Szakal
Frank Jaeger
Hello the script its not my but i dont find they on otland.
So i post him:
actions.xml
-- player?pos = The position of the players before teleport.
-- player? = Get the thing from playerpos.
-- player?level = Get the players levels.
-- questslevel = The level you have to be to do this quest.
-- questtatus? = Get the quest status of the players.
-- demon?pos = The position of the demons.
-- nplayer?pos = The position where the players should be teleported too.
-- trash = position to send the demons to when clearing, 1 sqm in middle of nowhere is enough
-- starting = Upper left point of the annihilator room area.
-- ending = Bottom right point of the annihilator room area.
--UniqueIDs used:
--5000 = The switch.
So i post him:
actions.xml
<action uniqueid="5000" script="annihilator.lua" />
Code:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
if item.itemid == 1946 then
player1pos = [COLOR="Magenta"]{x=32370, y=32242, z=7, stackpos=253}[/COLOR]
player1 = getThingfromPos(player1pos)
player2pos = [COLOR="Magenta"]{x=32369, y=32242, z=7, stackpos=253}[/COLOR]
player2 = getThingfromPos(player2pos)
player3pos = [COLOR="Magenta"]{x=32368, y=32242, z=7, stackpos=253}[/COLOR]
player3 = getThingfromPos(player3pos)
player4pos = [COLOR="Magenta"]{x=32367, y=32242, z=7, stackpos=253}[/COLOR]
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel = 100
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,5000)
queststatus2 = getPlayerStorageValue(player2.uid,5000)
queststatus3 = getPlayerStorageValue(player3.uid,5000)
queststatus4 = getPlayerStorageValue(player4.uid,5000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
--if 1==1 then
[COLOR="Magenta"]demon1pos = {x=32368, y=32244, z=7}
demon2pos = {x=32370, y=32244, z=7}
demon3pos = {x=32371, y=32246, z=7}
demon4pos = {x=32372, y=32246, z=7}
demon5pos = {x=32367, y=32248, z=7}
demon6pos = {x=32369, y=32248, z=7}[/COLOR]
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
[COLOR="Magenta"]nplayer1pos = {x=32370, y=32246, z=7}
nplayer2pos = {x=32369, y=32246, z=7}
nplayer3pos = {x=32368, y=32246, z=7}
nplayer4pos = {x=32367, y=32246, z=7}[/COLOR]
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,1945)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
end
if item.itemid == 1945 then
-- Here is the code start:
[COLOR="Magenta"]starting={x=32367, y=32244, z=7, stackpos=253}[/COLOR]
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
[COLOR="Magenta"]ending={x=32373, y=32248, z=7, stackpos=253}[/COLOR]
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
[COLOR="Magenta"]trash= {x=32368, y=32166, z=7}[/COLOR]
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it
end
end
return 1
end
-- player?pos = The position of the players before teleport.
-- player? = Get the thing from playerpos.
-- player?level = Get the players levels.
-- questslevel = The level you have to be to do this quest.
-- questtatus? = Get the quest status of the players.
-- demon?pos = The position of the demons.
-- nplayer?pos = The position where the players should be teleported too.
-- trash = position to send the demons to when clearing, 1 sqm in middle of nowhere is enough
-- starting = Upper left point of the annihilator room area.
-- ending = Bottom right point of the annihilator room area.
--UniqueIDs used:
--5000 = The switch.
Last edited: