kito2
www.masteria.net
Basically, I want to make a custom save log in a file placed at logs/talkactions/bless/bless.log:
1) If it gives bless, then log saves as [date] playerName: !bless added bless.
2) If it doesn't give bless:
2.1) Because player already blessed? Log save as [date] playerName: !bless already blessed
2.2) Because player .oesn't have money? Log save as [date] playerName: !bless not enought money.
Could this be possible?
1) If it gives bless, then log saves as [date] playerName: !bless added bless.
2) If it doesn't give bless:
2.1) Because player already blessed? Log save as [date] playerName: !bless already blessed
2.2) Because player .oesn't have money? Log save as [date] playerName: !bless not enought money.
Could this be possible?
Lua:
function onSay(cid, words, param)
if getPlayerBlessing(cid,5) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have already been blessed.")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_MORTAREA)
else
if doPlayerRemoveMoney(cid, 100000) == TRUE then
for i = 1,5 do
doPlayerAddBlessing(cid,i)
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have received blessings for 100k!")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_ENERGYAREA)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You need 100,000 gp in backpack for blessings.")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_ICEAREA)
end
end
return TRUE
end