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Addon NPC help

ziggy46802

Active Member
Joined
Aug 19, 2012
Messages
418
Reaction score
27
Here is the script

Code:
function playerBuyAddonNPC(cid, message, keywords, parameters, node)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    if (parameters.confirm ~= true) and (parameters.decline ~= true) then
        if(getPlayerPremiumDays(cid) == 0) and (parameters.premium == true) then
            npcHandler:say('Sorry, but this addon is only for premium players!', cid)
            npcHandler:resetNpc()
            return true
        end
        if (getPlayerStorageValue(cid, parameters.storageID) ~= -1) then
            npcHandler:say('You already have this addon!', cid)
            npcHandler:resetNpc()
            return true
        end
        local itemsTable = parameters.items
        local items_list = ''
        if table.maxn(itemsTable) > 0 then
            for i = 1, table.maxn(itemsTable) do
                local item = itemsTable[i]
                items_list = items_list .. item[2] .. ' ' .. getItemNameById(item[1])
                if i ~= table.maxn(itemsTable) then
                    items_list = items_list .. ', '
                end
            end
        end
        local text = ''
        if (parameters.cost > 0) and table.maxn(parameters.items) then
            text = items_list .. ' and ' .. parameters.cost .. ' gp'
        elseif (parameters.cost > 0) then
            text = parameters.cost .. ' gp'
        elseif table.maxn(parameters.items) then
            text = items_list
        end
        npcHandler:say('Did you bring me ' .. text .. ' for ' .. keywords[1] .. '?', cid)
        return true
    elseif (parameters.confirm == true) then
        local addonNode = node:getParent()
        local addoninfo = addonNode:getParameters()
        local items_number = 0
        if table.maxn(addoninfo.items) > 0 then
            for i = 1, table.maxn(addoninfo.items) do
                local item = addoninfo.items[i]
                if (getPlayerItemCount(cid,item[1]) >= item[2]) then
                    items_number = items_number + 1
                end
            end
        end
        if(getPlayerMoney(cid) >= addoninfo.cost) and (items_number == table.maxn(addoninfo.items)) then
            doPlayerRemoveMoney(cid, addoninfo.cost)
            if table.maxn(addoninfo.items) > 0 then
                for i = 1, table.maxn(addoninfo.items) do
                    local item = addoninfo.items[i]
                    doPlayerRemoveItem(cid,item[1],item[2])
                end
            end
            doPlayerAddOutfit(cid, addoninfo.outfit_male, addoninfo.addon)
            doPlayerAddOutfit(cid, addoninfo.outfit_female, addoninfo.addon)
            setPlayerStorageValue(cid,addoninfo.storageID,1)
            npcHandler:say('Here you are.', cid)
        else
            npcHandler:say('You do not have needed items or cash!', cid)
        end
        npcHandler:resetNpc()
        return true
    elseif (parameters.decline == true) then
        npcHandler:say('Not interested? Maybe other addon?', cid)
        npcHandler:resetNpc()
        return true
    end
    return false
end
 
local noNode = KeywordNode:new({'no'}, playerBuyAddonNPC, {decline = true})
local yesNode = KeywordNode:new({'yes'}, playerBuyAddonNPC, {confirm = true})
 
-- citizen (done)
local outfit_node = keywordHandler:addKeyword({'first citizen addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5878,100}}, outfit_female = 136, outfit_male = 128, addon = 1, storageID = 10001})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second citizen addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5890,100}, {5902,50}, {2480,1}}, outfit_female = 136, outfit_male = 128, addon = 2, storageID = 10002})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)

How do I get rid of the "getItemNameById" since I am using OTServ r.6052, I do not have this function but the rest of the script seems like it should work fine, but this little part makes the whole script not work. So how do I just get rid of that tiny instance? And yes, I have tried a few things and they have not worked.
 
