Godely
Member
- Joined
- Aug 19, 2007
- Messages
- 233
- Reaction score
- 19
The time to lose a frag is just too low. It should be configured on config.lua (As the banishment time should me either), because, on my server, the people kill 2 players per day, logout, wait 1 day logged out and return. We should have a way to configure if we want the player to be logged in or out to the frag time disappear.
The real Frags System works like that:
If you kill 3 players in a day, you get red skull;
If you kill 5 players in a week, you get red skull;
If you kill 10 players in a month, you get red skull;
So, there are players who kills 2 on monday, 2 on tuesday, they cannot kill more 2 on the wednesday, otherwise they will get red skull. They can just kill this 2 when the week has passed, but the limit in 1 month is 10.
I hope this can be done on the upcomming version.
(Also, I would like to suggest another Storage Value to the whole account of the player)
Thanks!
The real Frags System works like that:
If you kill 3 players in a day, you get red skull;
If you kill 5 players in a week, you get red skull;
If you kill 10 players in a month, you get red skull;
So, there are players who kills 2 on monday, 2 on tuesday, they cannot kill more 2 on the wednesday, otherwise they will get red skull. They can just kill this 2 when the week has passed, but the limit in 1 month is 10.
I hope this can be done on the upcomming version.
(Also, I would like to suggest another Storage Value to the whole account of the player)
Thanks!