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Anihilator problem please help.

mcccp

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[11/05/2009 13:47:57] data/actions/scripts/annihilator.lua:68: attempt to call global 'doSummonCreature' (a nil value)
[11/05/2009 13:47:57] stack traceback:
[11/05/2009 13:47:57] data/actions/scripts/annihilator.lua:68: in function <data/actions/scripts/annihilator.lua:26>


This is the error... how can i fix that?

Code:
 -- Annihilator script by GriZzm0 
 -- Room check and monster removal by Tworn 
  
 --Variables used: 

 -- player?pos  = The position of the players before teleport. 
 -- player?  = Get the thing from playerpos. 
 --player?level = Get the players levels. 
 --questslevel  = The level you have to be to do this quest. 
 --questtatus?  = Get the quest status of the players. 
 --demon?pos  = The position of the demons. 
 --nplayer?pos  = The position where the players should be teleported too. 
 --trash= position to send the demons to when clearing, 1 sqm in middle of nowhere is enough 
 -- starting = Upper left point of the annihilator room area. 
 -- ending = Bottom right point of the annihilator room area. 
  
 --UniqueIDs used: 

 --5000 = The switch. 
 --5001 = Demon Armor chest. 
 --5002 = Magic Sword chest. 
 --5003 = Stonecutter Axe chest. 
 --5004 = Present chest. 


function onUse(cid, item, frompos, item2, topos) 
if item.uid == 5000 then 
 if item.itemid == 1945 then 

 player1pos = {x=381, y=759, z=11, stackpos=253} 
 player1 = getThingfromPos(player1pos) 

 player2pos = {x=382, y=759, z=11, stackpos=253} 
 player2 = getThingfromPos(player2pos) 

 player3pos = {x=383, y=759, z=11, stackpos=253} 
 player3 = getThingfromPos(player3pos) 

 player4pos = {x=384, y=759, z=11, stackpos=253} 
 player4 = getThingfromPos(player4pos) 


     if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then 

  player1level = getPlayerLevel(player1.uid) 
  player2level = getPlayerLevel(player2.uid) 
  player3level = getPlayerLevel(player3.uid) 
  player4level = getPlayerLevel(player4.uid) 

  questlevel = 1 

  if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then 

      queststatus1 = getPlayerStorageValue(player1.uid,1) 
      queststatus2 = getPlayerStorageValue(player2.uid,1) 
      queststatus3 = getPlayerStorageValue(player3.uid,1) 
      queststatus4 = getPlayerStorageValue(player4.uid,1) 

      if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then 
    --if 1==1 then 
    demon1pos = {x=381, y=759, z=12} 
    demon2pos = {x=383, y=759, z=12} 
    demon3pos = {x=385, y=761, z=12} 
    demon4pos = {x=386, y=761, z=12} 
    demon5pos = {x=382, y=763, z=12} 
    demon6pos = {x=384, y=763, z=12} 
   
   doSummonCreature("Demon", demon1pos) 
   doSummonCreature("Demon", demon2pos) 
   doSummonCreature("Demon", demon3pos) 
   doSummonCreature("Demon", demon4pos) 
   doSummonCreature("Demon", demon5pos) 
   doSummonCreature("Demon", demon6pos) 

    nplayer1pos = {x=381, y=761, z=12} 
    nplayer2pos = {x=382, y=761, z=12} 
    nplayer3pos = {x=383, y=761, z=12} 
    nplayer4pos = {x=384, y=761, z=12} 

   doSendMagicEffect(player1pos,2) 
   doSendMagicEffect(player2pos,2) 
   doSendMagicEffect(player3pos,2) 
   doSendMagicEffect(player4pos,2) 

   doTeleportThing(player1.uid,nplayer1pos) 
   doTeleportThing(player2.uid,nplayer2pos) 
   doTeleportThing(player3.uid,nplayer3pos) 
   doTeleportThing(player4.uid,nplayer4pos) 

     doSendMagicEffect(nplayer1pos,10) 
     doSendMagicEffect(nplayer2pos,10) 
     doSendMagicEffect(nplayer3pos,10) 
     doSendMagicEffect(nplayer4pos,10) 

     doTransformItem(item.uid,1946) 

