hyz
Member
- Joined
- Oct 30, 2008
- Messages
- 39
- Reaction score
- 16
I'm in need of an autoloot script that collects all the items from the mob, without having to open the body.
Should the script contain all the items from the server that doubles from the monsters or is there an easier way?
I'm using this script, but for it to activate you need to add the item, so I had this question...
Should the script contain all the items from the server that doubles from the monsters or is there an easier way?
I'm using this script, but for it to activate you need to add the item, so I had this question...
Lua:
function onSay(player, words, param)
local split = param:split(",")
local action = split[1]
if action == "add" then
local item = split[2]:gsub("%s+", "", 1)
local itemType = ItemType(item)
if itemType:getId() == 0 then
itemType = ItemType(tonumber(item))
if itemType:getId() == 0 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "There is no item with that id or name.")
return false
end
end
local itemName = tonumber(split[2]) and itemType:getName() or item
local size = 0
for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
local storage = player:getStorageValue(i)
if size == AUTO_LOOT_MAX_ITEMS then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "The list is full, please remove from the list to make some room.")
break
end
if storage == itemType:getId() then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." is already in the list.")
break
end
if storage <= 0 then
player:setStorageValue(i, itemType:getId())
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." has been added to the list.")
break
end
size = size + 1
end
elseif action == "remove" then
local item = split[2]:gsub("%s+", "", 1)
local itemType = ItemType(item)
if itemType:getId() == 0 then
itemType = ItemType(tonumber(item))
if itemType:getId() == 0 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "There is no item with that id or name.")
return false
end
end
local itemName = tonumber(split[2]) and itemType:getName() or item
for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
if player:getStorageValue(i) == itemType:getId() then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." has been removed from the list.")
player:setStorageValue(i, 0)
return false
end
end
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." was not founded in the list.")
elseif action == "show" then
local text = "-- Auto Loot List --\n"
local count = 1
for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
local storage = player:getStorageValue(i)
if storage > 0 then
text = string.format("%s%d. %s\n", text, count, ItemType(storage):getName())
count = count + 1
end
end
if text == "" then
text = "Empty"
end
player:showTextDialog(1950, text, false)
elseif action == "clear" then
for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
player:setStorageValue(i, 0)
end
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "The autoloot list has been cleared.")
else
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Use the commands: !autoloot {add, remove, show, clear}")
end
return false
end