I’ve been having this problem for about a year now… On my server, weapons scale almost according to a “tier” system.
For example:
Plate set barbarian axe
Knight set dwarven axe
Crown set fire axe
These are essentially “Tiers” of equipment. I love this concept, and I want to continue it for level 100 (Rare set) -> level 150 (Some set) etc etc. The problem here is, paladins have always been kinda screwed sticking with basically bow until level 20, then crossbow until level 500. Another problem is paladins specifically have another problem, they can buy and make ammo. No one wants to mana sit on a paladin to create 5 backpacks of power bolts to go on a 1 hour hunt. Also, keep in mind that mages have HMMs, GFBS, SDs, etc etc. The purpose of this is simple:
lower damage x increased charges/area = more efficient damage/GP (HMM,GFB) (arrow…. Bolt)
Higher damage x decreased charges/area = less efficient damage/GP (SD) (power bolt)
The original intention of power bolts were to be higher damage for war/demon hunting, not for constant hunting, that’s just an OT thing/tibia 7.6+ thing.
At the moment, I think a good option would be to reduce attack damage on bolts/arrows very low (1-10 attack), and instead, put the attack on the crossbows/bows players can obtain. Essentially, the mana cost would be pretty similar between bolt/power bolt/higher tier bolts, the attack would be very close +1 for each tier, and instead, the 30+ attack would be transferred to the crossbow/bow.
This would allow paladins to scale weapons the same as other vocations, and allow them to reap the benefits of quests/boss hunts.
Any opinions would be appreciated.
For example:
Plate set barbarian axe
Knight set dwarven axe
Crown set fire axe
These are essentially “Tiers” of equipment. I love this concept, and I want to continue it for level 100 (Rare set) -> level 150 (Some set) etc etc. The problem here is, paladins have always been kinda screwed sticking with basically bow until level 20, then crossbow until level 500. Another problem is paladins specifically have another problem, they can buy and make ammo. No one wants to mana sit on a paladin to create 5 backpacks of power bolts to go on a 1 hour hunt. Also, keep in mind that mages have HMMs, GFBS, SDs, etc etc. The purpose of this is simple:
lower damage x increased charges/area = more efficient damage/GP (HMM,GFB) (arrow…. Bolt)
Higher damage x decreased charges/area = less efficient damage/GP (SD) (power bolt)
The original intention of power bolts were to be higher damage for war/demon hunting, not for constant hunting, that’s just an OT thing/tibia 7.6+ thing.
At the moment, I think a good option would be to reduce attack damage on bolts/arrows very low (1-10 attack), and instead, put the attack on the crossbows/bows players can obtain. Essentially, the mana cost would be pretty similar between bolt/power bolt/higher tier bolts, the attack would be very close +1 for each tier, and instead, the 30+ attack would be transferred to the crossbow/bow.
This would allow paladins to scale weapons the same as other vocations, and allow them to reap the benefits of quests/boss hunts.
Any opinions would be appreciated.