Dark Magican
Batory 7.72 - map developer.
Hello everyone!
I have a problem, I added the war system to TFS 1.5 8.60 downgrade by Nekiro, everything works - only for the 'emblem' shields to appear, I have to relog the characters. I use OTCv8
Could anyone help fix this?
warsystem.lua

I have a problem, I added the war system to TFS 1.5 8.60 downgrade by Nekiro, everything works - only for the 'emblem' shields to appear, I have to relog the characters. I use OTCv8
Could anyone help fix this?
warsystem.lua
playerdeath.luafunction onSay(cid, words, param)
local player = Player(cid)
local guild = player:getGuild()
if(guild == nil) then
player:sendCancelMessage("You need to be in a guild in order to execute this talkaction.")
return false
end
local guild = getPlayerGuildId(cid)
if not guild or (player:getGuildLevel() < 3) then
player:sendCancelMessage("You cannot execute this talkaction.")
return false
end
local t = string.split(param, ",")
if(not t[2]) then
player:sendChannelMessage("", "Not enough param(s).", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end
local enemy = getGuildId(t[2])
if(not enemy) then
player:sendChannelMessage("", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end
if(enemy == guild) then
player:sendChannelMessage("", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end
local enemyName, tmp = "", db.storeQuery("SELECTname
FROMguilds
WHEREid
= " .. enemy)
if tmp ~= false then
enemyName = result.getDataString(tmp, "name")
result.free(tmp)
end
if(isInArray({"accept", "reject", "cancel"}, t[1])) then
local query = "guild1
= " .. enemy .. " ANDguild2
= " .. guild
if(t[1] == "cancel") then
query = "guild1
= " .. guild .. " ANDguild2
= " .. enemy
end
tmp = db.storeQuery("SELECTid
,started
,ended
,payment
FROMguild_wars
WHERE " .. query .. " ANDstatus
= 0")
if(tmp == false) then
player:sendChannelMessage("", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end
if(t[1] == "accept") then
local _tmp = db.storeQuery("SELECTbalance
FROMguilds
WHEREid
= " .. guild)
local state = result.getDataInt(_tmp, "balance") < result.getDataInt(tmp, "payment")
result.free(_tmp)
if(state) then
player:sendChannelMessage("", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end
db.query("UPDATEguilds
SETbalance
=balance
- " .. result.getDataInt(tmp, "payment") .. " WHEREid
= " .. guild)
end
query = "UPDATEguild_wars
SET "
local msg = "accepted " .. enemyName .. " invitation to war."
if(t[1] == "reject") then
query = query .. "ended
= " .. os.time() .. ",status
= 2"
msg = "rejected " .. enemyName .. " invitation to war."
elseif(t[1] == "cancel") then
query = query .. "ended
= " .. os.time() .. ",status
= 3"
msg = "canceled invitation to a war with " .. enemyName .. "."
else
query = query .. "started
= " .. os.time() .. ",ended
= " .. (result.getDataInt(tmp, "ended") > 0 and (os.time() + ((result.getDataInt(tmp, "started") - result.getDataInt(tmp, "ended")) / 86400)) or 0) .. ",status
= 1"
end
query = query .. " WHEREid
= " .. result.getDataInt(tmp, "id")
result.free(tmp)
db.query(query)
broadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
return false
end
if(t[1] == "invite") then
local str = ""
tmp = db.storeQuery("SELECTguild1
,status
FROMguild_wars
WHEREguild1
IN (" .. guild .. "," .. enemy .. ") ANDguild2
IN (" .. enemy .. "," .. guild .. ") ANDstatus
IN (0, 1)")
if(tmp ~= false) then
if(result.getDataInt(tmp, "status") == 0) then
if(result.getDataInt(tmp, "guild1") == guild) then
str = "You have already invited " .. enemyName .. " to war."
else
str = enemyName .. " have already invited you to war."
end
else
str = "You are already on a war with " .. enemyName .. "."
