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[8.42] Problem z Demon Oak Quest

Scorefin

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Aug 17, 2008
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Mam problem z demon oak quest. Wszystko działa oprócz gravestone, kiedy ide do niego po rozmowie z oldrakiem (i ubiciem wcześniej oaka) klikam na grób i nic się nie dzieje. Pozycje są dobre, może coś ze storage? Jeżeli wiecie jak to naprawić... Oto skrypt;

Oldrak:
PHP:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

-- OTServ event handling functions start
function onCreatureAppear(cid)              npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)           npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)  npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                      npcHandler:onThink() end
-- OTServ event handling functions end

local hallowedAxePrice = 2000 -- Price of the hallowed axe.

function creatureSayCallback(cid, type, msg)
    -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
    if (not npcHandler:isFocused(cid)) then
        return false
    end

        if msgcontains(msg, 'hallowed axe') then
            if getPlayerStorageValue(cid,29061) == 1 then
                npcHandler:say('Do you want to buy a Hallowed Axe from me?', cid)
                talk_state = 1
            end
        elseif msgcontains(msg, 'yes') and talk_state == 1 then
            if getPlayerItemCount(cid,2386) >= 1 and getPlayerMoney(cid) >= hallowedAxePrice then
                if doPlayerRemoveMoney(cid, hallowedAxePrice) == true then
                    npcHandler:say('Here you are. You can now defeat the demon oak with this axe.', cid)
                    doPlayerRemoveItem(cid, 2386, 1)
                    doPlayerAddItem(cid, 8293, 1)
                    talk_state = 0
                end
            else
                npcHandler:say('I need an axe and '.. hallowedAxePrice ..' gold coins to make you an {hallowed axe}.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'demon oak') then
            if getPlayerStorageValue(cid,29061) == 1 then
                npcHandler:say('Did you defeat the demon oak?', cid)
                talk_state = 2
            end
        elseif msgcontains(msg, 'yes') and talk_state == 2 then
            if getPlayerStorageValue(cid,21545) == 2 then
                npcHandler:say('Good job!', cid)
                setPlayerStorageValue(cid,21545,3)
                talk_state = 0
            else
                npcHandler:say('Go defeat the demon oak first.', cid)
                talk_state = 0
            end
------------------------------------------------ confirm no ------------------------------------------------
        elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 3) then
            npcHandler:say('Ok thanks.', cid)
            talk_state = 0
        end
    -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
    return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

HallowedaAxe:
PHP:
--- Made by GM Rufus ---
function onUse(cid, item, fromPosition, itemEx, toPosition)

--- Config --
blocktree = {32193} --- The uniqueid of the dead tree. ---
levelneeded = 120 --- How much level you need to enter the arena ---

--- First part ---
summonweak1Position = {x=656, y=1161, z=7}
summonweak2Position = {x=667, y=1161, z=7}
summonweak3Position = {x=656, y=1168, z=7}
summonweak4Position = {x=667, y=1168, z=7}
summonweakone1Position = {x=656, y=1161, z=7}
summonweakone2Position = {x=667, y=1161, z=7}
summonweakone3Position = {x=656, y=1168, z=7}
summonweakone4Position = {x=667, y=1168, z=7}
summonweaktwo1Position = {x=656, y=1161, z=7}
summonweaktwo2Position = {x=667, y=1161, z=7}
summonweaktwo3Position = {x=656, y=1168, z=7}
summonweaktwo4Position = {x=667, y=1168, z=7}

--- Second Part ---
summonnormal1Position = {x=666, y=1164, z=7}
summonnormal2Position = {x=657, y=1164, z=7}
summonnormal3Position = {x=654, y=1164, z=7}
summonnormal4Position = {x=668, y=1164, z=7}
summonnormalone1Position = {x=666, y=1164, z=7}
summonnormalone2Position = {x=657, y=1164, z=7}
summonnormalone3Position = {x=654, y=1164, z=7}
summonnormalone4Position = {x=668, y=1164, z=7}
summonnormaltwo1Position = {x=666, y=1164, z=7}
summonnormaltwo2Position = {x=657, y=1164, z=7}
summonnormaltwo3Position = {x=654, y=1164, z=7}
summonnormaltwo4Position = {x=668, y=1164, z=7}

