Exiled Pain
Fervid Learner
- Joined
- Jan 8, 2008
- Messages
- 552
- Reaction score
- 4
Sup, before anything else I post this here to make it clear cause Im not asking on a tutorial on how adding a sprite images nor spell effects into DAT editor, I would like to ask: What's needed or how to validate a new spell effect.
This is my problem:
I created new spell graphic (sprites) to add to my server, tryed to create them from scratch validating them in SOURCE and in Global.lua (or its correspondent equal depending on TFS version)... but the spell effect won't work... but if I go and replace in dateditor an existing effect, it will display the new graphics of the custom spell.. so the problem is not the graphic format nor nothing like that, I must be missing some scripting (not spell scripting that done already) just to me the effect work.. or source editing to make it work.
So could someone please help me in a step by step basis to what do I need to do to add the new effects and make them work in game.
Thanks in advance, been looking for this for months but no one has been up to the challenge nor knows how. Hope someone does this time.
This is my problem:
I created new spell graphic (sprites) to add to my server, tryed to create them from scratch validating them in SOURCE and in Global.lua (or its correspondent equal depending on TFS version)... but the spell effect won't work... but if I go and replace in dateditor an existing effect, it will display the new graphics of the custom spell.. so the problem is not the graphic format nor nothing like that, I must be missing some scripting (not spell scripting that done already) just to me the effect work.. or source editing to make it work.
So could someone please help me in a step by step basis to what do I need to do to add the new effects and make them work in game.
Thanks in advance, been looking for this for months but no one has been up to the challenge nor knows how. Hope someone does this time.