if(readXMLFloat(configNode, "fist", floatValue))
voc->setSkillMultiplier(SKILL_FIST, floatValue);
if(readXMLInteger(configNode, "fistBase", intValue))
voc->setSkillBase(SKILL_FIST, intValue);
strzelam, players.cpp ?
SkillIdNames skillIdNames[] =
{
{"fist", SKILL_FIST},
{"club", SKILL_CLUB},
{"sword", SKILL_SWORD},
{"axe", SKILL_AXE},
{"distance", SKILL_DIST},
{"dist", SKILL_DIST},
{"shielding", SKILL_SHIELD},
{"shield", SKILL_SHIELD},
{"fishing", SKILL_FISH},
{"fish", SKILL_FISH},
{"level", SKILL__LEVEL},
{"magiclevel", SKILL__MAGLEVEL},
{"magic level", SKILL__MAGLEVEL}
};