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TFS 1.X+ Blessings NPC

ralke

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Hi! I use TFS 1.4 downgraded by nekiro (8.60) and I want to create a blessings NPC based on Henricus formula (getBlessingsCost(player:getLevel()) * 5 * 1.1). For this I took the lines related to blessings and made the following:

Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)        npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                npcHandler:onThink()                    end

local function creatureSayCallback(cid, type, msg)
    if not npcHandler:isFocused(cid) then
        return false
    end
    local player = Player(cid)
    local totalBlessPrice = getBlessingsCost(player:getLevel()) * 5 * 1.1
  
if msgcontains(msg, "blessing") or msgcontains(msg, "bless") then
            npcHandler:say("Do you want to receive the blessing of the inquisition - which means all five available blessings - for " .. totalBlessPrice .. " gold?", cid)
            npcHandler.topic[cid] = 1
        else
            npcHandler:say("You cannot get this blessing unless you have completed The Inquisition Quest.", cid)
            npcHandler.topic[cid] = 0
        end

          if msgcontains(msg, "yes") then
              elseif npcHandler.topic[cid] == 1 then
            if player:getBlessings() == 5 then
                npcHandler:say("You already have been blessed!", cid)
            elseif player:removeMoney(totalBlessPrice) then
                npcHandler:say("You have been blessed by all of five gods!, |PLAYERNAME|.", cid)
                for b = 1, 5 do
                    player:addBlessing(b)
                end
                player:getPosition():sendMagicEffect(CONST_ME_HOLYAREA)
            else
                npcHandler:say("Come back when you have enough money.", cid)
            end
        end
        npcHandler.topic[cid] = 0
    elseif msgcontains(msg, "no") then
        if npcHandler.topic[cid] > 0 then
            npcHandler:say("Then no.", cid)
            npcHandler.topic[cid] = 0
        end
    end
  
npcHandler:setMessage(MESSAGE_GREET, "Greetings, fellow {believer} |PLAYERNAME|!")
npcHandler:setMessage(MESSAGE_FAREWELL, "Always be on guard, |PLAYERNAME|!")
npcHandler:setMessage(MESSAGE_WALKAWAY, "This ungraceful haste is most suspicious!")

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

The thing is that I didn't made it well and I have this error, i'm not sure what i'm missing or if the npcHandler.topic structure is well applied. Can someone help me understanding what is wrong here? Thanks in advance!

asd.png
Post automatically merged:

Solved

Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)        npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                npcHandler:onThink()                    end

local function creatureSayCallback(cid, type, msg)
    if not npcHandler:isFocused(cid) then
        return false
    end
    local player = Player(cid)
    local totalBlessPrice = getBlessingsCost(player:getLevel()) * 5 * 1.5
    
    if npcHandler.topic[cid] == 0 then
        if msgcontains(msg, "blessing") or msgcontains(msg, "bless") then
            local inquisitionComplete = true
            if inquisitionComplete then
                npcHandler:say("Do you want to receive the common blessings - which means all five available blessings - for " .. totalBlessPrice .. " (1.5% extra gold)?", cid)
                npcHandler.topic[cid] = 1
            else
                npcHandler:say("Fine. You are free to decline my offer.", cid)
                npcHandler.topic[cid] = 0
            end
        end
    elseif npcHandler.topic[cid] == 1 then
        if msgcontains(msg, "yes") then
            if player:getBlessings() == 5 then -- should probably check how many blessings in order to determine totalBlessPrice
                npcHandler:say("You already have been blessed!", cid)
            elseif player:removeMoney(totalBlessPrice) then
                npcHandler:say("You have been blessed by all of five gods!, |PLAYERNAME|.", cid)
                for b = 1, 5 do
                    player:addBlessing(b)
                end
                player:getPosition():sendMagicEffect(CONST_ME_HOLYAREA)
            else
                npcHandler:say("Come back when you have enough money.", cid)
            end
        elseif msgcontains(msg, "no") then
            npcHandler:say("Then no.", cid)
        end
        npcHandler.topic[cid] = 0
    end
end

keywordHandler:addKeyword({'mission'}, StdModule.say, {npcHandler = npcHandler, text = 'Go see Henricus to begin The Inquisition Quest, I have no mission for you, child.'})
keywordHandler:addKeyword({'inquisitor'}, StdModule.say, {npcHandler = npcHandler, text = 'Henricus is able to offer blessing of the inquisition for those who complete {The Inquisition Quest} (1.0% extra gold).'})
keywordHandler:addKeyword({'inquisition quest'}, StdModule.say, {npcHandler = npcHandler, text = 'Go see Henricus to begin The Inquisition Quest, I have no mission for you, child.'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I\'m Jassu, a Kilika monk.'})
keywordHandler:addKeyword({'believer'}, StdModule.say, {npcHandler = npcHandler, text = 'Belive on the gods and they {inquisitors} will show you the path.'})

npcHandler:setMessage(MESSAGE_GREET, "Greetings fellow {believer}, would you like to receive {blessings} protection |PLAYERNAME|?")
npcHandler:setMessage(MESSAGE_FAREWELL, "Always be on guard, |PLAYERNAME|!")
npcHandler:setMessage(MESSAGE_WALKAWAY, "This ungraceful haste is most suspicious!")

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
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