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C++ auto loot corpse item remove

Xandress

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Hi, I couldn't find a solution for my problem.

Im trying to edit the autoloot to make it work with item level
C++:
if (owner->getAutoLootItem(item->getID())) {
    g_game.internalPlayerAddItem(owner, item, true, CONST_SLOT_WHEREEVER);
    autolooted = autolooted + ", " + item->getNameDescription();
} else if (g_game.internalAddItem(corpse, item) != RETURNVALUE_NOERROR) {
    corpse->internalAddThing(item);
}

in this case auto looted items got item level 0, when creating item first

C++:
if (owner->getAutoLootItem(item->getID())) {
    g_game.internalAddItem(corpse, item);
    g_game.internalPlayerAddItem(owner, item, true, CONST_SLOT_WHEREEVER);
    autolooted = autolooted + ", " + item->getNameDescription();
} else if (g_game.internalAddItem(corpse, item) != RETURNVALUE_NOERROR) {
    corpse->internalAddThing(item);
}

creates two items, one item goes to player (with proper item level) and seccond item is still in the corpse.

Using
C++:
g_game.internalMoveItem()
does give an item to backpack but with item level 0

When trying to remove the item the server crash. Any ideas?
 

Snavy

Bakasta
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Since there is no such method getAutoLootItem in the official TFS repository. I am assuming this is a modification from somewhere.
Because you haven't given any reference to the origin of this modification, people are unable to test this and reproduce your problem.
If you wish for a better response than this, do provide a link (in case someone wants to test this on their machine).
 
OP
OP
Xandress

Xandress

Active Member
Joined
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Sorry, my bad, you dont have to know this method

This is the autoloot im using

And item levels based on

TFS 1.3
 
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