Hello otland ^^
I need some help with this script.
I want put exhausted on this script.
Every 10 min the player can use the lever again
I need some help with this script.
I want put exhausted on this script.
Every 10 min the player can use the lever again
PHP:
function onUse(cid, item, frompos, item2, topos)
if item.uid ==7100then
if item.itemid ==1946then
player1pos ={x=964, y=850, z=7, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos ={x=965, y=850, z=7, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos ={x=966, y=850, z=7, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos ={x=967, y=850, z=7, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid >0and player2.itemid >0and player3.itemid >0and player4.itemid >0then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel =100
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,7100)
queststatus2 = getPlayerStorageValue(player2.uid,7100)
queststatus3 = getPlayerStorageValue(player3.uid,7100)
queststatus4 = getPlayerStorageValue(player4.uid,7100)
if queststatus1 ==-1and queststatus2 ==-1and queststatus3 ==-1and queststatus4 ==-1then
--if 1==1 then
demon1pos ={x=981, y=848, z=7}
demon2pos ={x=983, y=848, z=7}
demon3pos ={x=982, y=852, z=7}
demon4pos ={x=984, y=852, z=7}
demon5pos ={x=985, y=850, z=7}
demon6pos ={x=986, y=850, z=7}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
nplayer1pos ={x=981, y=850, z=7}
nplayer2pos ={x=982, y=850, z=7}
nplayer3pos ={x=983, y=850, z=7}
nplayer4pos ={x=984, y=850, z=7}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,1945)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
end
if item.itemid ==1945then
-- Here is the code start:
starting={x=979, y=846, z=7, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=986, y=852, z=7, stackpos=253}
players=0
totalmonsters=0
monster ={}
repeat
creature= getThingfromPos(checking)
if creature.itemid >0then
if getPlayerAccess(creature.uid)==0then
players=players+1
end
if getPlayerAccess(creature.uid)~=0and getPlayerAccess(creature.uid)~=3then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0then
trash={x=998, y=864, z=7}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it
end
end
return1
end