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TFS 0.X add new city to ship npc

dekostyle123

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Jun 16, 2020
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Server Type: OTX 2 (similar script to TFS 0.4) Client Version: 8.60:

I need help adding a new city to the npc Captain Bluebear.xml/boat_thais.lua​


Lua:
local keywordHandler = KeywordHandler:new()
        local npcHandler = NpcHandler:new(keywordHandler)
        NpcSystem.parseParameters(npcHandler)
       
       
       
        -- OTServ event handling functions start
        function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
        function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
        function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
        function onThink()                         npcHandler:onThink() end
        -- OTServ event handling functions end
       
       
        -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
        local travelNode = keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Carlin for 110 gold coins?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 110, destination = {x=32387, y=31820, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
       
    local travelNode = keywordHandler:addKeyword({'ab\'dendriel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Ab\'dendriel for 130 gold coins?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 130, destination = {x=32734, y=31668, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
       
    local travelNode = keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Venore for 170 gold coins?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 170, destination = {x=32952, y=32022, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
       
    local travelNode = keywordHandler:addKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Edron for 160 gold coins?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 160, destination = {x=33173, y=31764, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
       
    local travelNode = keywordHandler:addKeyword({'port hope'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Port Hope for 160 gold coins?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 160, destination = {x=32527, y=32784, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
       
    local travelNode = keywordHandler:addKeyword({'svargrond'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Svargrond for 180 gold coins?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 180, destination = {x=32431, y=31162, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})

    local travelNode = keywordHandler:addKeyword({'liberty bay'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Liberty Bay for 180 gold coins?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 180, destination = {x=32285, y=32892, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
           
    local travelNode = keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Darashia for 100 gold coins?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 100, destination = {x=33289, y=32480, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})

    local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Yalahar for 200 gold coins?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 200, destination = {x=615, y=672, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
           
        keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Ab\'dendriel, Darashia, Venore, Ankrahmun, Port Hope, Thais, Liberty Bay, Carlin and Yalahar'})
        keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I am the captain of this ship.'})
        keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Carlin, Ab\'dendriel, Darashia, Venore, Ankrahmun, Port Hope, Thais, Liberty Bay, Carlin and Yalahar.'})
       
-- Makes sure the npc reacts when you say hi, bye etc.
        npcHandler:addModule(FocusModule:new())
 
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