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arrow spell

Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_INA_ARROW)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -33.0, -0, -34.0, -0)

arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

local area = createCombatArea(arr)
setCombatArea(combat, area)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end
heres the script
 
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ARROW)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 33, 0, 34, 0)

local arr = {
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
	{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
	{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
	{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
	{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

setCombatArea(combat, createCombatArea(arr))

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end
still, don't expect it to work because you're using it wrong

what do you want the spell to do? shoot arrows on each tile?
 
yes

Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ARROW)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 33, 0, 34, 0)

local arr = {
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
	{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
	{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
	{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
	{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

setCombatArea(combat, createCombatArea(arr))

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end
doesnt work
 
Last edited:
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