    else 
     doPlayerSendCancel(cid,"Someone has already done this quest") 
    end 
   else 
    doPlayerSendCancel(cid,"Your level is too low") 
   end 
  else 
  doPlayerSendCancel(cid,"You need 4 players in your team.") 
  end 
 end 
 if item.itemid == 1945 then 
-- Here is the code start: 
starting={x=1632, y=423, z=14, stackpos=253} 
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} 
ending={x=1638, y=428, z=14, stackpos=253} 
players=0 
totalmonsters=0 
monster = {} 
repeat 
creature= getThingfromPos(checking) 
 if creature.itemid > 0 then 
 if getPlayerAccess(creature.uid) == 0 then 
 players=players+1 
 end 
  if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then 
 totalmonsters=totalmonsters+1 
  monster[totalmonsters]=creature.uid 
   end 
 end 
checking.x=checking.x+1 
  if checking.x>ending.x then 
  checking.x=starting.x 
  checking.y=checking.y+1 
 end 
until checking.y>ending.y 
if players==0 then 
trash= {x=1715, y=678, z=5} 
current=0 
repeat 
current=current+1 
doTeleportThing(monster[current],trash) 
until current>=totalmonsters 
doTransformItem(item.uid,1946) 
end 
-- Here is the end of it 

end 
end 
if item.uid == 5001 then 
 queststatus = getPlayerStorageValue(cid,100) 
 if queststatus == -1 then 
  doPlayerSendTextMessage(cid,22,"You have found a demon armor.") 
  doPlayerAddItem(cid,2494,1) 
  setPlayerStorageValue(cid,100,1) 
 else 
  doPlayerSendTextMessage(cid,22,"It is empty.") 
 end 
end 
if item.uid == 5002 then 
 queststatus = getPlayerStorageValue(cid,100) 
 if queststatus ~= 1 then 
  doPlayerSendTextMessage(cid,22,"You have found a magic sword.") 
  doPlayerAddItem(cid,2400,1) 
  setPlayerStorageValue(cid,100,1) 
 else 
  doPlayerSendTextMessage(cid,22,"It is empty.") 
 end 
end 
if item.uid == 5003 then 
 queststatus = getPlayerStorageValue(cid,100) 
 if queststatus ~= 1 then 
  doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.") 
  doPlayerAddItem(cid,2431,1) 
  setPlayerStorageValue(cid,100,1) 
 else 
  doPlayerSendTextMessage(cid,22,"It is empty.") 
 end 
end 
if item.uid == 5004 then 
 queststatus = getPlayerStorageValue(cid,100) 
 if queststatus ~= 1 then 
  doPlayerSendTextMessage(cid,22,"You have found a present.") 
  doPlayerAddItem(cid,2326,1) 
  setPlayerStorageValue(cid,100,1) 
 else 
  doPlayerSendTextMessage(cid,22,"It is empty.") 
 end 
 end 
 return 1 
end
 
Hmm, not sure but you could try my annihilator.lua - Just back yours up

LUA:
 -- Annihilator script by GriZzm0
 -- Room check and monster removal by Tworn
 
 --Variables used:

 -- player?pos  = The position of the players before teleport.
 -- player?  = Get the thing from playerpos.
 --player?level = Get the players levels.
 --questslevel  = The level you have to be to do this quest.
 --questtatus?  = Get the quest status of the players.
 --demon?pos  = The position of the demons.
 --nplayer?pos  = The position where the players should be teleported too.
 --trash= position to send the demons to when clearing, 1 sqm in middle of nowhere is enough
 -- starting = Upper left point of the annihilator room area.
 -- ending = Bottom right point of the annihilator room area.
 
 --UniqueIDs used:

 --5000 = The switch.
 --5001 = Demon Armor chest.
 --5002 = Magic Sword chest.
 --5003 = Stonecutter Axe chest.
 --5004 = Present chest.


function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
 if item.itemid == 1946 then

			player1pos = {x=33225, y=31671, z=13, stackpos=253}
			player1 = getThingfromPos(player1pos)

			player2pos = {x=33224, y=31671, z=13, stackpos=253}
			player2 = getThingfromPos(player2pos)

			player3pos = {x=33223, y=31671, z=13, stackpos=253}
			player3 = getThingfromPos(player3pos)

			player4pos = {x=33222, y=31671, z=13, stackpos=253}
			player4 = getThingfromPos(player4pos)


     if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

  player1level = getPlayerLevel(player1.uid)
  player2level = getPlayerLevel(player2.uid)
  player3level = getPlayerLevel(player3.uid)
  player4level = getPlayerLevel(player4.uid)

