local bless = {1, 2, 3, 4, 5}
local AMULET_ID = XXXX -- Amulet ID
function onPrepareDeath(cid)
if getPlayerSlotItem(cid, 2).itemid == AMULET_ID then
for i = 1, table.maxn(bless) do
doPlayerAddBlessing(cid, bless[i])
end
doPlayerSendTextMessage(cid,24, "You have bought all blessings.")
doSendMagicEffect(getPlayerPosition(cid), 28)
end
return TRUE
end
registerCreatureEvent(cid, "PrepareDeath")
<event type="preparedeath" name="PrepareDeath" event="script" value="blessamulet.lua"/>