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Lua Bank NPCs do not work

jigsaw

Member
Joined
Dec 21, 2008
Messages
137
Solutions
4
Reaction score
16
Hello guys, my problem is this:

When I speak to a npc it works properly but at the moment that I want to deposit, npc doesn't recognize my golds in backpack. Server RealOTX 7.72

Here's an example of suzy, but it happens with all npcs bank.:
19:26 Suzy: Would you really like to deposit 400 gold?
19:26 Bifrost: yes
19:26 Suzy: You don't have enough gold.

Bank.lua
local config = {
pin = false,
pinMinLength = 4,
pinMaxLength = 4,
pinStorage = 3006,
transferDisabledVocations = {0}
}

local talkState = {}
local count = {}
local transfer = {}
local pin = {}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid) npcHandler:eek:nCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:eek:nCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:eek:nCreatureSay(cid, type, msg) end
function onThink() npcHandler:eek:nThink() end

if(config.pin) then
bank_pin = {
get = function(cid)
return getPlayerStorageValue(cid, config.pinStorage)
end,

set = function(cid, code)
return setPlayerStorageValue(cid, config.pinStorage, code)
end,

logged = function(cid)
return pin[cid] == bank_pin.get(cid)
end,

validate = function(code)
if(not isNumber(code)) then
return false
end

local length = tostring(code):len()
return (length >= config.pinMinLength and length <= config.pinMaxLength)
end
}
end

if(not getPlayerBalance) then
getPlayerBalance = function(cid)
local result = db.getResult("SELECT `balance` FROM `players` WHERE `id` = " .. getPlayerGUID(cid))
if(result:getID() == -1) then
return false
end

local value = tonumber(result:getDataString("balance"))
result:free()
return value
end

doPlayerSetBalance = function(cid, balance)
db.executeQuery("UPDATE `players` SET `balance` = " .. balance .. " WHERE `id` = " .. getPlayerGUID(cid))
return true
end

doPlayerWithdrawMoney = function(cid, amount)
local balance = getPlayerBalance(cid)
if(amount > balance or not doPlayerAddMoney(cid, amount)) then
return false
end

doPlayerSetBalance(cid, balance - amount)
return true
end

doPlayerDepositMoney = function(cid, amount)
if(not doPlayerRemoveMoney(cid, amount)) then
return false
end

doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
return true
end

doPlayerTransferMoneyTo = function(cid, target, amount)
local balance = getPlayerBalance(cid)
if(amount > balance) then
return false
end

local tid = getPlayerByName(target)
if(tid > 0) then
doPlayerSetBalance(tid, getPlayerBalance(tid) + amount)
else
if(playerExists(target) == false) then
return false
end

db.executeQuery("UPDATE `player_storage` SET `value` = `value` + '" .. amount .. "' WHERE `player_id` = (SELECT `id` FROM `players` WHERE `name` = '" .. escapeString(player) .. "') AND `key` = '" .. balance_storage .. "'")
end

doPlayerSetBalance(cid, getPlayerBalance(cid) - amount)
return true
end
end

if(not doPlayerSave) then
local function doPlayerSave(cid)
return true
end
end

local function getPlayerVocationByName(name)
local result = db.getResult("SELECT `vocation` FROM `players` WHERE `name` = " .. db.escapeString(name))
if(result:getID() == -1) then
return false
end

local value = result:getDataString("vocation")
result:free()
return value
end

local function isValidMoney(money)
return (isNumber(money) and money > 0 and money < 4294967296)
end

local function getCount(string)
local b, e = string:find("%d+")
local money = b and e and tonumber(string:sub(b, e)) or -1
if(isValidMoney(money)) then
return money
end
return -1
end

function greetCallback(cid)
talkState[cid], count[cid], transfer[cid], pin[cid] = 0, nil, nil, nil
return true
end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then
return false
end


if(config.pin) then
if(talkState[cid] == "verify-pin") then
talkState[cid] = 0
pin[cid] = getCount(msg)
if(not bank_pin.logged(cid)) then
selfSay("Invalid pin code entered. Please try again.", cid)
return true
end

selfSay("You have been successfully logged in.", cid)
elseif(talkState[cid] == "new-pin") then
talkState[cid] = 0

if(bank_pin.get(cid) ~= -1 and not bank_pin.logged(cid)) then
selfSay("Please login before attempting to change your pin code.", cid)
talkState[cid] = "verify-pin"
return true
end

if(msgcontains(msg, 'reset') or msgcontains(msg, 'remove') or msgcontains(msg, 'clear')) then
selfSay("Pin code has been removed.", cid)
pin[cid] = nil
bank_pin.set(cid, -1)
return true
end

