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TFS 1.X+ Block monsters from being roped

Have a look at function onUseRope(player, item, fromPosition, target, toPosition, isHotkey) in data\actions\lib\actions.lua
I even thought about this possibility, creating a table with the monsters that cannot be pulled, but if there was a flag in TFS I believe this would make everything simpler.
 
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Solution
Thanks for the suggestions. In fact, I looked at the entire source and found nothing about it. But I did a simple check on the actions.lua lib with a table and it worked fine.
 
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