This script works fine, only need edit lenguaje xd
LUA:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
 
function effect_outfit(cid)
	return isPlayer(cid) and doSendMagicEffect(getThingPos(cid), 36)
end
 
function doNPCTalkALot(msgs,interval,pcid)
	local e={}
	local ret={}
	if interval==nil then interval=10000 end --10 seconds is default time between messages
		for aux=1,table.getn(msgs) do
		e[aux]={}
		doCreatureSayWithDelay(getNpcCid(),msgs[aux],TALKTYPE_PRIVATE_NP,(aux-1)*interval,e[aux],pcid)
		table.insert(ret,e[aux])
	end
	return(ret)
end
 
function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)
	if npcHandler:isFocused(cid) then
		if msgcontains(msg, 'hunter letter') then
			doNPCTalkALot({"Uma carta do rei? Hahaha, deixe-me ver isto...", "Hmm...", "Minha nossa, parece verídica! Tem o emblema real...", "Desculpe ter rido de você, aqui está seu outfit! Fale bem de mim ao rei, ok?"}, 3000, cid)
			addEvent(effect_outfit, 15 * 1000, cid)
			doPlayerAddOutfit(cid, getPlayerSex(cid) == 1 and 129 or 137, 3)
			setPlayerStorageValue(cid,10016,1)
		--[[else		
			npcHandler:say('Carta do rei? Haha, está brincando com minha cara!.', cid)]]
		end
	end
	npcHandler:onCreatureSay(cid, type, msg)
end
function onThink()                             npcHandler:onThink() end
 
npcHandler:setMessage(MESSAGE_GREET, "Greetings |PLAYERNAME|. Will you help me? If you do, I'll reward you with nice addons! Just say {addons} or {help} if you don't know what to do.")
 
function playerBuyAddonNPC(cid, message, keywords, parameters, node)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    if (parameters.confirm ~= true) and (parameters.decline ~= true) then
        if(getPlayerPremiumDays(cid) == 1) and (parameters.premium == true) then
            npcHandler:say('Sorry, but this addon is only for vip players!', cid)
            npcHandler:resetNpc()
            return true
        end
        if (getPlayerStorageValue(cid, parameters.storageID) ~= -1) then
            npcHandler:say('You already have this addon!', cid)
            npcHandler:resetNpc()
            return true
        end
        local itemsTable = parameters.items
        local items_list = ''
        if table.maxn(itemsTable) > 0 then
            for i = 1, table.maxn(itemsTable) do
                local item = itemsTable[i]
                items_list = items_list .. item[2] .. ' ' .. getItemNameById(item[1])
                if i ~= table.maxn(itemsTable) then
                    items_list = items_list .. ', '
                end
            end
        end
        local text = ''
        if (parameters.cost > 0) and table.maxn(parameters.items) then
            text = items_list .. ' and ' .. parameters.cost .. ' gp'
        elseif (parameters.cost > 0) then
            text = parameters.cost .. ' gp'
        elseif table.maxn(parameters.items) then
            text = items_list
        end
        npcHandler:say('Did you bring me ' .. text .. ' for ' .. keywords[1] .. '?', cid)
        return true
    elseif (parameters.confirm == true) then
        local addonNode = node:getParent()
        local addoninfo = addonNode:getParameters()
        local items_number = 0
        if table.maxn(addoninfo.items) > 0 then
            for i = 1, table.maxn(addoninfo.items) do
                local item = addoninfo.items[i]
                if (getPlayerItemCount(cid,item[1]) >= item[2]) then
                    items_number = items_number + 1
                end
            end
        end
        if(getPlayerMoney(cid) >= addoninfo.cost) and (items_number == table.maxn(addoninfo.items)) then
            doPlayerRemoveMoney(cid, addoninfo.cost)
            if table.maxn(addoninfo.items) > 0 then
                for i = 1, table.maxn(addoninfo.items) do
                    local item = addoninfo.items[i]
                    doPlayerRemoveItem(cid,item[1],item[2])
                end
            end
            doPlayerAddOutfit(cid, addoninfo.outfit_male, addoninfo.addon)
            doPlayerAddOutfit(cid, addoninfo.outfit_female, addoninfo.addon)
            setPlayerStorageValue(cid,addoninfo.storageID,1)
            npcHandler:say('Here you are.', cid)
        else
            npcHandler:say('You do not have needed items or cash!', cid)
        end
        npcHandler:resetNpc()
        return true
    elseif (parameters.decline == true) then
        npcHandler:say('Not interested? Maybe other addon?', cid)
        npcHandler:resetNpc()
        return true
    end
    return false
end
 
local noNode = KeywordNode:new({'no'}, playerBuyAddonNPC, {decline = true})
local yesNode = KeywordNode:new({'yes'}, playerBuyAddonNPC, {confirm = true})
 