end
result.free(tmp)
end
if(str ~= "") then
player:sendChannelMessage("", str, TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end
local frags = tonumber(t[3])
if(frags ~= nil) then
frags = math.max(10, math.min(1000, frags))
else
frags = 100
end
local payment = tonumber(t[4])
if(payment ~= nil) then
payment = math.floor(payment)+1000
tmp = db.storeQuery("SELECTbalance
FROMguilds
WHEREid
= " .. guild)
local state = result.getDataInt(tmp, "balance") < payment
result.free(tmp)
if(state) then
player:sendChannelMessage("", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end
db.query("UPDATEguilds
SETbalance
=balance
- " .. payment .. " WHEREid
= " .. guild)
else
payment = 0
end
local begining, ending = os.time(), tonumber(t[5])
if(ending ~= nil and ending ~= 0) then
ending = begining + (ending * 86400)
else
ending = 0
end
db.query("INSERT INTOguild_wars
(guild1
,guild2
,started
,ended
,frags
,payment
,name1
,name2
) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ", '" .. getPlayerGuildName(cid) .."', '"..enemyName.."');")
db.query("INSERT INTOznote_guild_wars
(limit
) VALUES ('"..frags.."');")
broadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
return false
end
if(not isInArray({"end", "finish"}, t[1])) then
return false
end
local status = (t[1] == "end" and 1 or 4)
tmp = db.storeQuery("SELECTid
FROMguild_wars
WHEREguild1
= " .. guild .. " ANDguild2
= " .. enemy .. " ANDstatus
= " .. status)
if(tmp ~= false) then
local query = "UPDATEguild_wars
SETended
= " .. os.time() .. ",status
= 5 WHEREid
= " .. result.getDataInt(tmp, "id")
result.free(tmp)
db.query(query)
broadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return false
end
if(status == 4) then
player:sendChannelMessage("", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end
tmp = db.storeQuery("SELECTid
,ended
FROMguild_wars
WHEREguild1
= " .. enemy .. " ANDguild2
= " .. guild .. " ANDstatus
= 1")
if(tmp ~= false) then
if(result.getDataInt(tmp, "ended") > 0) then
result.free(tmp)
player:sendChannelMessage("", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end
local query = "UPDATEguild_wars
SETstatus
= 4,ended
= " .. os.time() .. " WHEREid
= " .. result.getDataInt(tmp, "id")
result.free(tmp)
db.query(query)
broadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return false
end
player:sendChannelMessage("", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end
local deathListEnabled = true
local maxDeathRecords = 5
local function sendWarStatus(guildId, enemyGuildId, warId, playerName, killerName)
local guild, enemyGuild = Guild(guildId), Guild(enemyGuildId)
if not guild or not enemyGuild then
return
end
local resultId = db.storeQuery("SELECTguild_wars
.id
, (SELECTlimit
FROMznote_guild_wars
WHEREznote_guild_wars
.id
=guild_wars
.id
) ASlimit
, (SELECT COUNT(1) FROMguildwar_kills
WHEREguildwar_kills
.warid
=guild_wars
.id
ANDguildwar_kills
.killerguild
=guild_wars
.guild1
) guild1_kills, (SELECT COUNT(1) FROMguildwar_kills
WHEREguildwar_kills
.warid
=guild_wars
.id
ANDguildwar_kills
.killerguild
=guild_wars
.guild2
) guild2_kills FROMguild_wars
WHERE (guild1
= " .. guildId .. " ORguild2
= " .. guildId .. ") ANDstatus
= 1 ANDid
= " .. warId)
if resultId then
local guild1_kills = result.getNumber(resultId, "guild1_kills")
local guild2_kills = result.getNumber(resultId, "guild2_kills")
local limit = result.getNumber(resultId, "limit")
result.free(resultId)
local members = guild:getMembersOnline()
for i = 1, #members do
members:sendChannelMessage("", string.format("%s was killed by %s. The new score is %d:%d frags (limit: %d)", playerName, killerName, guild1_kills, guild2_kills, limit), TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
end
local enemyMembers = enemyGuild:getMembersOnline()
for i = 1, #enemyMembers do
enemyMembers:sendChannelMessage("", string.format("%s was killed by %s. The new score is %d:%d frags (limit: %d)", playerName, killerName, guild1_kills, guild2_kills, limit), TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
end
if guild1_kills >= limit or guild2_kills >= limit then
db.query("UPDATEguild_wars
SETstatus
= 4,ended
= " .. os.time() .. " WHEREstatus
= 1 ANDid
= " .. warId)
Game.broadcastMessage(string.format("%s has just won the war against %s.", guild:getName(), enemyGuild:getName()), MESSAGE_EVENT_ADVANCE)
end
end
end
function onDeath(player, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified)
local playerId = player:getId()
if nextUseStaminaTime[playerId] then
nextUseStaminaTime[playerId] = nil
end
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.")
