Welcome.
I have a question whether it is in the engines of 8.54 in C++ to remove the limit on the hit show.
I have attack speed system. That each AXE_SKILL increase my attack speed by decreasing attackspeed from vocations.xml
Here is formula:
return vocation->getAttackSpeed() - (getSkill(SKILL_AXE, SKILL_LEVEL) * 13);
So when i get 2000 attackspeed from vocations.xml and 100 axefighting my attackspeed is increased up to 1 hit per (2000-100*13 = 2000-1300) 700 ms.
But when i got attack speed like 1hit per 100 ms the hits doesn't show up.
It's possible to fix it or break the "show hit" limit in TFS 0.3.6pl1 and make it like Tibia 7.6 style?
Thanks in advance,
Fresh.
I have a question whether it is in the engines of 8.54 in C++ to remove the limit on the hit show.
I have attack speed system. That each AXE_SKILL increase my attack speed by decreasing attackspeed from vocations.xml
Here is formula:
return vocation->getAttackSpeed() - (getSkill(SKILL_AXE, SKILL_LEVEL) * 13);
So when i get 2000 attackspeed from vocations.xml and 100 axefighting my attackspeed is increased up to 1 hit per (2000-100*13 = 2000-1300) 700 ms.
But when i got attack speed like 1hit per 100 ms the hits doesn't show up.
It's possible to fix it or break the "show hit" limit in TFS 0.3.6pl1 and make it like Tibia 7.6 style?
Thanks in advance,
Fresh.