DedicatedOT
New Member
Code:
-- 5000 = The switch.
-- 5001 = Demon Armor chest.
-- 5002 = Magic Sword chest.
-- 5003 = Stonecutter Axe chest.
-- 5004 = Present Box.
--
function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
if item.itemid == 1945 then
player1pos = {x=864, y=982, z=7, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=863, y=982, z=7, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=862, y=982, z=7, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=861, y=982, z=7, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel = 100
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
demon1pos = {x=858, y=984, z=8}
demon2pos = {x=860, y=984, z=8}
demon3pos = {x=857, y=990, z=8}
demon4pos = {x=859, y=990, z=8}
demon5pos = {x=861, y=987, z=8}
demon6pos = {x=862, y=987, z=8}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
nplayer1pos = {x=860, y=987, z=8}
nplayer2pos = {x=859, y=987, z=8}
nplayer3pos = {x=858, y=987, z=8}
nplayer4pos = {x=857, y=987, z=8}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
elseif item.itemid == 1946 then
doTransformItem(item.uid,item.itemid-1)
end
elseif item.uid == 5001 then
queststatus = getPlayerStorageValue(cid,5001)
if queststatus == -1 then
doPlayerSendTextMessage(cid,24,"You have chosen the Demon Armor.")
doPlayerAddItem(cid,2494,1)
setPlayerStorageValue(cid,5001,1)
else
doPlayerSendTextMessage(cid,22,"The chest is empty.")
end
elseif item.uid == 5002 then
queststatus = getPlayerStorageValue(cid,5001)
if queststatus == -1 then
doPlayerSendTextMessage(cid,24,"You have chosen the Sword of Valor.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,5001,1)
else
doPlayerSendTextMessage(cid,22,"The chest is empty.")
end
elseif item.uid == 5003 then
queststatus = getPlayerStorageValue(cid,5001)
if queststatus == -1 then
doPlayerSendTextMessage(cid,24,"You have chosen the Stonecutter Axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,5001,1)
else
doPlayerSendTextMessage(cid,22,"The chest is empty.")
end
elseif item.uid == 5004 then
queststatus = getPlayerStorageValue(cid,5001)
if queststatus == -1 then
local bag = doCreateItemEx(1990, 1)
doAddContainerItemEx(bag, doCreateItemEx(2326, 1))
if doPlayerAddItemEx(cid, bag, FALSE) ~= -1 then
doPlayerSendTextMessage(cid,22,"You have chosen the Present Box.")
setPlayerStorageValue(cid,5001,1)
else
doPlayerSendTextMessage(cid,22,"You don\'t have enough capacity or space to carry this item.")
end
else
doPlayerSendTextMessage(cid,22,"The chest is empty.")
end
end
return 1
end
Hello, the Annilator works, but the items box always spawn some weird things like doors, trees, tiles... Instead of the actual items. Can someone help me out? Thanks! REP++!