Joriku
Working in the mines, need something?
Alright, so I am trying to create an quest.
It's about a mystic key that's needed in-order to open a door after talking to the npc
so first: (Quest explanation below in the post)
I am trying to make a simple quest, to learn it and evolve my quests.
I am trying to create "ThemysteriouskeyQuest" - CastleshieldQuest as an table/storage.
What I am having troubles with:
This is what I've got:
Npc: -- where and how would a quest + ach be added in here?
Chest: (Quests.lua)
Achievement lib: (Achievements_lib.lua)
Chest for the item on location: (storages.lua)
Then about the door for the key... I have nothing..
don't really understand the meaning of it yet
Quest quickly explained:
So, you enter the tp for the quest.
Find the lever after slaying some nasty monsters or dying on the way there.
Find the entrence before it's gone
Talk to Mr Lushan - Quest log
Find Stefan & talk to him for the clue + mission (ach needed for a tile, walkback if ach. is missing) - Quest logs
Find the silver key - Ach + quest log
Get back and talk to mr luchan, gain access into the room. Auto.Close door on walk-in - questlog
It's about a mystic key that's needed in-order to open a door after talking to the npc
so first: (Quest explanation below in the post)
I am trying to make a simple quest, to learn it and evolve my quests.
I am trying to create "ThemysteriouskeyQuest" - CastleshieldQuest as an table/storage.
What I am having troubles with:
- Npc, make him into the main mission. Add achievement + quest log
- Add quest log onto the achievement given in the chest
- Create the key, being able to unlock it with key: 2088 / silver key. Only entrance if achievement is made
This is what I've got:
Npc: -- where and how would a quest + ach be added in here?
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid)
npcHandler:onCreatureAppear(cid)
end
function onCreatureDisappear(cid)
npcHandler:onCreatureDisappear(cid)
end
function onCreatureSay(cid, type, msg)
npcHandler:onCreatureSay(cid, type, msg)
end
function onThink()
npcHandler:onThink()
end
local voices = { {text = 'I wounder where this damn key could be..'} }
npcHandler:addModule(VoiceModule:new(voices))
-- Basic
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = "I am an old wizard, looking for answers."})
keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, text = "Just call me Mr Luchan."})
keywordHandler:addKeyword({'time'}, StdModule.say, {npcHandler = npcHandler, text = "We still dont fully know what time is.."})
keywordHandler:addKeyword({'key'}, StdModule.say, {npcHandler = npcHandler, text = "It is said to be found near {Stefans shed}."})
keywordHandler:addKeyword({'stefans shed'}, StdModule.say, {npcHandler = npcHandler, text = "You can find him south-east of our city temple, his beer is legendary."})
keywordHandler:addKeyword({'stefan'}, StdModule.say, {npcHandler = npcHandler, text = "You can find him south-east of our city temple, his beer is legendary."})
npcHandler:setMessage(MESSAGE_GREET, "Oh, hi. I usually dont see people around those parts of the world.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye, may we meet again.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Well well, this place ain't for everyone.")
npcHandler:addModule(FocusModule:new())
Chest: (Quests.lua)
Lua:
[47] = {
name = "The mystic key Quest",
startStorageId = Storage.Quest.CastleShieldQuest.Questline,
startStorageValue = 1,
missions = {
[1] = {
name = "Talk to Mr Lushan.",
storageId = Storage.Quest.CastleShieldQuest.TheMysticKey,
missionId = 10399,
startValue = 1,
endValue = 1,
description = "You fought brave and finished your goal, by taking home a new shiny blade."
},
[2] = {
name = "Find the mysterious key.",
storageId = Storage.Quest.CastleShieldQuest.TheLostAmulet,
missionId = 10400,
startValue = 1,
endValue = 3,
states = {
[1] = "Mr Lushan asked you to go find the mysterious key somewhere located north-west of Stefan's shed.",
[2] = "You found the key, you should go back to Mr Lushan to tell him your findings.",
[3] = "Mr Lushan thanked you for the help and wishes you well."