pin[cid] = getCount(msg)
if(bank_pin.validate(pin[cid])) then
selfSay("Pin code successfully changed.", cid)
bank_pin.set(cid, pin[cid])
else
local str = ""
if(config.pinMinLength ~= config.pinMaxLength) then
str = config.pinMinLength .. " - " .. config.pinMaxLength
else
str = config.pinMinLength
end

selfSay("Invalid pin code entered. Your pin should contain " .. str .. " digits", cid)
end

return true
elseif(msgcontains(msg, 'balance') or
msgcontains(msg, 'deposit') or
msgcontains(msg, 'withdraw') or
msgcontains(msg, 'transfer')) then
if(bank_pin.get(cid) ~= -1 and not bank_pin.logged(cid)) then
selfSay("Please tell me your bank pin code before making any transactions.", cid)
talkState[cid] = "verify-pin"
return true
end

talkState[cid] = 0
elseif(msgcontains(msg, 'login')) then
talkState[cid] = "verify-pin"
return true
elseif(msgcontains(msg, 'pin')) then
selfSay("Please tell me your new pin code.", cid)
talkState[cid] = "new-pin"
return true
end
end
---------------------------- help ------------------------
if msgcontains(msg, 'advanced') then
if isInArray(config.transferDisabledVocations, getPlayerVocation(cid)) then
selfSay("Once you are on the Tibian mainland, you can access new functions of your bank account, such as transferring money to other players safely or taking part in house auctions.", cid)
else
selfSay("Renting a house has never been this easy. Simply make a bid for an auction. We will check immediately if you have enough money.", cid)
end
talkState[cid] = 0
elseif msgcontains(msg, 'help') or msgcontains(msg, 'functions') then
selfSay("You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.", cid)
talkState[cid] = 0
elseif msgcontains(msg, 'bank') then
npcHandler:say("We can change money for you. You can also access your bank account.", cid)
talkState[cid] = 0
elseif msgcontains(msg, 'job') then
npcHandler:say("I work in this bank. I can change money for you and help you with your bank account.", cid)
talkState[cid] = 0
---------------------------- balance ---------------------
elseif msgcontains(msg, 'balance') then
selfSay("Your account balance is " .. getPlayerBalance(cid) .. " gold.", cid)
talkState[cid] = 0
---------------------------- deposit ---------------------
elseif msgcontains(msg, 'deposit all') and getPlayerMoney(cid) > 0 then
count[cid] = getPlayerMoney(cid)
if not isValidMoney(count[cid]) then
selfSay("Sorry, but you can't deposit that much.", cid)
talkState[cid] = 0
return false
end

if count[cid] < 1 then
selfSay("You don't have any money to deposit in you inventory..", cid)
talkState[cid] = 0
else
selfSay("Would you really like to deposit " .. count[cid] .. " gold?", cid)
talkState[cid] = 2
end
elseif msgcontains(msg, 'deposit') then
selfSay("Please tell me how much gold it is you would like to deposit.", cid)
talkState[cid] = 1
elseif talkState[cid] == 1 then
count[cid] = getCount(msg)
if isValidMoney(count[cid]) then
selfSay("Would you really like to deposit " .. count[cid] .. " gold?", cid)
talkState[cid] = 2
else
selfSay("Is isnt valid amount of gold to deposit.", cid)
talkState[cid] = 0
end
elseif talkState[cid] == 2 then
if msgcontains(msg, 'yes') then
if not doPlayerDepositMoney(cid, count[cid]) then
selfSay("You don\'t have enough gold.", cid)
else
selfSay("Alright, we have added the amount of " .. count[cid] .. " gold to your balance. You can withdraw your money anytime you want to. Your account balance is " .. getPlayerBalance(cid) .. ".", cid)
doPlayerSave(cid)
end
elseif msgcontains(msg, 'no') then
selfSay("As you wish. Is there something else I can do for you?", cid)
end
talkState[cid] = 0
---------------------------- withdraw --------------------
elseif msgcontains(msg, 'withdraw') then
selfSay("Please tell me how much gold you would like to withdraw.", cid)
talkState[cid] = 6
elseif talkState[cid] == 6 then
count[cid] = getCount(msg)
if isValidMoney(count[cid]) then
selfSay("Are you sure you wish to withdraw " .. count[cid] .. " gold from your bank account?", cid)
talkState[cid] = 7
else
selfSay("Is isnt valid amount of gold to withdraw.", cid)
talkState[cid] = 0
end
elseif talkState[cid] == 7 then
if msgcontains(msg, 'yes') then
if not doPlayerWithdrawMoney(cid, count[cid]) then
selfSay("There is not enough gold on your account. Your account balance is " .. getPlayerBalance(cid) .. ". Please tell me the amount of gold coins you would like to withdraw.", cid)
talkState[cid] = 0
else
selfSay("Here you are, " .. count[cid] .. " gold. Please let me know if there is something else I can do for you.", cid)
talkState[cid] = 0
doPlayerSave(cid)
end
elseif msgcontains(msg, 'no') then
selfSay("As you wish. Is there something else I can do for you?", cid)
talkState[cid] = 0
end
---------------------------- transfer --------------------
elseif msgcontains(msg, 'transfer') then
selfSay("Please tell me the amount of gold you would like to transfer.", cid)
talkState[cid] = 11
elseif talkState[cid] == 11 then
count[cid] = getCount(msg)
if getPlayerBalance(cid) < count[cid] then
selfSay("You dont have enough money on your bank account.", cid)
talkState[cid] = 0
return true
end

