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8.4 Error by killing spawn

satori

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Dec 19, 2008
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Hello,

I starting a 8.4 server, a SQL forgotten server.. it was ready, i gonna test :p i kill a chicken and the server gives a error...
The server was closed after error.. i restart it.. kill a rat, same problem <_< I look at the report document: and found this:

*****************************************************
Error report - Wed Dec 31 18:52:52 2008

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Dec 24 2008 21:06:35

Memory load: 63
Total phys: 2097151 K available phys: 1145140 K
Start time: 31-12-2008 17:51:1
Kernel time: 0:0:22.27
User time: 0:0:19.593
Threads: 4

Exception: 0xc0000094 at eip = 0x56c2c6(Monsters::getLootRandom() - 0x56c286)
eax = 0xc6d3
ebx = 0xc6d3
ecx = 0
edx = 0
esi = 0
edi = 0x445c0620 -> 0x81cc2c
ebp = 0x36bfb88 -> 0x36bfbb8
esp = 0x36bfb70 -> 0x8231a0
efl = 0x10202

---Stack Trace---
From: 0x36bfb70 to: 0x36c0000
0x36bfb70 | 0x8231a0 -> 0x81a788
0x36bfb74 | 0xd
0x36bfb78 | 0
0x36bfb7c | 0x4fa127 -> 0x2d75c085
0x36bfb7c Items::getItemType(int) const(0x4fa10c)
0x36bfb80 | 0x81f47c -> 0x81b7b8
0x36bfb84 | 0x773b5a0 -> 0xa0f88
0x36bfb88 | 0x36bfbb8 -> 0x36bfc78 \\\\\\ stack frame //////
0x36bfb8c | 0x56c667 -> 0x76044339 <-- ret
0x36bfb8c MonsterType::createLootItem(LootBlock const&)(0x56c636)
0x36bfb90 | 0x81f460 -> 0x81b9d8
0x36bfb94 | 0xf88
0x36bfb98 | 0x36bfba8 -> 0x36bfbb8
0x36bfb9c | 0x4fa127 -> 0x2d75c085
0x36bfb9c Items::getItemType(int) const(0x4fa10c)
0x36bfba0 | 0x81f47c -> 0x81b7b8
0x36bfba4 | 0x174c
0x36bfba8 | 0x36bfbb8 -> 0x36bfc78
0x36bfbac | 0x788549 -> 0x5590c3c9
0x36bfbb0 | 0x5
0x36bfbb4 | 0x2f840648 -> 0x81b6ac
0x36bfbb8 | 0x36bfc78 -> 0x36bfc88 \\\\\\ stack frame //////
0x36bfbbc | 0x56c431 -> 0xff7c8589 <-- ret
0x36bfbbc MonsterType::createLoot(Container*)(0x56c2ce)
0x36bfbc0 | 0x773e068 -> 0x81a1f8
0x36bfbc4 | 0x773b5a0 -> 0xa0f88
0x36bfbc8 | 0x36bfbe8 -> 0x36bfc28
0x36bfbcc | 0x63ec5c -> 0x840fc084
0x36bfbcc Tile::updateTileFlags(Item*, bool)(0x63eae4)
0x36bfbd0 | 0x445c0620 -> 0x81cc2c
0x36bfbd4 | 0x9
0x36bfbd8 | 0x7a153e0 -> 0x81a048
0x36bfbdc | 0x445c0640 -> 0x445c0640
0x36bfc30 MonsterType::createLoot(Container*)(0x56c2ce)
0x36bfc54 | 0
0x36bfc58 | 0
0x36bfc5c | 0x823320 -> 0x81b528
0x36bfc60 | 0x445c0620 -> 0x81cc2c
0x36bfc64 | 0x5c0620 -> 0x8b02dbe0
0x36bfc64 Player::blockHit(Creature*, CombatType_t, int&, bool, bool)(0x5c0548)
0x36bfc68 | 0x1
0x36bfc6c | 0x30b88c48 -> 0x81c2cc
0x36bfc70 | 0x2f840648 -> 0x81b6ac
0x36bfc74 | 0x445c0620 -> 0x81cc2c
0x36bfc78 | 0x36bfc88 -> 0x36bfcc8 \\\\\\ stack frame //////
0x36bfc7c | 0x56934d -> 0x5590c3c9 <-- ret
0x36bfc7c Monster::dropLoot(Container*)(0x569322)
