gmstrikker
Well-Known Member
- Joined
- Jul 30, 2014
- Messages
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In tibia there is no such thing of guild team play, but in other forum i found a system that can make possible to do:
But i couldn't install the lib to make it work and i need some help
Installing:
I got a SQL error:
LIB SCRIPT:
data/lib/guildlib.lua
i found it in other forum: Advanced Guild System (https://xtibia.com/forum/topic/227593-advanced-guild-system/) (idk if it can help, but no one answered)
bump
- Guild Rank;
- Guild Tasks;
- Guild Banker.
But i couldn't install the lib to make it work and i need some help
Installing:
Code:
CREATE TABLE `guild_storages` (
`guild_id` int NOT NULL default 0,
`key` int NOT NULL default 0,
`value` varchar(255) NOT NULL default 0
);
CREATE TRIGGER `guilds_update`
AFTER UPDATE OF rank_id ON players
BEGIN
UPDATE players
SET guild_id = IFNULL( (
SELECT guild_id
FROM guild_ranks
WHERE id = rank_id
)
, 0 );
END;
ALTER TABLE guilds ADD points INT DEFAULT 0 NOT NULL
ALTER TABLE guilds ADD balance BIGINT default 0 NOT NULL
ALTER TABLE players ADD guild_id INT DEFAULT 0 NOT NULL
UPDATE players SET guild_id = IFNULL((SELECT guild_id FROM guild_ranks WHERE id = rank_id), 0)
I got a SQL error:
Code:
#1064 - You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to use near 'OF rank_id ON players
BEGIN
UPDATE players
' at line 2
LIB SCRIPT:
data/lib/guildlib.lua
Code:
--[[ Queries:
CREATE TABLE `guild_storages` (
`guild_id` int NOT NULL default 0,
`key` int NOT NULL default 0,
`value` varchar(255) NOT NULL default 0
);
CREATE TRIGGER `guilds_update`
AFTER UPDATE OF rank_id ON players
BEGIN
UPDATE players
SET guild_id = IFNULL( (
SELECT guild_id
FROM guild_ranks
WHERE id = rank_id
)
, 0 );
END;
ALTER TABLE guilds ADD points INT DEFAULT 0 NOT NULL
ALTER TABLE guilds ADD balance BIGINT default 0 NOT NULL
ALTER TABLE players ADD guild_id INT DEFAULT 0 NOT NULL
UPDATE players SET guild_id = IFNULL((SELECT guild_id FROM guild_ranks WHERE id = rank_id), 0)
]]
-- Advanced Guild System maintenance functions
function installAdvancedGuildSystem()
local func = db.query or db.executeQuery
local query = db.getResult("SELECT balance FROM guilds")
if query:getID() == -1 then
func("ALTER TABLE guilds ADD balance INT default 0 NOT NULL")
else
query:free()
end
local query2 = db.getResult("SELECT points FROM guilds;")
if query:getID() == -1 then
func("ALTER TABLE guilds ADD points INT DEFAULT 0 NOT NULL")
else
query2:free()
end
if func("ALTER TABLE players ADD guild_id INT DEFAULT 0 NOT NULL") then
if func("UPDATE players SET guild_id = IFNULL((SELECT guild_id FROM guild_ranks WHERE `id` = rank_id), 0)") then
if func("CREATE TABLE `guild_storages` (`guild_id` INT NOT NULL DEFAULT 0, `key` INT NOT NULL DEFAULT 0, `value` VARCHAR(255) NOT NULL DEFAULT 0);") then
if func("CREATE TRIGGER [`rank_id update`] AFTER UPDATE OF rank_id ON players BEGIN UPDATE players SET guild_id = IFNULL((SELECT guild_id FROM guild_ranks WHERE `id` = rank_id), 0); END;") then
setGlobalStorageValue(50050, 1)
print("Advanced Guild System installation successful.")
return true
end
end
end
end
print("Advanced Guild System could NOT be installed.")
return false
end
function updateGuildColumn()
print("Updating guild column in players table...")
local func = db.query or db.executeQuery
local str = "failure."