if isValidMoney(count[cid]) then
selfSay("Who would you like transfer " .. count[cid] .. " gold to?", cid)
talkState[cid] = 12
else
selfSay("Is isnt valid amount of gold to transfer.", cid)
talkState[cid] = 0
end
elseif talkState[cid] == 12 then
transfer[cid] = msg

if getCreatureName(cid) == transfer[cid] then
selfSay("Ekhm, You want transfer money to yourself? Its impossible!", cid)
talkState[cid] = 0
return true
end

if isInArray(config.transferDisabledVocations, getPlayerVocation(cid)) then
selfSay("Your vocation cannot transfer money.", cid)
talkState[cid] = 0
end

if playerExists(transfer[cid]) then
selfSay("So you would like to transfer " .. count[cid] .. " gold to \"" .. transfer[cid] .. "\" ?", cid)
talkState[cid] = 13
else
selfSay("Player with name \"" .. transfer[cid] .. "\" doesnt exist.", cid)
talkState[cid] = 0
end
elseif talkState[cid] == 13 then
if msgcontains(msg, 'yes') then
local targetVocation = getPlayerVocationByName(transfer[cid])
if not targetVocation or isInArray(config.transferDisabledVocations, targetVocation) or not doPlayerTransferMoneyTo(cid, transfer[cid], count[cid]) then
selfSay("This player does not exist on this world or have no vocation.", cid)
else
selfSay("You have transferred " .. count[cid] .. " gold to \"" .. transfer[cid] .."\".", cid)
transfer[cid] = nil
doPlayerSave(cid)
end
elseif msgcontains(msg, 'no') then
selfSay("As you wish. Is there something else I can do for you?", cid)
end
talkState[cid] = 0
---------------------------- money exchange --------------
elseif msgcontains(msg, 'change gold') then
npcHandler:say("How many platinum coins would you like to get?", cid)
talkState[cid] = 14
elseif talkState[cid] == 14 then
if getCount(msg) == -1 or getCount(msg) == 0 then
npcHandler:say("Hmm, can I help you with something else?", cid)
talkState[cid] = 0
else
count[cid] = getCount(msg)
npcHandler:say("So you would like me to change " .. count[cid] * 100 .. " of your gold coins into " .. count[cid] .. " platinum coins?", cid)
talkState[cid] = 15
end
elseif talkState[cid] == 15 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2148, count[cid] * 100) then
doPlayerAddItem(cid, 2152, count[cid])
npcHandler:say("Here you are.", cid)
else
npcHandler:say("Sorry, you do not have enough gold coins.", cid)
end
else
npcHandler:say("Well, can I help you with something else?", cid)
end
talkState[cid] = 0
elseif msgcontains(msg, 'change platinum') then
npcHandler:say("Would you like to change your platinum coins into gold or crystal?", cid)
talkState[cid] = 16
elseif talkState[cid] == 16 then
if msgcontains(msg, 'gold') then
npcHandler:say("How many platinum coins would you like to change into gold?", cid)
talkState[cid] = 17
elseif msgcontains(msg, 'crystal') then
npcHandler:say("How many crystal coins would you like to get?", cid)
talkState[cid] = 19
else
npcHandler:say("Well, can I help you with something else?", cid)
talkState[cid] = 0
end
elseif talkState[cid] == 17 then
if getCount(msg) == -1 or getCount(msg) == 0 then
npcHandler:say("Hmm, can I help you with something else?", cid)
talkState[cid] = 0
else
count[cid] = getCount(msg)
npcHandler:say("So you would like me to change " .. count[cid] .. " of your platinum coins into " .. count[cid] * 100 .. " gold coins for you?", cid)
talkState[cid] = 18
end
elseif talkState[cid] == 18 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2152, count[cid]) then
npcHandler:say("Here you are.", cid)
doPlayerAddItem(cid, 2148, count[cid] * 100)
else
npcHandler:say("Sorry, you do not have enough platinum coins.", cid)
end
else
npcHandler:say("Well, can I help you with something else?", cid)
end
talkState[cid] = 0
elseif talkState[cid] == 19 then
if getCount(msg) == -1 or getCount(msg) == 0 then
npcHandler:say("Hmm, can I help you with something else?", cid)
talkState[cid] = 0
else
count[cid] = getCount(msg)
npcHandler:say("So you would like me to change " .. count[cid] * 100 .. " of your platinum coins into " .. count[cid] .. " crystal coins for you?", cid)
talkState[cid] = 20
end
elseif talkState[cid] == 20 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2152, count[cid] * 100) then
npcHandler:say("Here you are.", cid)
doPlayerAddItem(cid, 2160, count[cid])
else
npcHandler:say("Sorry, you do not have enough platinum coins.", cid)
end
else
npcHandler:say("Well, can I help you with something else?", cid)
end
talkState[cid] = 0
elseif msgcontains(msg, 'change crystal') then
npcHandler:say("How many crystal coins would you like to change into platinum?", cid)
talkState[cid] = 21
elseif talkState[cid] == 21 then
if getCount(msg) == -1 or getCount(msg) == 0 then
npcHandler:say("Hmm, can I help you with something else?", cid)
talkState[cid] = 0
else
count[cid] = getCount(msg)
npcHandler:say("So you would like me to change " .. count[cid] .. " of your crystal coins into " .. count[cid] * 100 .. " platinum coins for you?", cid)
talkState[cid] = 22
end
elseif talkState[cid] == 22 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2160, count[cid]) then
npcHandler:say("Here you are.", cid)
doPlayerAddItem(cid, 2152, count[cid] * 100)
else
npcHandler:say("Sorry, you do not have enough crystal coins.", cid)
end
else
npcHandler:say("Well, can I help you with something else?", cid)
end
talkState[cid] = 0
elseif msgcontains(msg, 'change') then
npcHandler:say("There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you'd like to change 100 gold into 1 platinum, simply say '{change gold}' and then '1 platinum'.", cid)
talkState[cid] = 0
end