-- citizen (done)
local outfit_node = keywordHandler:addKeyword({'first citizen addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5878,100}}, outfit_female = 136, outfit_male = 128, addon = 1, storageID = 10001})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second citizen addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5890,100}, {5902,50}, {2480,1}}, outfit_female = 136, outfit_male = 128, addon = 2, storageID = 10002})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- hunter (done)
local outfit_node = keywordHandler:addKeyword({'first hunter addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5947,1}, {5876,100}, {5948,100}, {5891,5}, {5887,1}, {5889,1}, {5888,1}}, outfit_female = 137, outfit_male = 129, addon = 1, storageID = 10003})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second hunter addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5875,1}}, outfit_female = 137, outfit_male = 129, addon = 2, storageID = 10004})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- knight (done)
local outfit_node = keywordHandler:addKeyword({'first knight addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5880,100}, {5892,1}}, outfit_female = 139, outfit_male = 131, addon = 1, storageID = 10005})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second knight addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5893,100}, {5924,1}, {5885,1}, {5887,1}}, outfit_female = 139, outfit_male = 131, addon = 2, storageID = 10006})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- mage (done)
local outfit_node = keywordHandler:addKeyword({'first mage addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{2182,1}, {2186,1}, {2185,1}, {8911,1}, {2181,1}, {2183,1}, {2190,1}, {2191,1}, {2188,1}, {8921,1}, {2189,1}, {2187,1}, {2392,30}, {5809,1}, {2193,20}}, outfit_female = 138, outfit_male = 130, addon = 1, storageID = 10005}) 
outfit_node:addChildKeywordNode(yesNode) 
outfit_node:addChildKeywordNode(noNode) 
local outfit_node = keywordHandler:addKeyword({'second mage addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5903,1}}, outfit_female = 138, outfit_male = 130, addon = 2, storageID = 10006}) 
outfit_node:addChildKeywordNode(yesNode) 
outfit_node:addChildKeywordNode(noNode) 
 
 
-- summoner (done)
local outfit_node = keywordHandler:addKeyword({'first summoner addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5878,100}}, outfit_female = 141, outfit_male = 133, addon = 1, storageID = 10009}) 
outfit_node:addChildKeywordNode(yesNode) 
outfit_node:addChildKeywordNode(noNode) 
local outfit_node = keywordHandler:addKeyword({'second summoner addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5894,70}, {5911,20}, {5883,40}, {5922,35}, {5879,10}, {5881,60}, {5882,40}, {2392,3}, {5905,30}}, outfit_female = 141, outfit_male = 133, addon = 2, storageID = 10010}) 
outfit_node:addChildKeywordNode(yesNode) 
outfit_node:addChildKeywordNode(noNode) 
 
