local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function customCallbackOnBuy(cid, itemid, subType, amount, ignoreCap, inBackpacks, shopWindow)
local shopItem, npcHandler = nil, NpcHandler
for _, item in ipairs(shopWindow) do
if not item.subType then
item.subType = (isItemFluidContainer(item.id) == TRUE or isItemStackable(item.id) == TRUE) and 0 or 1
end
if(item.id == itemid and (item.subType == subType)) then
shopItem = item
break
end
end
if(shopItem == nil) then
error("[ShopModule.onBuy]", "Item not found on shopItems list")
return false
end
if(shopItem.buy < 0) then
error("[ShopModule.onSell]", "Attempt to purchase an item which is only sellable")
return false
end
local backpack, totalCost = 1988, amount * shopItem.buy
if(inBackpacks) then
totalCost = isItemStackable(itemid) == TRUE and totalCost + 20 or totalCost + (math.max(1, math.floor(amount / getContainerCapById(backpack))) * 20)
end
if(getPlayerMoney(cid) < totalCost) then
doPlayerSendCancel(cid, npcHandler:parseMessage(npcHandler:getMessage(MESSAGE_NEEDMONEY), {[TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = amount, [TAG_TOTALCOST] = totalCost, [TAG_ITEMNAME] = shopItem.name}))
return false
end
local subType = shopItem.subType or isItemFluidContainer(itemid) == TRUE and 0 or 1
local a, b = doNpcSellItem(cid, itemid, amount, subType, ignoreCap, inBackpacks, backpack)
if(a < amount) then
local msgId = MESSAGE_NEEDMORESPACE
if(a == 0) then
msgId = MESSAGE_NEEDSPACE
end
doPlayerSendCancel(cid, npcHandler:parseMessage(npcHandler:getMessage(msgId), {[TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = amount, [TAG_TOTALCOST] = totalCost, [TAG_ITEMNAME] = shopItem.name, [TAG_ITEMCOUNT] = a}))
if(a > 0) then
doPlayerRemoveMoney(cid, ((a * shopItem.buy) + (b * 20)))
return true
end
return false
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, npcHandler:parseMessage(npcHandler:getMessage(MESSAGE_BOUGHT), {[TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = amount, [TAG_TOTALCOST] = totalCost, [TAG_ITEMNAME] = shopItem.name}))
doPlayerRemoveMoney(cid, totalCost)
return true
end
function customCallbackOnSell(cid, itemid, subType, amount, ignoreCap, inBackpacks, shopWindow)
local shopItem, npcHandler, subType = nil, NpcHandler, subType or 0
for _, item in ipairs(shopWindow) do
item.subType = not item.subType and 0 or item.subType
if(item.id == itemid and (isItemFluidContainer(itemid) == FALSE or isItemFluidContainer(itemid) == TRUE and item.subType == subType)) then
shopItem = item
break
end
end
if(shopItem == nil) then
error("[ShopModule.onBuy]", "Item not found on shopItems list")
return false
end
if(shopItem.sell < 0) then
error("[ShopModule.onSell]", "Attempt to sell an item which is only buyable")
return false
end
if(doPlayerRemoveItem(cid, itemid, amount, isItemFluidContainer(itemid) == TRUE and subType or isItemStackable(itemid) == TRUE and amount or 1) == TRUE) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, npcHandler:parseMessage(npcHandler:getMessage(MESSAGE_SOLD), {[TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = amount, [TAG_TOTALCOST] = amount * shopItem.sell, [TAG_ITEMNAME] = shopItem.name}))
doPlayerAddMoney(cid, amount * shopItem.sell)
return true
end
doPlayerSendCancel(cid, npcHandler:parseMessage(npcHandler:getMessage(MESSAGE_NEEDITEM), {[TAG_PLAYERNAME] = getPlayerName(cid), [TAG_ITEMCOUNT] = amount, [TAG_TOTALCOST] = amount * shopItem.sell, [TAG_ITEMNAME] = shopItem.name}))
return false
end
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
elseif msgcontains(msg, "trade") then
local items = getPlayerLevel(cid) < 50 and {
{name="spellbook", id=2175, buy=100},
{name="magic light wand", id=2163, buy=300}
} or {
{name="spellbook", id=2175, buy=100},
{name="magic light wand", id=2163, buy=300}
}
openShopWindow(cid, items,
function(cid, itemid, subType, amount, ignoreCap, inBackpacks)
customCallbackOnBuy(cid, itemid, subType, amount, ignoreCap, inBackpacks, items)
end,
function(cid, itemid, subType, amount, ignoreCap, inBackpacks)
customCallbackOnSell(cid, itemid, subType, amount, ignoreCap, inBackpacks, items)
end
)
npcHandler:say("Of course, just browse through my wares.", cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())