return true
end

npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
I made a mistake, I copied the emoticons from your post.already fixed try this again:
[Lua] local config = { pin = false, pinMinLength = 4, pinMaxLength = 4, pinStorage - Pastebin.com

Look what happens:
00:01 Bifrost: 300
00:01 Eva: Would you really like to deposit 300 gold?
00:01 Bifrost: yes
00:01 Eva: You don't have enough gold.

I remove the scripts that change gold (gold, platinum and crystal) in backpack with left click + ctrl. does it have to do anything with this issue?
 
what appears in console when u have this npc dialog? u using the script I sent? nothing in the console?

The change gold script can't be related.
 
You try to deposit gold with the script I sent and nothing appears in the console? The problem is only with deposit gold? Other things are working with this NPC?

If I buy something with any other NPCs, they do get my money in exchange of the SD, for example.

All npcs which uses bank.lua, doesn't work.

Eva tells me the balance and everything. When I try to deposit it does not work. Also, I can't exchange the gold for platinum and platinum for crystal.. she doesn't recognize what I spell like: "exchange gold coin" or something.
 
My bad, delete that first line and try this as bank.lua, make a backup of your current one.

didnt work... does not respond to any commands, would you like to see my files?

<?axml version="1.0" encoding="UTF-8"?>
<npc name="Eva" script="data/npc/scripts/bank.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="136" head="96" body="60" legs="95" feet="0" addons="0"/>
<voices>
<voice text="Better deposit your money in the bank where it's safe." interval2="100" margin="1" yell="no"/>
</voices>
<parameters>
<parameter key="module_keywords" value="1" />
<parameter key="keywords" value="bank;" />
<parameter key="keyword_reply1" value="We can change money for you. You can also access your bank account." />
<parameter key="message_greet" value="Welcome |PLAYERNAME|! What business do you have in the Tibian bank today?"/>
<parameter key="message_farewell" value="Good bye, |PLAYERNAME|."/>
<parameter key="message_walkaway" value="Good bye, |PLAYERNAME|." />
</parameters>
</npc>
local config = {
pin = false,
pinMinLength = 4,
pinMaxLength = 4,
pinStorage = 3006,
transferDisabledVocations = {0}
}

local talkState = {}
local count = {}
local transfer = {}
local pin = {}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid) npcHandler:eek:nCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:eek:nCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:eek:nCreatureSay(cid, type, msg) end
function onThink() npcHandler:eek:nThink() end

if(config.pin) then
bank_pin = {
get = function(cid)
return getPlayerStorageValue(cid, config.pinStorage)
end,

set = function(cid, code)
return setPlayerStorageValue(cid, config.pinStorage, code)
end,

logged = function(cid)
return pin[cid] == bank_pin.get(cid)
end,

validate = function(code)
if(not isNumber(code)) then
return false
end

local length = tostring(code):len()
return (length >= config.pinMinLength and length <= config.pinMaxLength)
end
}
end