0x36bfc80 | 0x773e068 -> 0x81a1f8
0x36bfc84 | 0x445c0620 -> 0x81cc2c
0x36bfc88 | 0x36bfcc8 -> 0x36bfcf8 \\\\\\ stack frame //////
0x36bfc8c | 0x442792 -> 0x4247c89 <-- ret
0x36bfc8c Creature::dropCorpse()(0x44267a)
0x36bfc90 | 0x30b88c48 -> 0x81c2cc
0x36bfc94 | 0x445c0620 -> 0x81cc2c
0x36bfc98 | 0x2f840648 -> 0x81b6ac
0x36bfc9c | 0x445c0620 -> 0x81cc2c
0x36bfca0 | 0xffffffff
0x36bfca4 | 0x1
0x36bfca8 | 0
0x36bfcac | 0x443be9 -> 0x5b14c483
0x36bfcac Creature::eek:nAttackedCreatureKilled(Creature*)(0x443bb6)
0x36bfcb0 | 0x173f0848 -> 0x81bb0c
0x36bfcb4 | 0xf
0x36bfcb8 | 0x4b66b958 -> 0x81b54c
0x36bfcbc | 0x30b88c48 -> 0x81c2cc
0x36bfcc0 | 0x36bfce8 -> 0x30b88f24
0x36bfcc4 | 0x173f0848 -> 0x81bb0c
0x36bfcc8 | 0x36bfcf8 -> 0x36bfd18 \\\\\\ stack frame //////
0x36bfccc | 0x44266b -> 0x1ba <-- ret
0x36bfccc Creature::eek:nDeath()(0x442492)
0x36bfcd0 | 0x30b88c48 -> 0x81c2cc
0x36bfcd4 | 0x36bfce4 -> 0x30b88f24
0x36bfcd8 | 0x30b88f1c -> 0x173f0848
0x36bfcdc | 0x79ce6d -> 0x8b0c6d8d
0x36bfce0 | 0x1000100 -> 0xfbc00000
0x36bfce4 | 0x30b88f24 -> 0
0x36bfce8 | 0x30b88f24 -> 0
0x36bfcec | 0x823408 -> 0x793a450
0x36bfcf0 | 0x20b
0x36bfcf4 | 0x30b88c48 -> 0x81c2cc
0x36bfcf8 | 0x36bfd18 -> 0x36bfe08 \\\\\\ stack frame //////
0x36bfcfc | 0x568ed6 -> 0xba <-- ret
0x36bfcfc Monster::eek:nDeath()(0x568ec2)
0x36bfd00 | 0x30b88c48 -> 0x81c2cc
0x36bfd04 | 0x36bfd24 -> 0x6
0x36bfd08 | 0x2aca8ee0 -> 0x2aca8ee0
0x36bfd0c | 0x823408 -> 0x793a450
0x36bfd10 | 0x20b
0x36bfd14 | 0
0x36bfd18 | 0x36bfe08 -> 0x36bfe18 \\\\\\ stack frame //////
0x36bfd1c | 0x4772a3 -> 0x3575c084 <-- ret
0x36bfd1c Game::checkCreatures()(0x476db4)
0x36bfd20 | 0x30b88c48 -> 0x81c2cc
0x36bfd24 | 0x6
0x36bfd28 | 0x1
0x36bfd2c | 0x823320 -> 0x81b528
0x36bfd30 | 0
0x36bfd34 | 0xc903810 -> 0x81a8b8
0x36bfd38 | 0xc903810 -> 0x81a8b8
0x36bfd3c | 0xc903810 -> 0x81a8b8
0x36bfd50 Creature::addEventWalk()(0x440626)
0x36bfd5c Creature::getTimeSinceLastMove() const(0x43fdda)
0x36bfda0 Game::checkCreatures()(0x476db4)
0x36bfdc4 Game::checkCreatures()(0x476db4)
0x36bfdd0 Game::checkCreatures()(0x476db4)
0x36bfddc Game::checkCreatureWalk(unsigned int)(0x476bd0)
0x36bfde4 | 0x476db4 -> 0x57e58955
0x36bfde4 Game::checkCreatures()(0x476db4)
0x36bfde8 | 0
0x36bfdec | 0x823320 -> 0x81b528
0x36bfdf0 | 0
0x36bfdf4 | 0x990000 -> 0xc19a1972
0x36bfdf8 | 0x13f5fc90 -> 0x13f5fc60
0x36bfdfc | 0x823320 -> 0x81b528
0x36bfe00 | 0x54
0x36bfe04 | 0
0x36bfe08 | 0x36bfe18 -> 0x36bfeb8 \\\\\\ stack frame //////
0x36bfe0c | 0x73d114 -> 0x5b04c483 <-- ret
0x36bfe10 | 0x823320 -> 0x81b528
0x36bfe14 | 0x1cacca0 -> 0x81a848
0x36bfe18 | 0x36bfeb8 -> 0x36bff48 \\\\\\ stack frame //////
0x36bfe1c | 0x77172f -> 0x8984458d <-- ret
0x36bfe20 | 0xc9030f8 -> 0x476db4
0x36bfe24 | 0x36bfe38 -> 0xc9030f4
0x36bfe28 | 0x773b5883 -> 0x840fc084
0x36bfe2c | 0x13f5fc90 -> 0x13f5fc60
