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8.6 Graveyard and Church(Low-lvl hunting spot). How to make something great into something EPIC?

Sinth

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How would you improve this graveyard? The surrounding area is a city, to the north on the mountain is the city wall screening off the city to more mountains.

To the right in Picture 1 is Temple/Spawn. Northward is entrance to Graveyard.

wyv5cqz.jpg


Picture 2 is the entrance. Left of the entrance is a shovel-hole down to rat-cave/sewers. More architectural stuff with the wall/house perhaps? More trash/other details?

vS28WK9.jpg



Picture 3 is the entire surface of Graveyard. Beneath the cathedral is a huge tomb and in the outer graveyard there's a hole down to Graveyard-cave/City-sewers. Outside are bats, snakes, rats and inside(and on the wall) are skeletons. Too much of something, or too little of another thing? Does the city wall bug your eye? I know the autoborder on the mountain does, that will be fixed..

AmsVAay.jpg
 
Fixing mountain-border and adding something to the middle of the outer-graveyard.
 
Tibia 10.0+ :/ Wish I could use all that stuff, beautiful! :)

Will definately put in some dried grass, have it right outside the northern wall so it fits perfect. The roof is awesome aswell! :)
 
here's part of a graveyard i made a long ass time ago, it is also 8.6, i hope this helps.

grave1.jpg


grave22.jpg
 
Coffin on a cart.. brilliant :) Great stuff ill definately steal those sunken coffins aswell :)
 
it looks pretty good, but i would recommend using some pebbles, smaller grass tufts in the dirt and perhaps some large stones, it kind of looks like a big open space with not alot of visual details.
edit: also the grey borders around the holes in the ground do not fit the dirt on dirt hole structure.
 
i remade part of the map for you, to give you some help. if you incorporated the sunken graves and the red earth that koko made, i think it would turn out to be a really nice piece. you can spice it up with whatever pleases your eye.

(the pic below isn't he best, but hey, it only took 30 minutes and it's all 8.6)


graveyardnw.jpg
 
Great architecture! But it is 1 step from being "too much" in my opinion. NOT TOO MUCH, but almost! ;) I like keeping the gameplay in mind while mapping and if you add too much "scenery" the gameboard changes from Tibia8.6 to 10.+ and becomes "too beautiful" :P
 
Great architecture! But it is 1 step from being "too much" in my opinion. NOT TOO MUCH, but almost! ;) I like keeping the gameplay in mind while mapping and if you add too much "scenery" the gameboard changes from Tibia8.6 to 10.+ and becomes "too beautiful" :p
Yeah I agree, I think if the two light grey walls were removed, it would help a lot, maybe replace some of those windows with some less colorful ones.
 
Great architecture! But it is 1 step from being "too much" in my opinion. NOT TOO MUCH, but almost! ;) I like keeping the gameplay in mind while mapping and if you add too much "scenery" the gameboard changes from Tibia8.6 to 10.+ and becomes "too beautiful" :p
I disagree, I love intricate details which you can stare at it for a while before you can figure out what's actually going on, I love lots of details which make you really think. Just my opinion.
 
4j3MsLq.jpg


Haven't added any sunken graves yet, might save it for my village-graveyard. Not entirely happy with this yet, its my precious baby..
 
I disagree, I love intricate details which you can stare at it for a while before you can figure out what's actually going on, I love lots of details which make you really think. Just my opinion.


Yes and no. Details in doodads is awesome to have alot and as random-to-the-eye as possible. BUT, on tiles and such I don't like(details)(Like tibia10+).
 
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