if(not getPlayerBalance) then
getPlayerBalance = function(cid)
local result = db.getResult("SELECT `balance` FROM `players` WHERE `id` = " .. getPlayerGUID(cid))
if(result:getID() == -1) then
return false
end

local value = tonumber(result:getDataString("balance"))
result:free()
return value
end

doPlayerSetBalance = function(cid, balance)
db.executeQuery("UPDATE `players` SET `balance` = " .. balance .. " WHERE `id` = " .. getPlayerGUID(cid))
return true
end

doPlayerWithdrawMoney = function(cid, amount)
local balance = getPlayerBalance(cid)
if(amount > balance or not doPlayerAddMoney(cid, amount)) then
return false
end

doPlayerSetBalance(cid, balance - amount)
return true
end

doPlayerDepositMoney = function(cid, amount)
print("amount: "..amount)
if(not doPlayerRemoveMoney(cid, amount)) then
print("its returning false")
return false
end
print("balance before: "..getPlayerBalance(cid))
doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
print("balance after: "..getPlayerBalance(cid))
return true
end

doPlayerTransferMoneyTo = function(cid, target, amount)
local balance = getPlayerBalance(cid)
if(amount > balance) then
return false
end

local tid = getPlayerByName(target)
if(tid > 0) then
doPlayerSetBalance(tid, getPlayerBalance(tid) + amount)
else
if(playerExists(target) == false) then
return false
end

db.executeQuery("UPDATE `player_storage` SET `value` = `value` + '" .. amount .. "' WHERE `player_id` = (SELECT `id` FROM `players` WHERE `name` = '" .. escapeString(player) .. "') AND `key` = '" .. balance_storage .. "'")
end

doPlayerSetBalance(cid, getPlayerBalance(cid) - amount)
return true
end
end

if(not doPlayerSave) then
local function doPlayerSave(cid)
return true
end
end

local function getPlayerVocationByName(name)
local result = db.getResult("SELECT `vocation` FROM `players` WHERE `name` = " .. db.escapeString(name))
if(result:getID() == -1) then
return false
end

local value = result:getDataString("vocation")
result:free()
return value
end

local function isValidMoney(money)
return (isNumber(money) and money > 0 and money < 4294967296)
end

local function getCount(string)
local b, e = string:find("%d+")
local money = b and e and tonumber(string:sub(b, e)) or -1
if(isValidMoney(money)) then
return money
end
return -1
end

function greetCallback(cid)
talkState[cid], count[cid], transfer[cid], pin[cid] = 0, nil, nil, nil
return true
end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then
return false
end


if(config.pin) then
if(talkState[cid] == "verify-pin") then
talkState[cid] = 0
pin[cid] = getCount(msg)
if(not bank_pin.logged(cid)) then
selfSay("Invalid pin code entered. Please try again.", cid)
return true
end

selfSay("You have been successfully logged in.", cid)
elseif(talkState[cid] == "new-pin") then
talkState[cid] = 0

if(bank_pin.get(cid) ~= -1 and not bank_pin.logged(cid)) then
selfSay("Please login before attempting to change your pin code.", cid)
talkState[cid] = "verify-pin"
return true
end

if(msgcontains(msg, 'reset') or msgcontains(msg, 'remove') or msgcontains(msg, 'clear')) then
selfSay("Pin code has been removed.", cid)
pin[cid] = nil
bank_pin.set(cid, -1)
return true
end

pin[cid] = getCount(msg)
if(bank_pin.validate(pin[cid])) then
selfSay("Pin code successfully changed.", cid)
bank_pin.set(cid, pin[cid])
else
local str = ""
if(config.pinMinLength ~= config.pinMaxLength) then
str = config.pinMinLength .. " - " .. config.pinMaxLength
else
str = config.pinMinLength
end

selfSay("Invalid pin code entered. Your pin should contain " .. str .. " digits", cid)
end

return true
elseif(msgcontains(msg, 'balance') or
msgcontains(msg, 'deposit') or
msgcontains(msg, 'withdraw') or
msgcontains(msg, 'transfer')) then
if(bank_pin.get(cid) ~= -1 and not bank_pin.logged(cid)) then
selfSay("Please tell me your bank pin code before making any transactions.", cid)
talkState[cid] = "verify-pin"
return true
end

