Tbol
Well-Known Member
- Joined
- Apr 7, 2019
- Messages
- 529
- Reaction score
- 56
TFS 1.2
why it doesnt reset pulled lewer? actionid items ids are correct
Using
why it doesnt reset pulled lewer? actionid items ids are correct
Lua:
function doResetAnnihilator(position, cid_array)
local tile = Tile(position)
local item = tile and tile:getItemById(config.pulled_id)
if not item then
return
end
local monster_names = {}
for key, value in pairs(monsters) do
if not isInArray(monster_names, value.name) then
monster_names[#monster_names + 1] = value.name
end
end
for i = 1, #monsters do
local creatures = Tile(monsters[i].pos):getCreatures()
for key, creature in pairs(creatures) do
if isInArray(monster_names, creature:getName()) then
creature:remove()
end
end
end
item:transform(config.lever_id)
end
Using
Action - [TFS 1.3] Advanced Annihilator System
I swear to god i reloaded everything multiple times checked everything multiple times either. No errors in console Before - 15:51 You see a lever. Item ID: 1945, Action ID: 1573 Position: 543, 722, 7 (After) And this is when someone is in ani 15:52 You see a lever. Item ID: 1946, Action ID...
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