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- Jul 7, 2007
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Hey =)
I have a problem with this script I'm currently making, its a spell that should doCombat once per each weapon the player has in its backpacks, for example, if the player is equipped with a Warlock Sword and has 2 Magic Swords and a Magic Long Sword in its backpacks, it should attack once with the power of the Warlock Sword, twice with the power of Magic Sword and once with the power of Magic Long Sword
The strategy I use is saving the player current weapon itemid and then trasforming its weapon into the weapon the player has in the backpack, launch the addEvent and then change it back into his original weapon itemid
I have already debugged the code(made tons of prints thru the code to see where it went through) and the code works as it should, the only problem is that the addEvent doesnt happen :S
I'm using TFS 0.3.5pl1 (Crying Damson)
Anything that I might be forgetting or some stupid bug I didnt saw?
Thanks in Advance =)
Quetzalma
I have a problem with this script I'm currently making, its a spell that should doCombat once per each weapon the player has in its backpacks, for example, if the player is equipped with a Warlock Sword and has 2 Magic Swords and a Magic Long Sword in its backpacks, it should attack once with the power of the Warlock Sword, twice with the power of Magic Sword and once with the power of Magic Long Sword
PHP:
Weapons = {--165 Total Weapons
--56 Clubs
2423, 7381, 7425, 7432, 2434, 7387, 7379, 7430, 2436, 7437, 7424, 3961, 2424, 7452, 2445, 7451, 7392, 7426, 7427, 2391, 7410, 7428, 7415, 7414, 7421, 2444, 2452, 7422, 7429, 2453, 2437, 7431, 2421, 8928, 8929, 8927, 7754, 7755, 7756, 7757, 7758, 7773, 7774, 7775, 7776, 7777, 7864, 7865, 7866, 7867, 7868, 7879, 7880, 7881, 7882, 7883,
--53 Swords
2396, 2413, 7385, 2377, 7408, 7449, 2392, 2407, 2438, 7407, 7406, 2451, 7404, 7386, 2446, 7402, 7383, 7391, 7416, 2393, 7384, 7382, 7417, 7403, 7418, 7405, 7390, 6528, 2400, 8930, 8932, 2408, 2390, 7744, 7745, 7746, 7747, 7748, 7763, 7764, 7765, 7766, 7767, 7854, 7855, 7856, 7857, 7858, 7869, 7870, 7871, 7872, 7873,
--56 Axes
2429, 2435, 2425, 2430, 2387, 2381, 2440, 2426, 3962, 7454, 2432, 7380, 7456, 7419, 7413, 7412, 7436, 7411, 2447, 7388, 2427, 7389, 2414, 2454, 2443, 7420, 7434, 6553, 7455, 7453, 2431, 2415, 7435, 7423, 8924, 8925, 7749, 7750, 7751, 7752, 7753, 7768, 7769, 7770, 7771, 7772, 7859, 7860, 7861, 7862, 7863, 7874, 7875, 7876, 7877, 7878
}
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, true)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, -0, 1, -0)
function Strike(cid,combat,var,Effect)
if getCreatureTarget(cid) ~= nil then
doSendDistanceShoot(getCreaturePosition(cid), getCreaturePosition(getCreatureTarget(cid)), Effect)
return doCombat(cid,combat,var)
end
return true
end
function onCastSpell(cid, var)
local Time = 0
for i=1,165 do
local WeaponCount = getPlayerItemCount(cid, Weapons[i])
if WeaponCount >= 1 then
local CurWeapon = getPlayerItemById(cid, true, Weapons[i])
local NormalWeapon = getPlayerWeapon(cid)
local NormalWeaponItemID = NormalWeapon.itemid
doTransformItem(NormalWeapon.uid,Weapons[i])
for x=1,WeaponCount do
local Effect = getWeaponDistanceEffect(CurWeapon.uid)
addEvent(Strike,Time,cid,combat,var,Effect)
Time = Time + 100
end
doTransformItem(getPlayerWeapon(cid).uid,NormalWeaponItemID)
end
end
return true
end
function getWeaponDistanceEffect(uid)
local WeaponType = getItemWeaponType(uid)
if WeaponType == SKILL_CLUB then
return CONST_ANI_WHIRLWINDCLUB
elseif WeaponType == SKILL_SWORD then
return CONST_ANI_WHIRLWINDSWORD
elseif WeaponType == SKILL_AXE then
return CONST_ANI_WHIRLWINDAXE
else
return false
end
end
The strategy I use is saving the player current weapon itemid and then trasforming its weapon into the weapon the player has in the backpack, launch the addEvent and then change it back into his original weapon itemid
I have already debugged the code(made tons of prints thru the code to see where it went through) and the code works as it should, the only problem is that the addEvent doesnt happen :S
I'm using TFS 0.3.5pl1 (Crying Damson)
Anything that I might be forgetting or some stupid bug I didnt saw?
Thanks in Advance =)
Quetzalma
Last edited: