• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Blessing and AOL on tfs 0.3.5pl1

kito2

www.masteria.net
Joined
Mar 9, 2009
Messages
3,764
Solutions
1
Reaction score
227
Location
Chile, Santiago
Hello everyone... The script that comes on npc's folder for blessing isnt working, and aol isnt working too... Any one have a working blessing system?

Please :S
 
What is wrong with this script, is the bless.lua that comes with tfs:

LUA:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)


function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid) 			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid) 		end
function onCreatureSay(cid, type, msg) 		npcHandler:onCreatureSay(cid, type, msg) 	end
function onThink() 							npcHandler:onThink() 						end

local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 2000 (plus level depending amount) gold?'})
	node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 1, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
	node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 2000 (plus level depending amount) gold?'})
	node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 2, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
	node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 2000 (plus level depending amount) gold?'})
	node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 3, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
	node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 2000 (plus level depending amount) gold?'})
	node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 4, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
	node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 2000 (plus level depending amount) gold?'})
	node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 5, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
	node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

npcHandler:addModule(FocusModule:new())

Do you know?

I say first bless and if offers me the bless, but when I say yes, nothing happens.
 
Works for me.

LUA:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)


function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid) 			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid) 		end
function onCreatureSay(cid, type, msg) 		npcHandler:onCreatureSay(cid, type, msg) 	end
function onThink() 							npcHandler:onThink() 						end

local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 2000 (plus level depending amount) gold?'})
	node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 1, premium = false, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
	node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 2000 (plus level depending amount) gold?'})
	node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 2, premium = false, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
	node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 2000 (plus level depending amount) gold?'})
	node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 3, premium = false, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
	node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 2000 (plus level depending amount) gold?'})
	node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 4, premium = false, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
	node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 2000 (plus level depending amount) gold?'})
	node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 5, premium = false, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
	node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

npcHandler:addModule(FocusModule:new())
 
Back
Top