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Feature Auto Loot Sytem for TFS 1.3

Hello.

Using TFS 1.4.2

I got this error while compiling. Im sure I followed the guide 100% and replaced what was needed.

actions.cpp
C++:
uint32_t corpseOwner = container->getCorpseOwner();
        if (corpseOwner != 0 && !player->canOpenCorpse(corpseOwner)) {
    return RETURNVALUE_YOUARENOTTHEOWNER;
} else {
    if (player->canOpenCorpse(corpseOwner) && player->autoLootList.size() != 0) {
        if (player->getCapacity() > 100 * 100) { //Minimum of Capacity for autoloot works. (100 CAP)
            for (Item* item : container->getItemList()) {
                if (player->getItemFromAutoLoot(item->getID())) {
                    std::ostringstream msgAutoLoot;
                    msgAutoLoot << "You looted a " << item->getItemCount() << "x " << item->getName() << ".";
                    g_game.internalMoveItem(container, player, CONST_SLOT_WHEREEVER, item, item->getItemCount(), nullptr);
                    player->sendTextMessage(MESSAGE_INFO_DESCR, msgAutoLoot.str());
                }
            }
        } else {
            player->sendTextMessage(MESSAGE_INFO_DESCR, "Sorry, you don't have enough capacity to use auto loot, so it has been disabled. (100+ capacity is required)");
        }
    }
}

iologindata.cpp
C++:
//load storage map
    if ((result = db.storeQuery(fmt::format("SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = {:d}", player->getGUID())))) {
        do {
            player->addStorageValue(result->getNumber<uint32_t>("key"), result->getNumber<int32_t>("value"), true);
        } while (result->next());
    }
    query.str(std::string());
    query << "SELECT `autoloot_list` FROM `player_autoloot` WHERE `player_id` = " << player->getGUID();
    if ((result = db.storeQuery(query.str()))) {
        unsigned long lootlistSize;
        const char* autolootlist = result->getStream("autoloot_list", lootlistSize);
        PropStream propStreamList;
        propStreamList.init(autolootlist, lootlistSize);

        int16_t value;
        int16_t item = propStreamList.read<int16_t>(value);
        while (item) {
               player->addItemToAutoLoot(value);
            item = propStreamList.read<int16_t>(value);
        }
    }

1673985947211.png
 
There is any way to replace g_game.internalMoveItem to some function that drop item on the floor if there is no cap/slot free?
 
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