yooo
as the title says
addskill for levels does not work after 71k levels
how comes?
tfs 1.3
addskill lua
as the title says
addskill for levels does not work after 71k levels
how comes?
tfs 1.3
addskill lua
Lua:
local function getSkillId(skillName)
if skillName == "club" then
return SKILL_CLUB
elseif skillName == "sword" then
return SKILL_SWORD
elseif skillName == "axe" then
return SKILL_AXE
elseif skillName:sub(1, 4) == "dist" then
return SKILL_DISTANCE
elseif skillName:sub(1, 6) == "shield" then
return SKILL_SHIELD
elseif skillName:sub(1, 4) == "fish" then
return SKILL_FISHING
else
return SKILL_FIST
end
end
local function getExpForLevel(level)
level = level - 1
return ((50 * level * level * level) - (150 * level * level) + (400 * level)) / 3
end
function onSay(player, words, param)
if not player:getGroup():getAccess() then
return true
end
if player:getAccountType() < ACCOUNT_TYPE_GOD then
return false
end
local split = param:splitTrimmed(",")
if not split[2] then
player:sendCancelMessage("Insufficient parameters.")
return false
end
local target = Player(split[1])
if not target then
player:sendCancelMessage("A player with that name is not online.")
return false
end
local count = 1
if split[3] then
count = tonumber(split[3])
end
local ch = split[2]:sub(1, 1)
for i = 1, count do
if ch == "l" or ch == "e" then
target:addExperience(getExpForLevel(target:getLevel() + 1) - target:getExperience(), false)
elseif ch == "m" then
target:addManaSpent(target:getVocation():getRequiredManaSpent(target:getBaseMagicLevel() + 1) - target:getManaSpent())
else
local skillId = getSkillId(split[2])
target:addSkillTries(skillId, target:getVocation():getRequiredSkillTries(skillId, target:getSkillLevel(skillId) + 1) - target:getSkillTries(skillId))
end
end
return false
end