--- Third Part ---
summonmedium1Position = {x=665, y=1165, z=7}
summonmedium2Position = {x=659, y=1165, z=7}
summonmedium3Position = {x=658, y=1165, z=7}
summonmedium4Position = {x=666, y=1165, z=7}
summonmediumone1Position = {x=665, y=1165, z=7}
summonmediumone2Position = {x=659, y=1165, z=7}
summonmediumone3Position = {x=658, y=1165, z=7}
summonmediumone4Position = {x=666, y=1165, z=7}
summonmediumtwo1Position = {x=665, y=1165, z=7}
summonmediumtwo2Position = {x=659, y=1165, z=7}
summonmediumtwo3Position = {x=658, y=1165, z=7}
summonmediumtwo4Position = {x=666, y=1165, z=7}

--- Fourth Part ---
summonhard1Position = {x=664, y=1166, z=7}
summonhard2Position = {x=660, y=1166, z=7}
summonhard3Position = {x=659, y=1166, z=7}
summonhard4Position = {x=666, y=1166, z=7}
summonhardone1Position = {x=664, y=1166, z=7}
summonhardone2Position = {x=660, y=1166, z=7}
summonhardone3Position = {x=659, y=1166, z=7}
summonhardone4Position = {x=666, y=1166, z=7}

--- Teleport Back Positions ---
back1Position = {x=662, y=1140, z=7}
back2Position = {x=663, y=1140, z=7}
back3Position = {x=664, y=1140, z=7}
back4Position = {x=665, y=1140, z=7}
back5Position = {x=666, y=1140, z=7}

