Hello all OTClient users!
I've noticed today an strange thing with animateAlways flag in outfits in OTClient.
I need to make it work like this :
Disclaimer:
Preview of what I mean:
[1] Video of Problem
[2] Video of What It Should Be
As you can see [1], the animation is working sometimes (goes good between all frames) or sometimes it stuck/glitch on certain frame or skip or going from reverse (from last to first). On [2] (it's from object builder) that way should be in-game, but I can't handle it to be in-game like this.
Anyone have any clue how to fix that and do it in the way like I said before?
(Receive Outfit -> Start from First Frame -> Goes through all (in my case there are 5 frames , duration between each frame is 200ms so 5 * 200 = 1000ms = 1 second) -> Finish "animation" and start from begin)
Thanks in advance,
Waiting for any good reply with tips,
Fresh.
I've noticed today an strange thing with animateAlways flag in outfits in OTClient.
I need to make it work like this :
When outfit have animateAlways flag and it's visible (creature/player got that outfit for certain time (in example: 1 second) using for example: doSetCreatureOutfit(player, {lookType = 235}, 1000) ) it should be displayed like this: Got Outfit -> Start from First Frame -> Goes through all (in my case there are 5 frames , duration between each frame is 200ms so 5 * 200 = 1000ms = 1 second) -> Finish "animation" and start from begin if need's.
Disclaimer:
I don't have aSynch/other animation options in my ObjectBuilder, dunno why but I searched entire OtLand and can't get working ObjectBuilder that have animation options / frame durations / groups. All the time I find any builder have only one option not all, so im using that one who have frame durations/groups.
Preview of what I mean:
[1] Video of Problem
[2] Video of What It Should Be
As you can see [1], the animation is working sometimes (goes good between all frames) or sometimes it stuck/glitch on certain frame or skip or going from reverse (from last to first). On [2] (it's from object builder) that way should be in-game, but I can't handle it to be in-game like this.
Anyone have any clue how to fix that and do it in the way like I said before?
(Receive Outfit -> Start from First Frame -> Goes through all (in my case there are 5 frames , duration between each frame is 200ms so 5 * 200 = 1000ms = 1 second) -> Finish "animation" and start from begin)
Thanks in advance,
Waiting for any good reply with tips,
Fresh.