talkState[cid] = 0
elseif(msgcontains(msg, 'login')) then
talkState[cid] = "verify-pin"
return true
elseif(msgcontains(msg, 'pin')) then
selfSay("Please tell me your new pin code.", cid)
talkState[cid] = "new-pin"
return true
end
end
---------------------------- help ------------------------
if msgcontains(msg, 'advanced') then
if isInArray(config.transferDisabledVocations, getPlayerVocation(cid)) then
selfSay("Once you are on the Tibian mainland, you can access new functions of your bank account, such as transferring money to other players safely or taking part in house auctions.", cid)
else
selfSay("Renting a house has never been this easy. Simply make a bid for an auction. We will check immediately if you have enough money.", cid)
end
talkState[cid] = 0
elseif msgcontains(msg, 'help') or msgcontains(msg, 'functions') then
selfSay("You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.", cid)
talkState[cid] = 0
elseif msgcontains(msg, 'bank') then
npcHandler:say("We can change money for you. You can also access your bank account.", cid)
talkState[cid] = 0
elseif msgcontains(msg, 'job') then
npcHandler:say("I work in this bank. I can change money for you and help you with your bank account.", cid)
talkState[cid] = 0
---------------------------- balance ---------------------
elseif msgcontains(msg, 'balance') then
selfSay("Your account balance is " .. getPlayerBalance(cid) .. " gold.", cid)
talkState[cid] = 0
---------------------------- deposit ---------------------
elseif msgcontains(msg, 'deposit all') and getPlayerMoney(cid) > 0 then
count[cid] = getPlayerMoney(cid)
if not isValidMoney(count[cid]) then
selfSay("Sorry, but you can't deposit that much.", cid)
talkState[cid] = 0
return false
end

if count[cid] < 1 then
selfSay("You don't have any money to deposit in you inventory..", cid)
talkState[cid] = 0
else
selfSay("Would you really like to deposit " .. count[cid] .. " gold?", cid)
talkState[cid] = 2
end
elseif msgcontains(msg, 'deposit') then
selfSay("Please tell me how much gold it is you would like to deposit.", cid)
talkState[cid] = 1
elseif talkState[cid] == 1 then
count[cid] = getCount(msg)
if isValidMoney(count[cid]) then
selfSay("Would you really like to deposit " .. count[cid] .. " gold?", cid)
talkState[cid] = 2
else
selfSay("Is isnt valid amount of gold to deposit.", cid)
talkState[cid] = 0
end
elseif talkState[cid] == 2 then
if msgcontains(msg, 'yes') then
if not doPlayerDepositMoney(cid, count[cid]) then
selfSay("You don\'t have enough gold.", cid)
else
selfSay("Alright, we have added the amount of " .. count[cid] .. " gold to your balance. You can withdraw your money anytime you want to. Your account balance is " .. getPlayerBalance(cid) .. ".", cid)
doPlayerSave(cid)
end
elseif msgcontains(msg, 'no') then
selfSay("As you wish. Is there something else I can do for you?", cid)
end
talkState[cid] = 0
---------------------------- withdraw --------------------
elseif msgcontains(msg, 'withdraw') then
selfSay("Please tell me how much gold you would like to withdraw.", cid)
talkState[cid] = 6
elseif talkState[cid] == 6 then
count[cid] = getCount(msg)
if isValidMoney(count[cid]) then
selfSay("Are you sure you wish to withdraw " .. count[cid] .. " gold from your bank account?", cid)
talkState[cid] = 7
else
selfSay("Is isnt valid amount of gold to withdraw.", cid)
talkState[cid] = 0
end
elseif talkState[cid] == 7 then
if msgcontains(msg, 'yes') then
if not doPlayerWithdrawMoney(cid, count[cid]) then
selfSay("There is not enough gold on your account. Your account balance is " .. getPlayerBalance(cid) .. ". Please tell me the amount of gold coins you would like to withdraw.", cid)
talkState[cid] = 0
else
selfSay("Here you are, " .. count[cid] .. " gold. Please let me know if there is something else I can do for you.", cid)
talkState[cid] = 0
doPlayerSave(cid)
end
elseif msgcontains(msg, 'no') then
selfSay("As you wish. Is there something else I can do for you?", cid)
talkState[cid] = 0
end
---------------------------- transfer --------------------
elseif msgcontains(msg, 'transfer') then
selfSay("Please tell me the amount of gold you would like to transfer.", cid)
talkState[cid] = 11
elseif talkState[cid] == 11 then
count[cid] = getCount(msg)
if getPlayerBalance(cid) < count[cid] then
selfSay("You dont have enough money on your bank account.", cid)
talkState[cid] = 0
return true
end

if isValidMoney(count[cid]) then
selfSay("Who would you like transfer " .. count[cid] .. " gold to?", cid)
talkState[cid] = 12
else
selfSay("Is isnt valid amount of gold to transfer.", cid)
talkState[cid] = 0
end
elseif talkState[cid] == 12 then
transfer[cid] = msg

if getCreatureName(cid) == transfer[cid] then
selfSay("Ekhm, You want transfer money to yourself? Its impossible!", cid)
talkState[cid] = 0
return true
end

if isInArray(config.transferDisabledVocations, getPlayerVocation(cid)) then
selfSay("Your vocation cannot transfer money.", cid)
talkState[cid] = 0
end

