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[8.1&8.11]FerOTS 0.61 XML by Gesior (War Lunara)

Clary

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THIS ISN't MINE DOWNLOAD AT UR OWN RISK ANY REPORTS TO Gesior
Gesior said:
It's modified FerOTS 0.6 (the best XML war server!) by me (Gesior).
Features:
------- ORGINAL FerOTS 0.6 -------
* Map: Thais
* Characters: 120 from Lunara war
* Team mode - you can't attack/hit people from same account [Ferrus] - config
* You can't add vips [Ferrus] - config
* Death delay [Ferrus]
* Manafluids for hotkeys [Ferrus] - config
* Anti AFK [Ferrus] - config
* Record of Players online [LooS!k]
* Automatic team selection [Ferrus] - config
* Online/Offline in account box [Ferrus] - config
* Additional multipliers in vocations.xml [Ferrus, TFS]
* Map cleaning every X minutes [Nfries88, Xidaozu] - config
* Remove/don't remove runes and ammunition - config
----- added by Gesior -----
* Spawn position for all players from account 1 and 2 loaded from config file, so you can change map without editing all characters:
config.lua said:
--team1 spawn position
team1_spawn_x = 1347
team1_spawn_y = 1210
team1_spawn_z = 7
--team2 spawn position
team2_spawn_x = 1401
team2_spawn_y = 1251
team2_spawn_z = 7
(GMs and priv. chars position load from character files)
* Outfits for players from account 1 and 2 loaded from config file, so you can change colors without editing all character files:
config.lua said:
--team1 outfit
head_team1 = 115
body_team1 = 114
legs_team1 = 114
feet_team1 = 114
--team2 outfit
head_team2 = 88
body_team2 = 94
legs_team2 = 87
feet_team2 = 94
(addons and outfit type load from character files)
* Experience rate for players loaded from config rate_exp_pvp
* Level Limit, after XX level (config) players will not gain levels
* Name of team 1 and 2 - config
* Infinity capacity -config
* New commands:
NEW commands said:
!teams (for players) - show number of frags of team 1 and team 2
!restart (for GMs) - teleport all players to spawn position, reset team stats (showed by !teams), delete all conditions and PZ-lock
* Players can change outfit type and addons, but not colors!
* Server should accept Tibia Client 8.1 and 8.11
* Experience from lower levels -config
FIXED:
-get frags/exp for every kill (none, yellow, white, red, green skulls)
-hit your teammates for 0 not 10%

------------------------------------------------
In attached file are sources (&DevC++ project!), data and binary file (.exe).
All you need to download & run server.
Gesior War Server HOST - 100mb/s :)
My DevC++ files(34MB, libraries for old TFS and OTS SVN):
DevC++ hosted on warots server
DevC++ hosted on rapidshare
 
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The server is cool, great I mean, thanks for posting it here.
 
Hahaha, I can instantly see that Gesior made this thread from the beginning. I see it on his way of writing stuff (
FIXED:
-get frags/exp for every kill (none, yellow, white, red, green skulls)
-hit your teammates for 0 not 10%


That's exactly how he writes his fixes and edits. ;P
 
Hahaha, I can instantly see that Gesior made this thread from the beginning. I see it on his way of writing stuff (

[/B]That's exactly how he writes his fixes and edits. ;P
Yes, right :p
------------
Rehost this server and give your link because warots-pl.hopto.org host will be offline forever after 18 may.
 
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Nice server thanks for posting it here. Thanks gesior for making it many people will use it:)
 
Now time for new war server based on TFS 0.3 (first SQLite war server?) :)
7 maps ready(auto change, GM command to change map), 300 characters ready(2 team, auto balance)
 
New version is almost ready. Now I must test all options, fix bugs and test on my host with 100+ players (is it stable?). Then I'll post it on forum :)
It's better than my server (hosted by me).
Features:
-7 maps (carlin, thais, edron, fibula, svargrond, "sahara" [made by me], venore - all modified for war)- GM can change with command !map "1 - !map "7 (positions of spawn base on city positions, like first map town_id 1 (team1),2(team2),3
-300 characters (anyone want help me? its really easy to make character in my special war acc. maker :) )
-UNDEAD players (if you played my server you know about what im tlaking [no bug with PZ lock now])
-EQ / skills copied from "samples" - easy way to make/change EQ and skills config
-of course all TFS 0.3 options: invisible? easy access config for tutor/gm/god?
-"/check" command to show MCers, player dont get exp and frag if kill player with same IP - ANTI-MC system
-show player Top5 fraggers statisctics (talkaction, when player say !top5 it show him top5 fraggers, when GM say !top5 it broadcast top5 fraggers, auto broadcast every 5 minutes [configurable])
13:01 Best fragers:
1. Paladin Sample - 0 frags.
2. Knight Sample - 0 frags.
3. --EMPTY-- - -1 frags.
4. --EMPTY-- - -1 frags.
5. --EMPTY-- - -1 frags.
-show player statistics of teams (talkaction, when player say !teams it show him teams statistics, when GM say !teams it broadcast teams statistics, auto broadcast when map change)
13:16 ##### THIS ROUND STATISTICS #####
Antica - 0 : 0 - Amera
-moore blood when player die, killer receive BP SSA (LUA scripts)

TODO list:
-drop loot? :> (anyone know how to make it? :D)

EDIT:
Is here anyone who want create more characters?
 
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Server test..
IP: warots-pl.hopto.org
Port: 7171
Tibia: 8.1 and 8.11
----------------------------------------
----------------------------------------
Actually I'm testing how stable is this server and lags. Little lags with 90 online, but:
---------------------------
Server start 1:
CPU use: 3-12% (9% with 90 online spam UE/sd?!), jump to 25-35% for 1 second every 5-10 minutes - 2x2.0GHz
RAM use: 4-8% - 2GB ram (after 1.5h)
After 4h server crashed (something wrong with RAM "memory protection" - linux, i dont know what it mean :p )
--------------------------
Server start2:
CPU use: 0.5-4% (with 45 online spam UE/sd?!) - 2x2.0GHz
RAM use: 12% - 2GB ram (after 17h!)
Still work stable :)
I'll post this engine after few days of test.
 
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When is the newest verion in SQL Released u said to me in msn about 1 hour 2 hour has gone?
 
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