if not deathListEnabled then
return
end
local byPlayer = 0
local killerName
if killer then
if killer:isPlayer() then
byPlayer = 1
else
local master = killer:getMaster()
if master and master ~= killer and master:isPlayer() then
killer = master
byPlayer = 1
end
end
killerName = killer:getName()
else
killerName = "field item"
end
local byPlayerMostDamage = 0
local mostDamageKillerName
if mostDamageKiller then
if mostDamageKiller:isPlayer() then
byPlayerMostDamage = 1
else
local master = mostDamageKiller:getMaster()
if master and master ~= mostDamageKiller and master:isPlayer() then
mostDamageKiller = master
byPlayerMostDamage = 1
end
end
mostDamageName = mostDamageKiller:getName()
else
mostDamageName = "field item"
end
local playerGuid = player:getGuid()
db.query("INSERT INTOplayer_deaths
(player_id
,time
,level
,killed_by
,is_player
,mostdamage_by
,mostdamage_is_player
,unjustified
,mostdamage_unjustified
) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. byPlayer .. ", " .. db.escapeString(mostDamageName) .. ", " .. byPlayerMostDamage .. ", " .. (lastHitUnjustified and 1 or 0) .. ", " .. (mostDamageUnjustified and 1 or 0) .. ")")
local resultId = db.storeQuery("SELECTplayer_id
FROMplayer_deaths
WHEREplayer_id
= " .. playerGuid)
local deathRecords = 0
local tmpResultId = resultId
while tmpResultId ~= false do
tmpResultId = result.next(resultId)
deathRecords = deathRecords + 1
end
if resultId ~= false then
result.free(resultId)
end
local limit = deathRecords - maxDeathRecords
if limit > 0 then
db.asyncQuery("DELETE FROMplayer_deaths
WHEREplayer_id
= " .. playerGuid .. " ORDER BYtime
LIMIT " .. limit)
end
if byPlayer == 1 then
local targetGuild = player:getGuild()
targetGuild = targetGuild and targetGuild:getId() or 0
if targetGuild ~= 0 then
local killerGuild = killer:getGuild()
killerGuild = killerGuild and killerGuild:getId() or 0
if killerGuild ~= 0 and targetGuild ~= killerGuild and isInWar(playerId, killer:getId()) then
local warId = false
resultId = db.storeQuery("SELECTid
FROMguild_wars
WHEREstatus
= 1 AND ((guild1
= " .. killerGuild .. " ANDguild2
= " .. targetGuild .. ") OR (guild1
= " .. targetGuild .. " ANDguild2
= " .. killerGuild .. "))")
if resultId ~= false then
warId = result.getNumber(resultId, "id")
result.free(resultId)
end
if warId ~= false then
local playerName = player:getName()
db.asyncQuery("INSERT INTOguildwar_kills
(killer
,target
,killerguild
,targetguild
,time
,warid
) VALUES (" .. db.escapeString(killerName) .. ", " .. db.escapeString(playerName) .. ", " .. killerGuild .. ", " .. targetGuild .. ", " .. os.time() .. ", " .. warId .. ")")
addEvent(sendWarStatus, 1000, killerGuild, targetGuild, warId, playerName, killerName)
end
end
end
end
end