--- End Config ---

demonoak = {8288, 8289, 8290, 8291}

if itemEx.itemid == 2717 and itemEx.itemuid == blocktree and getPlayerLevel(cid) >= levelneeded and (getPlayerStorageValue(cid, 21544) == 3) == FALSE then
	doTransformItem(itemEx.uid, 3669)
	doTeleportThing(cid, toPosition, TRUE)
elseif itemEx.itemid == 8288 or itemEx.itemid == 8289 or itemEx.itemid == 8290 or itemEx.itemid == 8291 then
	if getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == -1 then
		if math.random(1, 2) == 1 then
			setPlayerStorageValue(cid, 21541, 1)
			doSendMagicEffect(toPosition, 0)
			doSummonCreature("Diabolic Imp", summonweak1Position)
			doSummonCreature("Warlock", summonweak2Position)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
		elseif math.random(1, 2) == 2 then
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
		end
	elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 1 then
		if math.random(1, 2) == 1 then
			setPlayerStorageValue(cid, 21541, 2)
			doSendMagicEffect(toPosition, 0)
			doSummonCreature("Nightmare", summonweakone1Position)
			doSummonCreature("Dragon Lord", summonweakone3Position)
			doSummonCreature("Grim Reaper", summonweakone4Position)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
		elseif math.random(1, 2) == 2 then
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
		end
	elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 2 then
		if math.random(1, 2) == 1 then
			setPlayerStorageValue(cid, 21541, 3)
			doSendMagicEffect(toPosition, 0)
			doSummonCreature("Hand of cursed fate", summonweaktwo1Position)
			doSummonCreature("Hellfire Fighter", summonweaktwo2Position)
			doSummonCreature("Juggernaut", summonweaktwo4Position)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
			if itemEx.itemid == 8288 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
			elseif itemEx.itemid == 8289 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
			elseif itemEx.itemid == 8290 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
			elseif itemEx.itemid == 8291 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
			end
		elseif math.random(1, 2) == 2 then
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
		end
	elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == -1 then
		if math.random(1, 2) == 1 then
			setPlayerStorageValue(cid, 21542, 1)
			doSendMagicEffect(toPosition, 0)
			doSummonCreature("Massive Water Elemental", summonnormal1Position)
			doSummonCreature("Earth Elemental", summonnormal2Position)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
		elseif math.random(1, 2) == 2 then
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
		end
	elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 1 then
		if math.random(1, 2) == 1 then
			setPlayerStorageValue(cid, 21542, 2)
			doSendMagicEffect(toPosition, 0)
			doSummonCreature("Blazing Fire Elemental", summonnormal1Position)
			doSummonCreature("Massive Energy Elemental", summonnormalone2Position)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
		elseif math.random(1, 2) == 2 then
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
		end
	elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 2 then
		if math.random(1, 2) == 1 then
			setPlayerStorageValue(cid, 21542, 3)
			doSendMagicEffect(toPosition, 0)
			doSummonCreature("Demon", summonnormaltwo1Position)
			doSummonCreature("Demon", summonnormaltwo2Position)
			doSummonCreature("Demon", summonnormaltwo3Position)
			doSummonCreature("Demon", summonnormaltwo4Position)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
			if itemEx.itemid == 8288 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
			elseif itemEx.itemid == 8289 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
			elseif itemEx.itemid == 8290 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
			elseif itemEx.itemid == 8291 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
			end
		elseif math.random(1, 2) == 2 then
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
		end
	elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == -1 then
		if math.random(1, 2) == 1 then
			setPlayerStorageValue(cid, 21543, 1)
			doSendMagicEffect(toPosition, 0)
			doSummonCreature("Serpent Spawn", summonmedium2Position)
			doSummonCreature("Sea Serpent", summonmedium3Position)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
		elseif math.random(1, 2) == 2 then
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
		end
	elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 1 then
		if math.random(1, 2) == 1 then
			setPlayerStorageValue(cid, 21543, 2)
			doSendMagicEffect(toPosition, 0)
			doSummonCreature("Grim Reaper", summonmediumone1Position)
			doSummonCreature("Grim Reaper", summonmediumone2Position)
			doSummonCreature("Wyrm", summonmediumone3Position)
			doSummonCreature("Wyrm", summonmediumone4Position)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
		elseif math.random(1, 2) == 2 then
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
		end
	elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 2 then
		if math.random(1, 2) == 1 then
			setPlayerStorageValue(cid, 21543, 3)
			doSendMagicEffect(toPosition, 0)
			doSummonCreature("Hero", summonmediumtwo1Position)
			doSummonCreature("Warlock", summonmediumtwo2Position)
			doSummonCreature("Demon", summonmediumtwo3Position)
			doSummonCreature("Demon", summonmediumtwo4Position)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
			if itemEx.itemid == 8288 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
			elseif itemEx.itemid == 8289 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
			elseif itemEx.itemid == 8290 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
			elseif itemEx.itemid == 8291 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
			end
		elseif math.random(1, 2) == 2 then
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
		end
	elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == -1 then
		if math.random(1, 2) == 1 then
			setPlayerStorageValue(cid, 21545, 1)
			doSendMagicEffect(toPosition, 0)
			doSummonCreature("The Demon Oak", summonhard3Position)
			doPlayerTakeItem(cid,8293,1)
			doPlayerAddItem(cid,2386,1)
			doPlayerSendTextMessage(cid, 20, 'THAT WAS THE LAST TIME YOU TOUCHED ME! NOW DIE!')
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -800, -1000, CONST_ME_BIGPLANTS)

