2000" skill="110" attack="125"/>
      <attack name="physical" interval="1000" chance="15" range="7" min="-190" max="-385">
        <attribute key="shootEffect" value="largerock"/>
      </attack>
      <attack name="melee" interval="4000" skill="90" attack="120"/>
  </attacks>
    <defenses armor="55" defense="60">
      <defense name="speed" interval="1000" chance="7" speedchange="400" duration="8000">
        <attribute key="areaEffect" value="redshimmer"/>
      </defense>
      <defense name="healing" interval="1000" chance="15" min="1000" max="2000">
        <attribute key="areaEffect" value="blueshimmer"/>
      </defense>
    </defenses>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="1"/>
      <immunity poison="1"/>
      <immunity lifedrain="1"/>
      <immunity paralyze="1"/>
      <immunity outfit="1"/>
      <immunity drunk="1"/>
      <immunity invisible="1"/>
    </immunities>
    <loot>
      <item id="2148" countmax="70" chance1="100000" chancemax="0"/>
      <item id="2666" countmax="3" chance1="33333" chancemax="0"/>
      <item id="2393" chance="988"/>
      <item id="2427" chance="388"/>
      <item id="2495" chance="500"/> --demon legs
      <item id="2528" chance="2500"/>
      <item id="2529" chance="3333"/>
      <item id="2647" chance="4000"/>
      <item id="2462" chance="1100"/>
      <item id="2459" chance="5000"/>
      <item id="5930" countmax="1" chance1="400" chancemax="0"/>
      <item id="1987" chance="100000">
        <inside>
          <item id="2148" countmax="70" chance1="100000" chancemax="0"/>
          <item id="2671" countmax="3" chance1="100000" chancemax="0"/>
          <item id="2377" chance="2222"/>
          <item id="2439" chance="988"/>
          <item id="2496" chance="600"/> --honed helmet
          <item id="2391" chance="1333"/>
          <item id="5930" countmax="1" chance1="1500" chancemax="0"/>
        </inside>
      </item>
    </loot>
  </monster>
Thats infernal.
Code:
<monster name="Magical Rat" nameDescription="a rat" race="blood" experience="500000" speed="134000000" manacost="200">
    <health now="20000000" max="20000000"/>
    <look type="21" head="114" body="114" legs="114" feet="114" corpse="2813"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="1"/>
      <flag convinceable="1"/>
      <flag pushable="1"/>
      <flag canpushitems="0"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="2"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-10000" max="-30000"/>
    </attacks>
    <defenses armor="1" defense="3"/>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="0"/>
      <immunity fire="0"/>
      <immunity poison="0"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="0"/>
      <immunity outfit="0"/>
      <immunity drunk="0"/>
      <immunity invisible="0"/>
    </immunities>
    <loot>
      <item id="2148" countmax="8" chance1="80000" chancemax="0"/>
      <item id="2696" chance="50000"/>
    </loot>
  </monster>
And thats the magical rat

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