look my script
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'addon doll')) then
selfSay('If you want to get addon doll for doll part?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
local items = {9694,9695,9696,9697,9698,9699}
for i = 1, #items do
if doPlayerRemoveItem(cid,items[i],1) then
if doPlayerRemoveMoney(cid,0) then
doPlayerGiveItem(cid,9693,1)
selfSay('Here you are.', cid)
else
selfSay('Sorry, you don\'t have enough gold.', cid)
end
else
selfSay('Sorry, you don\'t have the item.', cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
talkState[talkUser] = 0
selfSay('Ok then.', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
this items change for 6 jester doll i need to change for only 1local items = {9694,9695,9696,9697,9698,9699}