0x36bfe30 | 0
0x36bfe34 | 0x13f5fc90 -> 0x13f5fc60
0x36bfe38 | 0xc9030f4 -> 0x7eca2c
0x36bfe3c | 0x2fbfccc -> 0x36bfcf8
0x36bfe7c OutputMessagePool::startExecutionFrame()(0x5a8d02)
0x36bfe94 | 0xfffffffe
0x36bfe98 | 0x20b
0x36bfe9c | 0
0x36bfea0 | 0x495bb172 -> 0x16580000
0x36bfea4 | 0xffc4020b
0x36bfea8 | 0x36b0000
0x36bfeac | 0x1cacca0 -> 0x81a848
0x36bfeb0 | 0x54
0x36bfeb4 | 0
0x36bfeb8 | 0x36bff48 -> 0x36bff80 \\\\\\ stack frame //////
0x36bfebc | 0x638d6c -> 0x907d83 <-- ret
0x36bfebc Dispatcher::dispatcherThread(void*)(0x638a50)
0x36bfec0 | 0xc9030f4 -> 0x7eca2c
0x36bfec4 | 0xffffffff
0x36bfec8 | 0xfffffffe
0x36bfecc | 0x773b861f -> 0x900008c2
0x36bfed0 | 0x773b8652 -> 0xffd243e9
0x36bfed4 | 0
0x36bfed8 | 0xc9030f0 -> 0x81a8b8
0x36bfedc | 0x2fbfe9c -> 0x2bffedc
0x36bff00 Dispatcher::dispatcherThread(void*)(0x638a50)
0x36bff24 | 0x36bff70 -> 0x36bffc4
0x36bff28 | 0x452108 -> 0x57e58955
0x36bff28 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x452108)
0x36bff2c | 0
0x36bff30 | 0x1c6fd90 -> 0
0x36bff34 | 0x36bff80 -> 0x36bff88
0x36bff38 | 0x7702a8e0 -> 0x5ec68b5f
0x36bff3c | 0x1cacca0 -> 0x81a848
0x36bff40 | 0
0x36bff44 | 0
0x36bff48 | 0x36bff80 -> 0x36bff88 \\\\\\ stack frame //////
0x36bff4c | 0x77089e04 -> 0x90abeb59 <-- ret
0x36bff50 | 0
0x36bff54 | 0xd506e03e
0x36bff58 | 0
0x36bff5c | 0
0x36bff60 | 0x1cacca0 -> 0x81a848
0x36bff64 | 0x36bff54 -> 0xd506e03e
0x36bff68 | 0x36bff54 -> 0xd506e03e
0x36bff6c | 0x36bffc4 -> 0xffffffff
0x36bff70 | 0x36bffc4 -> 0xffffffff
0x36bff74 | 0x770424b5 -> 0x8b55ff8b
0x36bff78 | 0xa1658186
0x36bff7c | 0
0x36bff80 | 0x36bff88 -> 0x36bff94 \\\\\\ stack frame //////
0x36bff84 | 0x77089eb8 -> 0x909090cc <-- ret
0x36bff88 | 0x36bff94 -> 0x36bffd4
0x36bff8c | 0x768e4911 -> 0x815ff50 <-- ret
0x36bff90 | 0x1cacca0 -> 0x81a848
0x36bff94 | 0x36bffd4 -> 0x36bffec \\\\\\ stack frame //////
0x36bff98 | 0x7738e4b6 -> 0xfefc45c7 <-- ret
0x36bff9c | 0x1cacca0 -> 0x81a848
0x36bffa0 | 0x74d2e8af
0x36bffa4 | 0
0x36bffa8 | 0
0x36bffac | 0x1cacca0 -> 0x81a848
0x36bffb0 | 0
0x36bffb4 | 0
0x36bffb8 | 0
0x36bffbc | 0x36bffa0 -> 0x74d2e8af
0x36bffc0 | 0
0x36bffc4 | 0xffffffff
0x36bffc8 | 0x77359834 -> 0x8b55ff8b
0x36bffcc | 0x822883 -> 0
0x36bffd0 | 0
0x36bffd4 | 0x36bffec -> 0 \\\\\\ stack frame //////
0x36bffd8 | 0x7738e489 -> 0x909090cc <-- ret
0x36bffdc | 0x77089e59 -> 0x8b55ff8b
0x36bffe0 | 0x1cacca0 -> 0x81a848
0x36bffe4 | 0
0x36bffe8 | 0
0x36bffec | 0 \\\\\\ stack frame //////
0x36bfff0 | 0 <-- ret
0x36bfff4 | 0x77089e59 -> 0x8b55ff8b
0x36bfff8 | 0x1cacca0 -> 0x81a848
0x36bfffc | 0
*****************************************************


errorwj9.jpg


I don't Know what the problem is :huh: somebody can help me???

PS: Sorry for my bad english

Greetz, Satori
 
Last edited:

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