I want to make an AOE attack, but I’d like to adjust it for my server.
I’d like the player who hits a monster with a weapon that has “rare” in its name to deal area damage, but only to monsters. I’ll set the damage multiplier myself, but I’m wondering how to implement something like that.
In general, I could do something like this inside the weapon scripts, but then I’d have to make a separate script for every weapon.
Does anyone have an idea how to do this in the best way? Also, in a way that wouldn’t put too much load on the server?
TFS 1.2
I’d like the player who hits a monster with a weapon that has “rare” in its name to deal area damage, but only to monsters. I’ll set the damage multiplier myself, but I’m wondering how to implement something like that.
In general, I could do something like this inside the weapon scripts, but then I’d have to make a separate script for every weapon.
Does anyone have an idea how to do this in the best way? Also, in a way that wouldn’t put too much load on the server?
TFS 1.2