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Spell Acid Arrows

GangsteR

RPG Maker
Joined
Jul 1, 2007
Messages
815
Reaction score
2
Location
Turkiye
Hi all !
Here is my Acid Arrows spell !
It sends targeted creature 5 acid arrows (poison arrow effect).

103iz5w.jpg


Go to your server's data/spells/scripts folder and create acid arrows.lua file, than paste this;

PHP:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 16)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 5)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)

local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, 16)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, 5)
setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)

local function onCastSpell1(parameters)
    doCombat(parameters.cid,distanceCombat, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell1, 300, parameters)
addEvent(onCastSpell1, 500, parameters)
addEvent(onCastSpell1, 700, parameters)
addEvent(onCastSpell1, 900, parameters)
end

And for spells.xml paste this;

PHP:
    <instant name="Acid Arrows" words="exori toxicum" lvl="20" mana="80" prem="1" range="3" casterTargetOrDirection="1" blockwalls="1" exhaustion="2000" needlearn="0" script="acid arrows.lua">
        <vocation name="Paladin"/>
        <vocation name="Royal Paladin"/>
    </instant>

Enjoy :thumbup:
 
xD if you want you can use exori pox :)
but its will like sorcerer/druid spell (exori vis,flam,mort,frigo,terra etc. and exori pox!) :D
 
Nice :) omg I just love your spells. Do something for knights, please.
 
I love this spell, but it makes black sqm and debugs when you spam it, also when u attack someone and use spell, the person goes inside pz and you keep attacking until the five shoots end, fix :p
 
What the hell ;D had to remove this spell until it's fixed, made a crash, probably because exhausted in the spell didn't fit to the main exh.
 
Cant you re-make this?

Make it like a useless arrow shoot, just give it a poison effect, and then configure the poison effect, how much damage it will take, and how many times it will repeat, and if the poison will increase or decrease as time goes by.
 
GangsterR found any idea to fix this spell? It's so fucking nice, but can't use it until it's fixed =/.
 
I did it this way

Lua:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 16)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 5)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 16)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 5)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 16)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 5)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 16)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 5)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 5)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 350, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 850, parameters)
addEvent(onCastSpell5, 1100, parameters)
return true
end
 
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