ssiwyy158
Member
- Joined
- Jan 24, 2011
- Messages
- 128
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Siema. Skrypt działa respi potwory tam gdzie powinien, ale gdy potwory nie zostaną zabite i ktoś ponownie wejdzie na annihilator to skrypt próbuje zrespić potwory na miejscu tych nie zabitych i wyrzuca mi błąd w konsoli:
Zdjęcie - 01.11.2018
Można jakoś przerobić ten skrypt tak, że jak napotka potwora to skrypt go usunie i na jego miejsce postawi nowego ?
TFS 0.4 8.6
Skrypt:
Zdjęcie - 01.11.2018
Można jakoś przerobić ten skrypt tak, że jak napotka potwora to skrypt go usunie i na jego miejsce postawi nowego ?
TFS 0.4 8.6
Skrypt:
Code:
-- Annihilator by Shawak v2.1
-- CONFIG --
local room = { -- room with demons
fromX = 820,
fromY = 994,
fromZ = 5,
--------------
toX = 832,
toY = 1006,
toZ = 5
}
local monster_pos = {
[1] = {pos = {822, 995, 5}, monster = "Demon"},
[2] = {pos = {822, 1001, 5}, monster = "Demon"},
[3] = {pos = {828, 995, 5}, monster = "Demon"},
[4] = {pos = {828, 1001, 5}, monster = "Demon"},
[5] = {pos = {825, 1000, 5}, monster = "Orshabaal"},
[6] = {pos = {825, 1001, 5}, monster = "Orshabaal"}
}
local players_pos = {
{x = 845, y =1005, z = 7, stackpos = 253},
{x = 845, y =1004, z = 7, stackpos = 253},
{x = 845, y =1003, z = 7, stackpos = 253},
{x = 845, y =1002, z = 7, stackpos = 253}
}
local new_player_pos = {
{x = 825, y = 999, z = 5},
{x = 825, y = 998, z = 5},
{x = 825, y = 997, z = 5},
{x = 825, y = 996, z = 5}
}
local playersOnly = "yes"
local questLevel = 250
------------------------------------------------------
--- CONFIG END ---------------------------------------
------------------------------------------------------
function onUse(cid, item, fromPosition, itemEx, toPosition)
local all_ready, monsters, player, level = 0, 0, {}, 0
if item.itemid == 1945 then
for i = 1, #players_pos do
table.insert(player, 0)
end
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if player[i].itemid > 0 then
if string.lower(playersOnly) == "yes" then
if isPlayer(player[i].uid) == TRUE then
all_ready = all_ready+1
else
monsters = monsters+1
end
else
all_ready = all_ready+1
end
end
end
if all_ready == #players_pos then
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if isPlayer(player[i].uid) == TRUE then
if getPlayerLevel(player[i].uid) >= questLevel then
level = level+1
end
else
level = level+1
end
end
if level == #players_pos then
if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
for _, area in pairs(monster_pos) do
doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
end
for i = 1, #players_pos do
doSendMagicEffect(players_pos[i], CONST_ME_POFF)
doTeleportThing(player[i].uid, new_player_pos[i], FALSE)
doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
end
else
doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
end
else
doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
end
else
doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
end
elseif item.itemid == 1946 then
local player_room = 0
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
if isPlayer(thing.uid) == TRUE then
player_room = player_room+1
end
end
end
end
end
if player_room >= 1 then
doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")
elseif player_room == 0 then
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
doRemoveCreature(thing.uid)
end
end
end
end
doTransformItem(item.uid,1945)
end
end
return TRUE
end
Last edited: