wafuboe
Active Member
- Joined
- Dec 24, 2010
- Messages
- 884
- Solutions
- 2
- Reaction score
- 26
well i dont know what i have to put in actions xml to makes this script works its a annihiltor lever;S
-- annihilator lever
function onUse(cid, item, frompos, item2, topos)
if item.uid == 7000 and item.itemid == 1945 then
player1pos = {x = 15058, y = 15024, z = 10, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x = 15057, y = 15024, z = 10, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x = 15056, y = 15024, z = 10, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x = 15055, y = 15024, z = 10, stackpos=253}
player4 = getThingfromPos(player4pos)
dzwignia = os.clock()
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
queststatus1 = getPlayerStorageValue(player1.uid,7000)
queststatus2 = getPlayerStorageValue(player2.uid,7000)
queststatus3 = getPlayerStorageValue(player3.uid,7000)
queststatus4 = getPlayerStorageValue(player4.uid,7000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
nplayer1pos = {x = 15071, y = 15024, z = 11}
nplayer2pos = {x = 15070, y = 15024, z = 11}
nplayer3pos = {x = 15069, y = 15024, z = 11}
nplayer4pos = {x = 15068, y = 15024, z = 11}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
demon1pos = {x=15073, y=15024, z=11}
demon2pos = {x=15072, y=15024, z=11}
demon3pos = {x=15068, y=15022, z=11}
demon4pos = {x=15069, y=15022, z=11}
demon5pos = {x=15070, y=15022, z=11}
demon6pos = {x=15071, y=15022, z=11}
demon7pos = {x=15068, y=15026, z=11}
demon8pos = {x=15069, y=15026, z=11}
demon9pos = {x=15070, y=15026, z=11}
demon10pos = {x=15071, y=15026, z=11}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
doSummonCreature("Demon", demon7pos)
doSummonCreature("Demon", demon8pos)
doSummonCreature("Demon", demon9pos)
doSummonCreature("Demon", demon10pos)
doTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"Somebody in your team has already done this quest.")
end
else
doPlayerSendCancel(cid,"You need four players for this quest.")
end
elseif item.uid ==7000 and item.itemid == 1946 then
if (dzwignia - os.clock()) > 30 then
doTransformItem(item.uid,item.itemid-1)
end
if getPlayerAccess(cid) > 0 then
doTransformItem(item.uid,item.itemid-1)
end
end
return 1
-- annihilator lever
function onUse(cid, item, frompos, item2, topos)
if item.uid == 7000 and item.itemid == 1945 then
player1pos = {x = 15058, y = 15024, z = 10, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x = 15057, y = 15024, z = 10, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x = 15056, y = 15024, z = 10, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x = 15055, y = 15024, z = 10, stackpos=253}
player4 = getThingfromPos(player4pos)
dzwignia = os.clock()
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
queststatus1 = getPlayerStorageValue(player1.uid,7000)
queststatus2 = getPlayerStorageValue(player2.uid,7000)
queststatus3 = getPlayerStorageValue(player3.uid,7000)
queststatus4 = getPlayerStorageValue(player4.uid,7000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
nplayer1pos = {x = 15071, y = 15024, z = 11}
nplayer2pos = {x = 15070, y = 15024, z = 11}
nplayer3pos = {x = 15069, y = 15024, z = 11}
nplayer4pos = {x = 15068, y = 15024, z = 11}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
demon1pos = {x=15073, y=15024, z=11}
demon2pos = {x=15072, y=15024, z=11}
demon3pos = {x=15068, y=15022, z=11}
demon4pos = {x=15069, y=15022, z=11}
demon5pos = {x=15070, y=15022, z=11}
demon6pos = {x=15071, y=15022, z=11}
demon7pos = {x=15068, y=15026, z=11}
demon8pos = {x=15069, y=15026, z=11}
demon9pos = {x=15070, y=15026, z=11}
demon10pos = {x=15071, y=15026, z=11}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
doSummonCreature("Demon", demon7pos)
doSummonCreature("Demon", demon8pos)
doSummonCreature("Demon", demon9pos)
doSummonCreature("Demon", demon10pos)
doTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"Somebody in your team has already done this quest.")
end
else
doPlayerSendCancel(cid,"You need four players for this quest.")
end
elseif item.uid ==7000 and item.itemid == 1946 then
if (dzwignia - os.clock()) > 30 then
doTransformItem(item.uid,item.itemid-1)
end
if getPlayerAccess(cid) > 0 then
doTransformItem(item.uid,item.itemid-1)
end
end
return 1