 
-- barbarian (done)
local outfit_node = keywordHandler:addKeyword({'first barbarian addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5884,1}, {5885,1}, {5910,50}, {5911,50}, {5886,10}}, outfit_female = 147, outfit_male = 143, addon = 1, storageID = 10011})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second barbarian addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5880,100}, {5892,1}, {5893,50}, {5876,50}}, outfit_female = 147, outfit_male = 143, addon = 2, storageID = 10012})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- druid (done)
local outfit_node = keywordHandler:addKeyword({'first druid addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5896,50}, {5897,50}}, outfit_female = 148, outfit_male = 144, addon = 1, storageID = 10013})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second druid addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5906,100}, {5939,1}, {5940,1}}, outfit_female = 148, outfit_male = 144, addon = 2, storageID = 10014})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- nobleman (done)
local outfit_node = keywordHandler:addKeyword({'first nobleman addon'}, playerBuyAddonNPC, {premium = true, cost = 150000, items = {}, outfit_female = 140, outfit_male = 132, addon = 1, storageID = 10015})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second nobleman addon'}, playerBuyAddonNPC, {premium = false, cost = 150000, items = {}, outfit_female = 140, outfit_male = 132, addon = 2, storageID = 10016})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- oriental (done)
local outfit_node = keywordHandler:addKeyword({'first oriental addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5945,1}}, outfit_female = 150, outfit_male = 146, addon = 1, storageID = 10017})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second oriental addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5883,100}, {5895,100}, {5891,2}, {5912,100}}, outfit_female = 150, outfit_male = 146, addon = 2, storageID = 10018})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- warrior (done)
local outfit_node = keywordHandler:addKeyword({'first warrior addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5925,100}, {5899,100}, {5884,1}, {5919,1}}, outfit_female = 142, outfit_male = 134, addon = 1, storageID = 10019})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second warrior addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5880,100}, {5887,1}}, outfit_female = 142, outfit_male = 134, addon = 2, storageID = 10020})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- wizard (done)
local outfit_node = keywordHandler:addKeyword({'first wizard addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{2536,1}, {2492,1}, {2488,1}, {2123,1}}, outfit_female = 149, outfit_male = 145, addon = 1, storageID = 10021})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second wizard addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5922,50}}, outfit_female = 149, outfit_male = 145, addon = 2, storageID = 10022})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- assassin (done)
local outfit_node = keywordHandler:addKeyword({'first assassin addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5912,50}, {5910,50}, {5911,50}, {5913,50}, {5914,50}, {5909,50}, {5886,10}}, outfit_female = 156, outfit_male = 152, addon = 1, storageID = 10023})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second assassin addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5804,1}, {5930,10}}, outfit_female = 156, outfit_male = 152, addon = 2, storageID = 10024})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- beggar (done)
local outfit_node = keywordHandler:addKeyword({'first beggar addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5878,50}, {5921,30}, {5913,20}, {5894,10}}, outfit_female = 157, outfit_male = 153, addon = 1, storageID = 10025})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second beggar addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5883,100}, {2160,2}, {6107,1}}, outfit_female = 157, outfit_male = 153, addon = 2, storageID = 10026})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- pirate (done)
local outfit_node = keywordHandler:addKeyword({'first pirate addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6098,100}, {6126,100}, {6097,100}}, outfit_female = 155, outfit_male = 151, addon = 1, storageID = 10027})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second pirate addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6101,1}, {6102,1}, {6100,1}, {6099,1}}, outfit_female = 155, outfit_male = 151, addon = 2, storageID = 10028})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- shaman (done)
local outfit_node = keywordHandler:addKeyword({'first shaman addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5810,5}, {3955,5}, {5015,1}}, outfit_female = 158, outfit_male = 154, addon = 1, storageID = 10029})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second shaman addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{3966,5}, {3967,5}}, outfit_female = 158, outfit_male = 154, addon = 2, storageID = 10030})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- norseman (done)
local outfit_node = keywordHandler:addKeyword({'first norseman addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{7290,5}}, outfit_female = 252, outfit_male = 251, addon = 1, storageID = 10031})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second norseman addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{7290,10}}, outfit_female = 252, outfit_male = 251, addon = 2, storageID = 10032})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- jester (done)(custom)
local outfit_node = keywordHandler:addKeyword({'first jester addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5912,50}, {5913,50}, {5914,50}, {5909,50}}, outfit_female = 270, outfit_male = 273, addon = 1, storageID = 10033})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second jester addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5912,50}, {5910,50}, {5911,50}, {5912,50}}, outfit_female = 270, outfit_male = 273, addon = 2, storageID = 10034})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- demonhunter (done)(custom)
local outfit_node = keywordHandler:addKeyword({'first demonhunter addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5905,30}, {5906,40}, {5954,50}, {6500,50}, {2151,100}}, outfit_female = 288, outfit_male = 289, addon = 1, storageID = 10035})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second demonhunter addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5906,50}, {6500,200}, {2151,100}}, outfit_female = 288, outfit_male = 289, addon = 2, storageID = 10036})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- nightmare (done)
local outfit_node = keywordHandler:addKeyword({'first nightmare addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{2457,1}, {2151,100}, {5880,150}, {5910,50}, {5911,50}, {6500,1500}}, outfit_female = 269, outfit_male = 268, addon = 1, storageID = 10037})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second nightmare addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6500,1500}, {2414,1}, {2520,1}, {2151,200}}, outfit_female = 269, outfit_male = 268, addon = 2, storageID = 10038})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- brotherhood (done)(custom)
local outfit_node = keywordHandler:addKeyword({'first brotherhood addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6500,1500}}, outfit_female = 279, outfit_male = 278, addon = 1, storageID = 10039})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second brotherhood addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6500,1500}}, outfit_female = 279, outfit_male = 278, addon = 2, storageID = 10040})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
 
-- yalaharian (done)(custom)
--local outfit_node = keywordHandler:addKeyword({'first yalaharian addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{9955,1}}, outfit_female = 324, outfit_male = 325, addon = 1, storageID = 10041})
--    outfit_node:addChildKeywordNode(yesNode)
 --   outfit_node:addChildKeywordNode(noNode)
--local outfit_node = keywordHandler:addKeyword({'second yalaharian addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{9955,1}}, outfit_female = 324, outfit_male = 325, addon = 2, storageID = 10041})
 --   outfit_node:addChildKeywordNode(yesNode)
 --   outfit_node:addChildKeywordNode(noNode)
 
