Lbtg
Advanced OT User
- Joined
- Nov 22, 2008
- Messages
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xD Hey!, i want to ask to make 2 different abit scripts
)
An idea:
First script:
works same as paralyze rune, but after one second after being hit by paralyze, spawn 2x or 3x (configed if want more) a wildgrowth wall or magic wall around player.
So if playr A use paralyze on player B, and player b runs or whatever, and in 1 second after being hit by paralyze, spawn 2x random walls( one is 10sec other 20sec), random spot BUT around the player randomly.
Second script:
on use of paralyze rune, it roots/freezes players for 2 seconds( player cannot move whatever he do), afrer 2 seconds player is free but 4x randoms walls is shooted around player ( same logic as first one)
I hope i explained it good, i think alot of you would like this one
)
Normal paralyze script at my server:

An idea:
First script:
works same as paralyze rune, but after one second after being hit by paralyze, spawn 2x or 3x (configed if want more) a wildgrowth wall or magic wall around player.
So if playr A use paralyze on player B, and player b runs or whatever, and in 1 second after being hit by paralyze, spawn 2x random walls( one is 10sec other 20sec), random spot BUT around the player randomly.
Second script:
on use of paralyze rune, it roots/freezes players for 2 seconds( player cannot move whatever he do), afrer 2 seconds player is free but 4x randoms walls is shooted around player ( same logic as first one)
I hope i explained it good, i think alot of you would like this one

Normal paralyze script at my server:
LUA:
local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
local condition = Condition(CONDITION_PARALYZE)
condition:setParameter(CONDITION_PARAM_TICKS, 20000)
condition:setFormula(-1, 80, -1, 80)
combat:addCondition(condition)
function onCastSpell(creature, variant, isHotkey)
if not combat:execute(creature, variant) then
return false
end
creature:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
return true
end
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