function onStepIn(cid, item, position, fromPosition)
local useTeleport = true
local position = {x=1000,y=1000,z=7} -- Teleport position if true
local message = "You have already stepped on this tile"
local storage = 1337
if getPlayerStorageValue(cid, storage) == 1 and useTeleport == true then
doTeleportThing(cid, position)
doPlayerSendTextMessage(cid, 25, message)
elseif getPlayerStorageValue(cid, storage) == 1 and useTeleport == false then
doPlayerSendTextMessage(cid, 25, message)
end
if getPlayerStorageValue(cid, storage) == -1 then
local min = 500
local max = 1000
local r = math.random(min, max)
doPlayerAddExperience(cid, r)
setPlayerStorageValue(cid, storage, 1)
doPlayerSendTextMessage(cid,25,"Congratulations you have received ".. r .." experience!")
end
return true
end
LUA:function onStepIn(cid, item, position, fromPosition) local useTeleport = true local position = {x=1000,y=1000,z=7} -- Teleport position if true local message = "You have already stepped on this tile" local storage = 1337 if getPlayerStorageValue(cid, storage) == 1 and useTeleport == true then doTeleportThing(cid, position) doPlayerSendTextMessage(cid, 25, message) elseif getPlayerStorageValue(cid, storage) == 1 and useTeleport == false then doPlayerSendTextMessage(cid, 25, message) end if getPlayerStorageValue(cid, storage) == -1 then local min = 500 local max = 1000 local r = math.random(min, max) doPlayerAddExperience(cid, r) setPlayerStorageValue(cid, storage, 1) doPlayerSendTextMessage(cid,25,"Congratulations you have received ".. r .." experience!") end return true end
But i don't like the tabing...
WatYou only care about tabing if you are:
1º Giving it to a noob
2º Selling it....
So you need a more understable tabing....
Plz cry..But i don't like the tabing...