-- wayfarer (done)(custom)
--local outfit_node = keywordHandler:addKeyword({'first wayfarer addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{9955,1}}, outfit_female = 324, outfit_male = 325, addon = 1, storageID = 10041})
--    outfit_node:addChildKeywordNode(yesNode)
--   outfit_node:addChildKeywordNode(noNode)
--local outfit_node = keywordHandler:addKeyword({'second wayfarer addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{9955,1}}, outfit_female = 324, outfit_male = 325, addon = 2, storageID = 10041})
 --   outfit_node:addChildKeywordNode(yesNode)
 --   outfit_node:addChildKeywordNode(noNode)
 
keywordHandler:addKeyword({'addons'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can give you citizen, hunter, knight, mage, nobleman, summoner, warrior, barbarian, druid, wizard, oriental, pirate, assassin, beggar, shaman, norseman, nighmare, jester, yalaharian, brotherhood, husband and wayfarer addons.'})
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To buy the first addon say \'first NAME addon\', for the second addon say \'second NAME addon\'.'})
 
npcHandler:addModule(FocusModule:new())
 
go to data/npc/scripts/lib/npc system
Open keywordhandler and changed for this
LUA:
-- Advanced NPC System (Created by Jiddo),
-- Modified by Talaturen.

if(KeywordHandler == nil) then
	BEHAVIOR_SIMPLE = 1 -- Does not support nested keywords. If you choose this setting you must use a variable such as 'talkState' to keep track of how to handle keywords.
	BEHAVIOR_NORMAL = 2 -- Default behvaior. If a sub-keyword is not found, then the root is searched, not the parent hierarchy,
	BEHAVIOR_NORMAL_EXTENDED = 3 -- Same as BEHAVIOR_NORMAL but it also searches through the last node's parent.
	BEHAVIOR_COMPLEX = 4 -- Extended behavior. It a sub-keyword is not found, then the entire keyword hierarchy is searched upwards until root is reached.

	-- BEHAVIOR_NORMAL_EXTENDED is recommended as it (probably) mimics the behavior of real Tibia's NPCs the most.
	--		However, you are strongly recommended to test some (or all) other settings as well as it might suit you better.
	--		Also note that not much difference can be seen with the different settings unless you have a npc with a quite heavy
	--		nestled keyword hierarchy.
	-- Note: BEHAVIOR_SIMPLE should not be used unless you have any special reason to do so as it forces you to keep track of talkStates etc.
	--		This was pretty much the method used in the 2.0x versions of this system. It is here mainly for compability issues.
	KEYWORD_BEHAVIOR = BEHAVIOR_NORMAL_EXTENDED

	KeywordNode = {
		keywords = nil,
		callback = nil,
		parameters = nil,
		children = nil,
		parent = nil
	}

	-- Created a new keywordnode with the given keywords, callback function and parameters and without any childNodes.
	function KeywordNode:new(keys, func, param)
		local obj = {}
		obj.keywords = keys
		obj.callback = func
		obj.parameters = param
		obj.children = {}
		setmetatable(obj, self)
		self.__index = self
		return obj
	end

	-- Calls the underlying callback function if it is not nil.
	function KeywordNode:processMessage(cid, message)
		return (self.callback == nil or self.callback(cid, message, self.keywords, self.parameters, self))
	end

	-- Returns true if message contains all patterns/strings found in keywords.
	function KeywordNode:checkMessage(message)
		local ret = true
		if(self.keywords.callback ~= nil) then
			return self.keywords.callback(self.keywords, message)
		end
		for i,v in ipairs(self.keywords) do
			if(type(v) == 'string') then
				local a, b = string.find(message, v)
				if(a == nil or b == nil) then
					ret = false
					break
				end
			end
		end
		return ret
	end

	-- Returns the parent of this node or nil if no such node exists.
	function KeywordNode:getParent()
		return self.parent
	end

	-- Returns an array of the callback function parameters assosiated with this node.
	function KeywordNode:getParameters()
		return self.parameters
	end

	-- Returns an array of the triggering keywords assosiated with this node.
	function KeywordNode:getKeywords()
		return self.keywords
	end

	-- Adds a childNode to this node. Creates the childNode based on the parameters (k = keywords, c = callback, p = parameters)
	function KeywordNode:addChildKeyword(keywords, callback, parameters)
		local new = KeywordNode:new(keywords, callback, parameters)
		return self:addChildKeywordNode(new)
	end