if func("UPDATE players SET guild_id = IFNULL((SELECT guild_id FROM guild_ranks WHERE `id` = rank_id),0)") then
str = "success!"
end
print("Update was a "..str)
end
isAGSInstalled = getGlobalStorageValue(50050) == 1
-- Guild Points functions
function getGuildPoints(guild_id)
local ret = db.getResult("SELECT points FROM guilds WHERE id = " .. guild_id)
if ret:getID() == -1 then
return -1
end
return ret:getDataInt("points")
end
function doGuildAddPoints(guild_id, value)
local func = db.executeQuery or db.query
return func("UPDATE guilds SET points = ("..value.." + (SELECT points FROM guilds WHERE id = "..guild_id..")) WHERE id = "..guild_id)
end
-- General guild functions
function hasGuild(cid)
return getPlayerGuildId(cid) > 0
end
function isInGuild(cid, guildId)
return getPlayerGuildId(cid) == guildId
end
function getGuildName(guild_id)
local query = db.getResult("SELECT name FROM guilds WHERE id = "..guild_id)
local ret = query:getID() == -1 and false or query:getDataString("name")
query:free()
return ret
end
function getGuildMembersGUID(guild_id)
if db.getResult("SELECT ownerid FROM guilds WHERE id = "..guild_id):getID() > -1 then
local members = {}
local query = db.getResult("SELECT `id` FROM players WHERE guild_id = "..guild_id)
if query:getID() == -1 then
return false
end
repeat
local member = query:getDataInt("id")
table.insert(members, member)
until not query:next()
query:free()
return members
end
return false
end
function getPlayerGuildIdByGUID(guid)
local query = db.getResult("SELECT guild_id FROM players WHERE id = "..guid)
return query:getDataInt("guild_id")
end
function getOnlineGuildMembersByRank(guildId, rank, selectLowerRanks)
if not rank then
rank = 3
selectLowerRanks = true
end
local list = {}
for _, pid in pairs(getPlayersOnline()) do
if getPlayerGuildId(pid) == guildId then
local playerRank = getPlayerGuildLevel(pid)
if playerRank == rank or (selectLowerRanks and playerRank <= rank) then
table.insert(list, pid)
end
end
end
return list
end
function doFunctionOnGuildMembers(guildId, func)
local players = getPlayersOnline()
local count = 0
for _, pid in pairs(players) do
if getPlayerGuildId(pid) == guildId then
func(pid)
count = count + 1
end
end
return count
end
-- Guild Storage functions
function setGuildStorageValue(guild_id, key, value)
local func = db.executeQuery or db.query
local query = db.getResult("SELECT `value` FROM guild_storages WHERE `key` = "..key.." AND guild_id = "..guild_id)
if query:getID() == -1 then
return func("INSERT INTO guild_storages (guild_id, `key`, `value`) VALUES ("..guild_id..", "..key..", "..value..")")
end
return func("UPDATE guild_storages SET `value` = "..value.." WHERE `key` = "..key.." AND guild_id = "..guild_id)
end
function getGuildStorageValue(guild_id, key)
local ret = db.getResult("SELECT `value` FROM guild_storages WHERE guild_id = "..guild_id.." AND `key` = "..key)
if ret:getID() == -1 then
return -1
end
return ret:getDataInt("value") or ret:getDataString("value")
end
-- Guild Balance functions
function getGuildBalance(guild_id)
local balance = db.getResult("SELECT balance FROM guilds WHERE `id` = "..guild_id)
local ret = balance:getID() >= 0 and balance:getDataInt("balance") or false
balance:free()
return ret
end
function setGuildBalance(guild_id, value)
local func = db.executeQuery or db.query
func("UPDATE guilds SET balance = "..value.." WHERE `id` = "..guild_id)
return true
end
function doGuildAddBalance(guild_id, value)
local func = db.executeQuery or db.query
func("UPDATE guilds SET balance = (SELECT balance FROM guilds WHERE `id` = "..guild_id..") + "..value.." WHERE `id` = "..guild_id)
return true
end
i found it in other forum: Advanced Guild System (https://xtibia.com/forum/topic/227593-advanced-guild-system/) (idk if it can help, but no one answered)
bump