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Backpack Effects

Shadowsong

Game Developer & Graphic Designer
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ShivaShadowsong
Hey everyone. Okay so, there is a variety of backpacks in the game, but they mostly have one effect => To give you a place to put items in. As the game is unrealistic as it is , I thought "why not adding some other effect to them, making them harder to obtain, but more useful].

I'm referring to the backpacks with some kind of attachment, ornament, or just that are different than normal ones. So backpacks like these are not affected:

Blue_Backpack.gif
Backpack.gif
Green_Backpack.gif
Golden_Backpack.gif


I am not asking for a code for this, 'cuz I don't need the code, just the ideas.
When the ideas for all backpacks are here, if anyone wants to make a code, feel free to, and I will include it into the post. Also , I will include this system in my OT.
Note, I have already created the ideas myself for this, but I would like to share the general idea of these backpack effects, and hear your opinions, maybe someone will propose something better/more interesting.

Also note that the effects shouldn't be anything big and major.. Just some nice spices.

Camouflage_Backpack.gif
- _________________ (example. Increased resistance to earth/poison dmg)
Crown_Backpack.gif
- _________________
Demon_Backpack.gif
- _________________
Dragon_Backpack.gif
- _________________
Expedition_Backpack.gif
- _________________ (example. More capacity than the others)
Heart_Backpack.gif
- _________________
Minotaur_Backpack.gif
- _________________
Moon_Backpack.gif
- _________________
Pirate_Backpack.gif
- _________________
Santa_Backpack.gif
- _________________
Backpack_of_Holding.gif
- _________________
Jewelled_Backpack.gif
- _________________

P.S:
If this is a wrong place to post this, I hope it's not , please move it to correct place.
P.S 2:
All the ideas will affect special bags too (but with less efectiveness).
 
XML:
	<item id="3940" name="camouflage backpack" article="a">
		<attribute key="weight" value="1800" />
		<attribute key="containerSize" value="20" />
		<attribute key="absorbPercentEarth" value="X" />
		<attribute key="slotType" value="backpack" />
	</item>
 
Camouflage_Backpack.gif
- _________________ (example. Increased resistance to earth/poison dmg)
Crown_Backpack.gif
- _________________ Extra (critical, defense, exp or health)
Demon_Backpack.gif
- _________________ protection against death/fire
Dragon_Backpack.gif
- _________________ protection against energy/holy
Expedition_Backpack.gif
- _________________ (example. More capacity than the others)
Heart_Backpack.gif
- _________________ Extra health
Minotaur_Backpack.gif
- _________________ Damage resistance
Moon_Backpack.gif
- _________________ invisibility and magic level
Pirate_Backpack.gif
- _________________ move faster? and more exp.
Santa_Backpack.gif
- _________________ protection against ice and higher loot rate
Backpack_of_Holding.gif
- _________________ extra mana and manashield(idk)
Jewelled_Backpack.gif
- _________________ make it the hardest and it sets a random attribute
 
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