		elseif math.random(1, 2) == 2 then
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
		end
	elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == 1 then
		if math.random(1, 2) == 1 then
			setPlayerStorageValue(cid, 21544, 2)
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
		elseif math.random(1, 2) == 2 then
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
		end
	elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == 2 then
		if math.random(1, 2) == 1 then
			setPlayerStorageValue(cid, 21544, 3)
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
			if itemEx.itemid == 8288 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
					if getPlayerStorageValue(cid, 8288) == 1 and getPlayerStorageValue(cid, 8289) == 1 and getPlayerStorageValue(cid, 8290) == 1 and getPlayerStorageValue(cid, 8291) == 1 then
					setPlayerStorageValue(cid, 21545, 1)
					if math.random(1, 5) == 1 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back1Position)
					elseif math.random(1, 5) == 2 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back2Position)
					elseif math.random(1, 5) == 3 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back3Position)
					elseif math.random(1, 5) == 4 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back4Position)
					elseif math.random(1, 5) == 5 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back5Position)
					end
				end
			elseif itemEx.itemid == 8289 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
				if getPlayerStorageValue(cid, 8288) == 1 and getPlayerStorageValue(cid, 8289) == 1 and getPlayerStorageValue(cid, 8290) == 1 and getPlayerStorageValue(cid, 8291) == 1 then
					setPlayerStorageValue(cid, 21545, 1)
					if math.random(1, 5) == 1 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back1Position)
					elseif math.random(1, 5) == 2 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back2Position)
					elseif math.random(1, 5) == 3 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back3Position)
					elseif math.random(1, 5) == 4 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back4Position)
					elseif math.random(1, 5) == 5 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back5Position)
					end
				end
			elseif itemEx.itemid == 8290 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
				if getPlayerStorageValue(cid, 8288) == 1 and getPlayerStorageValue(cid, 8289) == 1 and getPlayerStorageValue(cid, 8290) == 1 and getPlayerStorageValue(cid, 8291) == 1 then
					setPlayerStorageValue(cid, 21545, 1)
					if math.random(1, 5) == 1 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back1Position)
					elseif math.random(1, 5) == 2 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back2Position)
					elseif math.random(1, 5) == 3 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back3Position)
					elseif math.random(1, 5) == 4 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back4Position)
					elseif math.random(1, 5) == 5 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back5Position)
					end
				end
			elseif itemEx.itemid == 8291 then
				setPlayerStorageValue(cid, itemEx.itemid, 1)
				if getPlayerStorageValue(cid, 8288) == 1 and getPlayerStorageValue(cid, 8289) == 1 and getPlayerStorageValue(cid, 8290) == 1 and getPlayerStorageValue(cid, 8291) == 1 then
					setPlayerStorageValue(cid, 21545, 1)
					if math.random(1, 5) == 1 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back1Position)
					elseif math.random(1, 5) == 2 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back2Position)
					elseif math.random(1, 5) == 3 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back3Position)
					elseif math.random(1, 5) == 4 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back4Position)
					elseif math.random(1, 5) == 5 then
						doSendMagicEffect(fromPosition, 10)
						doTeleportThing(cid,back5Position)
					end
				end
			end
		elseif math.random(1, 2) == 2 then
			doSendMagicEffect(toPosition, 0)
			doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -500, -700, CONST_ME_BIGPLANTS)
	setPlayerStorageValue(cid, 8585, 1)
		end
	else
	doSendMagicEffect(toPosition, 2)
	end
end
return TRUE
end

(jeżeli trzeba, dodam też skrypt z demon oakiem).

Próbowałem już z kilkanaście innych skryptów, ale ten sam efekt.

ps. Wszytkie uid, pozycje są dobrze przypisane...
 
Last edited:
jesteś pewien że id tego grobu to 1406?
sprawdź czy po wykonaniu oaka gracz ma w storage 8585 równe 1, i tu taka sexowniejsza wersja skryptu:

Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
newPosition  = {x=668, y=1170, z=8} --- pos to prize room
	if(item.itemid == 1406 and getPlayerStorageValue(cid, 8585) == 1) then
		doTeleportThing(cid, newPosition, TRUE)
		doSendMagicEffect(newPosition, 10)
		setPlayerStorageValue(cid,8585, -1)
	end
    return true
end
 
Tak, ma id 1406. Ten oldrak pewnie zjebany jest, bo jakiś błąd mi wyskakuje w konsoli jak do niego pisze hi>demon oak
PHP:
[01/11/2009 21:17:39] Lua Script Error: [Npc interface] 
[01/11/2009 21:17:39] data/npc/scripts/demon oak monk.lua:onCreatureSay

[01/11/2009 21:17:39] luaGetItemWeight(). Item not found

[01/11/2009 21:17:45] Lua Script Error: [Npc interface] 
[01/11/2009 21:17:45] data/npc/scripts/demon oak monk.lua:onCreatureSay

[01/11/2009 21:17:45] luaGetItemWeight(). Item not found

A na dodatek nadaje pewnie złe storage. Mógłby ktoś to poprawić? Ja jestem zupełnie zielony... ;s
 
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