	-- Adds a pre-created childNode to this node. Should be used for example if several nodes should have a common child.
	function KeywordNode:addChildKeywordNode(childNode)
		table.insert(self.children, childNode)
		childNode.parent = self
		return childNode
	end

	KeywordHandler = {
		root = nil,
		lastNode = nil
	}

	-- Creates a new keywordhandler with an empty rootnode.
	function KeywordHandler:new()
		local obj = {}
		obj.root = KeywordNode:new(nil, nil, nil)
		setmetatable(obj, self)
		self.__index = self
		return obj
	end

	-- Resets the lastNode field, and this resetting the current position in the node hierarchy to root.
	function KeywordHandler:reset()
		self.lastNode = nil
	end

	-- Makes sure the correct childNode of lastNode gets a chance to process the message.
	--	The behavior of this function depends much on the KEYWORD_BEHAVIOR.
	function KeywordHandler:processMessage(cid, message)
		local node = self:getLastNode()
		if(node == nil) then
			error('No root node found.')
			return false
		end
		if(KEYWORD_BEHAVIOR == BEHAVIOR_SIMPLE) then
			local ret = self:processNodeMessage(node, cid, message)
			if(ret) then
				return true
			end
		elseif(KEYWORD_BEHAVIOR == BEHAVIOR_NORMAL or KEYWORD_BEHAVIOR == BEHAVIOR_NORMAL_EXTENDED) then
			local ret = self:processNodeMessage(node, cid, message)
			if(ret) then
				return true
			end
			if(KEYWORD_BEHAVIOR == BEHAVIOR_NORMAL_EXTENDED and node:getParent()) then
				node = node:getParent() -- Search through the parent.
				local ret = self:processNodeMessage(node, cid, message)
				if(ret) then
					return true
				end
			end
			if(node ~= self:getRoot()) then
				node = self:getRoot() -- Search through the root.
				local ret = self:processNodeMessage(node, cid, message)
				if(ret) then
					return true
				end
			end
		elseif(KEYWORD_BEHAVIOR == BEHAVIOR_COMPLEX) then
			while true do
				local ret = self:processNodeMessage(node, cid, message)
				if(ret) then
					return true
				end

				if(node:getParent() ~= nil) then
					node = node:getParent() -- Move one step upwards in the hierarchy.
				else
					break
				end
			end
		else
			error('Unknown keyword behavior.')
		end
		return false
	end

	-- Tries to process the given message using the node parameter's children and calls the node's callback function if found.
	--	Returns the childNode which processed the message or nil if no such node was found.
	function KeywordHandler:processNodeMessage(node, cid, message)
		local messageLower = string.lower(message)
		for i, childNode in pairs(node.children) do
			if(childNode:checkMessage(messageLower)) then
				local oldLast = self.lastNode
				self.lastNode = childNode
				childNode.parent = node -- Make sure node is the parent of childNode (as one node can be parent to several nodes).
				if(childNode:processMessage(cid, message)) then
					return true
				else
					self.lastNode = oldLast
				end
			end
		end
		return false
	end

	-- Returns the root keywordnode
	function KeywordHandler:getRoot()
		return self.root
	end

	-- Returns the last processed keywordnode or root if no last node is found.
	function KeywordHandler:getLastNode()
		if(KEYWORD_BEHAVIOR == BEHAVIOR_SIMPLE) then
			return self:getRoot()
		else
			return self.lastNode or self:getRoot()
		end
	end

	-- Adds a new keyword to the root keywordnode. Returns the new node.
	function KeywordHandler:addKeyword(keys, callback, parameters)
		return self:getRoot():addChildKeyword(keys, callback, parameters)
	end

	-- Moves the current position in the keyword hierarchy count steps upwards. Count defalut value = 1.
	--	This function MIGHT not work properly yet. Use at your own risk.
	function KeywordHandler:moveUp(count)
		local steps = count
		if(steps == nil) then
			steps = 1
		end
		for i = 1, steps,1 do
			if(self.lastNode == nil) then
				break
			else
				self.lastNode = self.lastNode:getParent() or self:getRoot()
			end
		end
		return self.lastNode
	end
end
 
Ok, now I'm getting this error

Sorry about all this trouble, I'm just not good with npc's and I dont want to change npc systems and have to redo the 15 or so other npcs I've already made that have quests in them and sell/buy stuff.
 

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