}
},
}
Achievement lib: (Achievements_lib.lua)
Lua:
[481] = {name = "ThemysteriousKey", grade = 2, points = 4, secret = true, description = "You found an unkown key, wounder what this can open up."}
Chest for the item on location: (storages.lua)
Lua:
CastleShieldQuest = {
QuestLine = 10116, -- ment to give questlog, sadly doesn't work
Reward = 10117
},
Then about the door for the key... I have nothing..
don't really understand the meaning of it yet
Lua:
-- These are the doors for missions, they need access from some mission (storage) to be able to enter. Put the storage value in the action id of the door and it will open only to the player who has the storage value.
QuestDoorTable = {
{ closedDoor = 1223, openDoor = 1224 },
{ closedDoor = 1225, openDoor = 1226 },
{ closedDoor = 1241, openDoor = 1242 },
{ closedDoor = 1243, openDoor = 1244 },
{ closedDoor = 1255, openDoor = 1256 },
{ closedDoor = 1257, openDoor = 1258 },
{ closedDoor = 3542, openDoor = 3543 },
{ closedDoor = 3551, openDoor = 3552 },
{ closedDoor = 5105, openDoor = 5106 },
{ closedDoor = 5114, openDoor = 5115 },
{ closedDoor = 5123, openDoor = 5124 },
{ closedDoor = 5132, openDoor = 5133 },
{ closedDoor = 5288, openDoor = 5289 },
{ closedDoor = 5290, openDoor = 5291 },
{ closedDoor = 5748, openDoor = 5749 },
{ closedDoor = 6202, openDoor = 6203 },
{ closedDoor = 6204, openDoor = 6205 },
{ closedDoor = 6259, openDoor = 6260 },
{ closedDoor = 6261, openDoor = 6262 },
{ closedDoor = 6898, openDoor = 6899 },
{ closedDoor = 6907, openDoor = 6908 },
{ closedDoor = 7040, openDoor = 7041 },
{ closedDoor = 7049, openDoor = 7050 },
{ closedDoor = 8551, openDoor = 8552 },
{ closedDoor = 8553, openDoor = 8554 },
{ closedDoor = 9175, openDoor = 9176 },
{ closedDoor = 9177, openDoor = 9178 },
{ closedDoor = 9277, openDoor = 9278 },
{ closedDoor = 9279, openDoor = 9280 },
{ closedDoor = 10278, openDoor = 10279 },
{ closedDoor = 10280, openDoor = 10281 },
{ closedDoor = 10475, openDoor = 10476 },
{ closedDoor = 10484, openDoor = 10485 },
{ closedDoor = 10782, openDoor = 10783 },
{ closedDoor = 10791, openDoor = 10792 },
{ closedDoor = 12104, openDoor = 12105 },
{ closedDoor = 12195, openDoor = 12196 },
{ closedDoor = 12204, openDoor = 12205 },
{ closedDoor = 13022, openDoor = 13023 },
{ closedDoor = 19847, openDoor = 19848 },
{ closedDoor = 19856, openDoor = 19857 },
{ closedDoor = 19987, openDoor = 19988 },
{ closedDoor = 19996, openDoor = 19997 },
{ closedDoor = 20280, openDoor = 20281 },
{ closedDoor = 20289, openDoor = 20290 },
{ closedDoor = 22821, openDoor = 22822 },
{ closedDoor = 22830, openDoor = 22831 },
{ closedDoor = 25162, openDoor = 25163 },
{ closedDoor = 25164, openDoor = 25165 },
{ closedDoor = 34679, openDoor = 34680 },
{ closedDoor = 34681, openDoor = 34682 },
{ closedDoor = 34683, openDoor = 34684 },
{ closedDoor = 34685, openDoor = 34686 },
{ closedDoor = 36403, openDoor = 36404 },
{ closedDoor = 36405, openDoor = 36406 },
}
Quest quickly explained:
So, you enter the tp for the quest.
Find the lever after slaying some nasty monsters or dying on the way there.
Find the entrence before it's gone
Talk to Mr Lushan - Quest log
Find Stefan & talk to him for the clue + mission (ach needed for a tile, walkback if ach. is missing) - Quest logs
Find the silver key - Ach + quest log
Get back and talk to mr luchan, gain access into the room. Auto.Close door on walk-in - questlog