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Lua [8.60] Potions won´t go over

kladi

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Joined
Jun 20, 2008
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Hello!
I have a problem with a script. My problem is that potions does not go over...

I hope that anybody understand me, becouse my english isn´t so good.
I will that a potion flask go over if you use them like (100 potions after use 99 potions).


script

Code:
local config = {
	removeOnUse = "yes",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "yes",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {100, 150}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {200, 250}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {350, 550}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {700, 950}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {1200, 1500}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
	[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {200, 500}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
	[8472] = {empty = 7635, splash = 3, health = {300, 800}, mana = {150, 490}, level = 80, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- great spirit potion
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end
	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end
		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end
		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		return true
	end
	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end
	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end
	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end
	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end
	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "Yeach Bunny...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Yeach Bunny..", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end
	doAddCondition(cid, exhaust)
	if(not potion.empty or config.removeOnUse) then
		return true
	end
	return true
end


Thank You!
 
so look... the script should remove potion on use
Code:
removeOnUse = "yes"
, but it didn´t do. I think it a a smal think to change taht the potion will remove, but I don´t know what.

Now I think that you have understand :)
 
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