local condition = Condition(CONDITION_ENERGY)
condition:addDamage(20, 20000, 20) -- (rounds, time, value) | (20 rounds, 20000 milliseconds, 20 damage)
player:addCondition(condition)
local condition = Condition(CONDITION_ENERGY)
condition:addDamage(20, 20000, 20) -- (rounds, time, value) | (20 rounds, 20000 milliseconds, 20 damage)
player:addCondition(condition)
LUA:local condition = Condition(CONDITION_ENERGY) condition:addDamage(20, 20000, 20) -- (rounds, time, value) | (20 rounds, 20000 milliseconds, 20 damage) player:addCondition(condition)