if playerExists(transfer[cid]) then
selfSay("So you would like to transfer " .. count[cid] .. " gold to \"" .. transfer[cid] .. "\" ?", cid)
talkState[cid] = 13
else
selfSay("Player with name \"" .. transfer[cid] .. "\" doesnt exist.", cid)
talkState[cid] = 0
end
elseif talkState[cid] == 13 then
if msgcontains(msg, 'yes') then
local targetVocation = getPlayerVocationByName(transfer[cid])
if not targetVocation or isInArray(config.transferDisabledVocations, targetVocation) or not doPlayerTransferMoneyTo(cid, transfer[cid], count[cid]) then
selfSay("This player does not exist on this world or have no vocation.", cid)
else
selfSay("You have transferred " .. count[cid] .. " gold to \"" .. transfer[cid] .."\".", cid)
transfer[cid] = nil
doPlayerSave(cid)
end
elseif msgcontains(msg, 'no') then
selfSay("As you wish. Is there something else I can do for you?", cid)
end
talkState[cid] = 0
---------------------------- money exchange --------------
elseif msgcontains(msg, 'change gold') then
npcHandler:say("How many platinum coins would you like to get?", cid)
talkState[cid] = 14
elseif talkState[cid] == 14 then
if getCount(msg) == -1 or getCount(msg) == 0 then
npcHandler:say("Hmm, can I help you with something else?", cid)
talkState[cid] = 0
else
count[cid] = getCount(msg)
npcHandler:say("So you would like me to change " .. count[cid] * 100 .. " of your gold coins into " .. count[cid] .. " platinum coins?", cid)
talkState[cid] = 15
end
elseif talkState[cid] == 15 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2148, count[cid] * 100) then
doPlayerAddItem(cid, 2152, count[cid])
npcHandler:say("Here you are.", cid)
else
npcHandler:say("Sorry, you do not have enough gold coins.", cid)
end
else
npcHandler:say("Well, can I help you with something else?", cid)
end
talkState[cid] = 0
elseif msgcontains(msg, 'change platinum') then
npcHandler:say("Would you like to change your platinum coins into gold or crystal?", cid)
talkState[cid] = 16
elseif talkState[cid] == 16 then
if msgcontains(msg, 'gold') then
npcHandler:say("How many platinum coins would you like to change into gold?", cid)
talkState[cid] = 17
elseif msgcontains(msg, 'crystal') then
npcHandler:say("How many crystal coins would you like to get?", cid)
talkState[cid] = 19
else
npcHandler:say("Well, can I help you with something else?", cid)
talkState[cid] = 0
end
elseif talkState[cid] == 17 then
if getCount(msg) == -1 or getCount(msg) == 0 then
npcHandler:say("Hmm, can I help you with something else?", cid)
talkState[cid] = 0
else
count[cid] = getCount(msg)
npcHandler:say("So you would like me to change " .. count[cid] .. " of your platinum coins into " .. count[cid] * 100 .. " gold coins for you?", cid)
talkState[cid] = 18
end
elseif talkState[cid] == 18 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2152, count[cid]) then
npcHandler:say("Here you are.", cid)
doPlayerAddItem(cid, 2148, count[cid] * 100)
else
npcHandler:say("Sorry, you do not have enough platinum coins.", cid)
end
else
npcHandler:say("Well, can I help you with something else?", cid)
end
talkState[cid] = 0
elseif talkState[cid] == 19 then
if getCount(msg) == -1 or getCount(msg) == 0 then
npcHandler:say("Hmm, can I help you with something else?", cid)
talkState[cid] = 0
else
count[cid] = getCount(msg)
npcHandler:say("So you would like me to change " .. count[cid] * 100 .. " of your platinum coins into " .. count[cid] .. " crystal coins for you?", cid)
talkState[cid] = 20
end
elseif talkState[cid] == 20 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2152, count[cid] * 100) then
npcHandler:say("Here you are.", cid)
doPlayerAddItem(cid, 2160, count[cid])
else
npcHandler:say("Sorry, you do not have enough platinum coins.", cid)
end
else
npcHandler:say("Well, can I help you with something else?", cid)
end
talkState[cid] = 0
elseif msgcontains(msg, 'change crystal') then
npcHandler:say("How many crystal coins would you like to change into platinum?", cid)
talkState[cid] = 21
elseif talkState[cid] == 21 then
if getCount(msg) == -1 or getCount(msg) == 0 then
npcHandler:say("Hmm, can I help you with something else?", cid)
talkState[cid] = 0
else
count[cid] = getCount(msg)
npcHandler:say("So you would like me to change " .. count[cid] .. " of your crystal coins into " .. count[cid] * 100 .. " platinum coins for you?", cid)
talkState[cid] = 22
end
elseif talkState[cid] == 22 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2160, count[cid]) then
npcHandler:say("Here you are.", cid)
doPlayerAddItem(cid, 2152, count[cid] * 100)
else
npcHandler:say("Sorry, you do not have enough crystal coins.", cid)
end
else
npcHandler:say("Well, can I help you with something else?", cid)
end
talkState[cid] = 0
elseif msgcontains(msg, 'change') then
npcHandler:say("There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you'd like to change 100 gold into 1 platinum, simply say '{change gold}' and then '1 platinum'.", cid)
talkState[cid] = 0
end