  questlevel = 100

  if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

      queststatus1 = getPlayerStorageValue(player1.uid,100)
      queststatus2 = getPlayerStorageValue(player2.uid,100)
      queststatus3 = getPlayerStorageValue(player3.uid,100)
      queststatus4 = getPlayerStorageValue(player4.uid,100)

      if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
    --if 1==1 then
						demon1pos = {x=33219, y=31661, z=13}
						demon2pos = {x=33221, y=31661, z=13}
						demon3pos = {x=33220, y=31657, z=13}
						demon4pos = {x=33222, y=31657, z=13}
						demon5pos = {x=33223, y=31659, z=13}
						demon6pos = {x=33224, y=31659, z=13}
 
   doSummonCreature("Demon", demon1pos)
   doSummonCreature("Demon", demon2pos)
   doSummonCreature("Demon", demon3pos)
   doSummonCreature("Demon", demon4pos)
   doSummonCreature("Demon", demon5pos)
   doSummonCreature("Demon", demon6pos)

						nplayer1pos = {x=33222, y=31659, z=13}
						nplayer2pos = {x=33221, y=31659, z=13}
						nplayer3pos = {x=33220, y=31659, z=13}
						nplayer4pos = {x=33219, y=31659, z=13}

   doSendMagicEffect(player1pos,2)
   doSendMagicEffect(player2pos,2)
   doSendMagicEffect(player3pos,2)
   doSendMagicEffect(player4pos,2)

   doTeleportThing(player1.uid,nplayer1pos)
   doTeleportThing(player2.uid,nplayer2pos)
   doTeleportThing(player3.uid,nplayer3pos)
   doTeleportThing(player4.uid,nplayer4pos)

     doSendMagicEffect(nplayer1pos,10)
     doSendMagicEffect(nplayer2pos,10)
     doSendMagicEffect(nplayer3pos,10)
     doSendMagicEffect(nplayer4pos,10)

     doTransformItem(item.uid,1945)

    else
     doPlayerSendCancel(cid,"Someone has already done this quest")
    end
   else
    doPlayerSendCancel(cid,"Your level is too low")
   end
  else
  doPlayerSendCancel(cid,"You need 4 players in your team.")
  end
 end
 if item.itemid == 1945 then
-- Here is the code start:
starting={x=33218, y=31656, z=13, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=33225, y=31662, z=13, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
 if creature.itemid > 0 then
 if getPlayerAccess(creature.uid) == 0 then
 players=players+1
 end
  if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
 totalmonsters=totalmonsters+1
  monster[totalmonsters]=creature.uid
   end
 end
checking.x=checking.x+1
  if checking.x>ending.x then
  checking.x=starting.x
  checking.y=checking.y+1
 end
until checking.y>ending.y
if players==0 then
trash= {x=1715, y=678, z=5}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it

end
end
if item.uid == 5001 then
 queststatus = getPlayerStorageValue(cid,100)
 if queststatus == -1 then
  doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
  doPlayerAddItem(cid,2494,1)
  setPlayerStorageValue(cid,100,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
end
if item.uid == 5002 then
 queststatus = getPlayerStorageValue(cid,100)
 if queststatus ~= 1 then
  doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
  doPlayerAddItem(cid,2400,1)
  setPlayerStorageValue(cid,100,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
end
if item.uid == 5003 then
 queststatus = getPlayerStorageValue(cid,100)
 if queststatus ~= 1 then
  doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
  doPlayerAddItem(cid,2431,1)
  setPlayerStorageValue(cid,100,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
end
if item.uid == 5004 then
 queststatus = getPlayerStorageValue(cid,100)
 if queststatus ~= 1 then
  doPlayerSendTextMessage(cid,22,"You have found a present.")
  doPlayerAddItem(cid,2326,1)
  setPlayerStorageValue(cid,100,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
 end
 return 1
end

Actions.xml
LUA:
	<action uniqueid="5000" script="annihilator.lua" />
	<action uniqueid="5001" script="annihilator.lua" />
	<action uniqueid="5002" script="annihilator.lua" />
	<action uniqueid="5003" script="annihilator.lua" />
	<action uniqueid="5004" script="annihilator.lua" />

Hope you're getting it sorted.

remember to change the IDs and Pos too yours that you have (Can be found on the Mapeditor)

Zer0xe.
 
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