Yoo! Like the title says.. Does anyone know what this script is what or good for?
It were on the server when I get It, anyways... It's also getting errors in the Consule...
Is It necassary to keep this script or I can just remove it?
*IF I don't would remove it, then what i must to do for fixing the errors?
The errors:
Please help me! I'll give rep++ for help!
Init.Lua
Globalevents.xml
It were on the server when I get It, anyways... It's also getting errors in the Consule...
Is It necassary to keep this script or I can just remove it?
*IF I don't would remove it, then what i must to do for fixing the errors?
The errors:
Please help me! I'll give rep++ for help!
Init.Lua
PHP:
local config = {
creationTime = 7 * 86400,
checkTime = 7 * 86400,
viceCount = 4,
memberCount = 10
}
function onStartup()
local data, time, result = {}, os.time(), db.getResult("SELECT `id`, `ownerid`, `creationdata`, `checkdata` FROM `guilds` WHERE `world_id` = " .. getConfigValue('worldId') .. ";")
if(result:getID() ~= -1) then
repeat
data[result:getDataInt("id")] = {result:getDataInt("ownerid"), result:getDataInt("creationdata"), result:getDataInt("checkdata")}
until not(result:next())
result:free()
end
for id, v in ipairs(data) do
local owner, created, check = v[1], v[2], v[3]
if(created < (time - config.creationTime)) then
result = db.getResult("SELECT `id`, `level` FROM `guild_ranks` WHERE `guild_id` = " .. id .. ";")
if(result:getID() ~= -1) then
local rank, ranks = 0, {}
repeat
ranks[result:getDataInt("id")] = result:getDataInt("level")
if(result:getDataInt("level") == 1) then
rank = result:getDataInt("id")
end
until not(result:next())
result:free()
local members = {0, 0, 0, 0}
for k, v in ipairs(ranks) do
result = db.getResult("SELECT COUNT(`id`) AS `count` FROM `players` WHERE `rank_id` = " .. k .. ";")
if(result:getID() ~= -1) then
members[v] = members[v] + result:getDataInt("count")
result:free()
end
if(v == 2) then
result = db.getResult("SELECT `p`.`id` FROM `players` p LEFT JOIN `accounts` a ON `p`.`account_id` = `a`.`id` WHERE `p`.`rank_id` = " .. k .. " AND (`a`.`premdays` = 0 OR (`a`.`lastday` + (`a`.`premdays` * 86400) <= 0));")
if(result:getID() ~= -1) then
local demote = ""
repeat
demote = demote .. result:getDataInt("id") .. ","
members[2] = members[2] - 1
members[1] = members[1] + 1
until not(result:next())
result:free()
if(demote ~= "" and rank ~= 0) then
db.query("UPDATE `players` SET `rank_id` = " .. rank .. " WHERE `id` IN (" .. demote:sub(1, -2) .. ");")
end
end
end
end
for i = 1, 3 do
members[4] = members[4] + members[i]
end
if(members[2] < config.viceCount or members[4] < config.memberCount) then
if(check == 0) then
db.query("UPDATE `guilds` SET `checkdata` = " .. (time + config.checkTime) .. " WHERE `id` = " .. id .. ";")
elseif(check < time) then
local tmp = ""
for rank, _ in ipairs(ranks) do
tmp = tmp .. rank .. ","
end
db.query("UPDATE `players` SET `rank_id` = 0, `guildnick` = '', `guildjoin` = 0 WHERE `rank_id` IN (" .. tmp:sub(1, -2) .. ");")
db.query("DELETE FROM `guilds` WHERE `id` = " .. id .. ";")
end
end
end
end
end
db.query("UPDATE `players` SET `online` = 0 WHERE `world_id` = " .. getConfigValue('worldId') .. ";")
return true
end
function onGlobalSave()
if(getGameState() ~= GAMESTATE_CLOSING) then
return onStartup()
end
return true
end
Globalevents.xml
PHP:
<globalevent name="init" type="startup" event="script" value="init.lua"/>