return true
end

npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

<?xml version="1.0"?>

<interaction>

<interact keywords="bank">
<response text="The depots are very easy to use. Just step in front of them and you will find your items in them. They are free for all tibian citizens."/>
</interact>

<interact keywords="offer">
<!--These are alternative keywords-->
<keywords>sell</keywords>
<keywords>money</keywords>
<keywords>change</keywords>
<keywords>buy</keywords>
<keywords>exchange</keywords>

<response text="We exchange gold, platinum and crystal coins."/>
</interact>

<interact keywords="change;gold">
<response text="How many platinum coins do you want to get?">

<interact keywords="|AMOUNT|">
<response text="So I should change |N1| of your gold coins to |AMOUNT| platinum coins for you?">
<action name="script" value="_state.n1 = _state.amount*100"/>

<interact keywords="yes">
<response>
<action name="script">
<![CDATA[
if(getPlayerItemCount(cid, 2148) >= _state.amount*100) then
selfSay("Here you are.", cid)
doPlayerRemoveItem(cid, 2148, _state.amount*100)
doPlayerAddItem(cid, 2152, _state.amount)
else
selfSay("Sorry, you don't have enough gold coins.", cid)
end
]]>
</action>
</response>
</interact>

<interact keywords="|*|">
<response text="Well, can I help you with something else?"/>
</interact>

</response>
</interact>

</response>
</interact>

<interact keywords="change;platinum">
<response text="Do you want to change your platinum coins to gold or crystal?">

<interact keywords="gold">
<response text="How many platinum coins do you want to change to gold?">

<interact keywords="|AMOUNT|">
<response text="So I should change |AMOUNT| of your platinum coins to |N1| gold coins for you?">
<action name="script" value="_state.n1 = _state.amount*100"/>

<interact keywords="yes">
<response>
<action name="script">
<![CDATA[
if(getPlayerItemCount(cid, 2152) >= _state.amount) then
selfSay("Here you are.", cid)
doPlayerRemoveItem(cid, 2152, _state.amount)
doPlayerAddItem(cid, 2148, _state.amount * 100)
else
selfSay("Sorry, you don't have enough platinum coins", cid)
end
]]>
</action>
</response>
</interact>

<interact keywords="|*|">
<response text="Well, can I help you with something else?"/>
</interact>

</response>
</interact>

</response>
</interact>

<interact keywords="crystal">

<response text="How many crystal coins do you want to get?">

<interact keywords="|AMOUNT|">
<response text="So I should change |N1| of your platinum coins to |AMOUNT| crystal coins for you?">
<action name="script" value="_state.n1 = _state.amount*100"/>

<interact keywords="yes">
<response>
<action name="script">
<![CDATA[
if(getPlayerItemCount(cid, 2152) >= _state.amount*100) then
selfSay("Here you are.", cid)
doPlayerRemoveItem(cid, 2152, _state.amount*100)
doPlayerAddItem(cid, 2160, _state.amount)
else
selfSay("Sorry, you don't have enough platinum coins.", cid)
end
]]>
</action>
</response>
</interact>

<interact keywords="|*|">
<response text="Well, can I help you with something else?"/>
</interact>

</response>
</interact>

</response>

</interact>

</response>
</interact>


<interact keywords="change;crystal">
<response text="How many crystal coins do you want to change to platinum?">

<interact keywords="|AMOUNT|">
<response text="So I should change |AMOUNT| of your crystal coins to |N1| platinum coins for you?">
<action name="script" value="_state.n1 = _state.amount*100"/>

<interact keywords="yes">
<response>
<action name="script">
<![CDATA[
if(getPlayerItemCount(cid, 2160) >= _state.amount) then
selfSay("Here you are.", cid)
doPlayerRemoveItem(cid, 2160, _state.amount)
doPlayerAddItem(cid, 2152, _state.amount*100)
else
selfSay("Sorry, you don't have enough crystal coins.", cid)
end
]]>
</action>
</response>
</interact>

<interact keywords="|*|">
<response text="Well, can I help you with something else?"/>
</interact>

</response>
</interact>

</response>
</interact>

</interaction>
 

Attachments

What server are you using? Never saw a file like this "bankman.xml", where is it located?

Just to use as reference in future:
 

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