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Monster Boogey ( Test Monster )

azzkaban

Monster Maker
Joined
Feb 23, 2010
Messages
1,101
Reaction score
195
Location
Iquique Chile
Hello, I made this experimental Boss ( Boggey ). If you have original Date of Boogey Please Post Here.

Boogey

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Boogey" nameDescription="a Boogey" race="undead" experience="0" speed="400" manacost="0">

<!--
       BOOGEY: This monster is only experimental, not 100% Original.
                     Was made by Amy Azzkaban
-->
-----------------THIS MONSTER WAS MADE OR RE-EDITED BY AMY AZZKABAN ---------
--You can use this monster in you monsterpack or server!---
--This monster is free, and you can re-edit, but not change name!------------
--Do not delete this 4 lines!---

	<health now="930" max="930"/>
	<look type="300" corpse="8955"/>
	<targetchange interval="5000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="150" attack="150"/>
		<attack name="death" interval="1000" chance="9" range="7" min="0" max="-450">
			<attribute key="shootEffect" value="suddendeath"/>
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
		<attack name="lifedrain" interval="1000" chance="9" length="7" spread="0" min="0" max="-600">
			<attribute key="areaEffect" value="redspark"/>
		</attack>
		<attack name="physical" interval="1000" chance="8" range="7" radius="4" target="1" min="0" max="-395">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="redspark"/>
	 	</attack>
		<attack name="physical" interval="1000" chance="11" lenght="7" spread="3" min="0" max="-300">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
	</attacks>
	<defenses armor="70" defense="70">
		<defense name="invisible" interval="1000" chance="46" duration="9000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
  	<elements>
                <element physical="100"/>
                <element lifedrain="100"/>
		<element energyPercent="-5"/>
		<element icePercent="20"/>
		<element holyPercent="-50"/>
		<element firePercent="-15"/>
	</elements>	
	
	<immunities>
                <inmunity physical="1"/>
		<immunity earth="1"/>
		<immunity lifedrain="1"/>
		<immunity death="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="12">
		<voice sentence="Come closer there's nothing to fear!" />
		<voice sentence="Foolish Humans... Don't you realize its impossible to kill death itself!" yell="1"/>
		<voice sentence="This will be your last breath"/>
		<voice sentence="All mortals will perish!"/>
		<voice sentence="Your souuul willl be MINEE!" yell="1"/>
		<voice sentence="THE END IS NEAR!" yell="1"/>
	</voices>
  	<loot>
                <item id="2550" countmax="1" chance="2000"/><!-- scythe -->
	</loot>
</monster>
 
Last edited:
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