You can change the light level in game.cpp.
but how any examples??edit groups.xml make custom flags ( has full light )
You can remove the calculations and just set it to LIGHT_LEVEL_NIGHT (so lightLevel always stays night) in checkLight or in getWorldLightInfo set it to LIGHT_LEVEL_NIGHT instead of lightLevel, so it simply ignores the lightLevel variable.@Limos Help me pls edit this...
light_hour_delta = 1440 * 10 / daycycle;
light_hour = SUNRISE + (SUNSET - SUNRISE) / 2;
lightlevel = LIGHT_LEVEL_DAY;
light_state = LIGHT_STATE_DAY;
lightInfo.level = LIGHT_LEVEL_NIGHT;