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Boss. Lever kick boss

mattehj

Member
Joined
Oct 8, 2009
Messages
54
Reaction score
6
Hello. I've made a custom boss. The problem is if another team use lever while a player inside, the boss disappear. It just poffs away

How can you fix this? :eek:

Oh lol i forgott to add script. I'm stupid.
Sorry! Here it is
Lua:
-- lever to MoneyPls

local config = {
    requiredLevel = 20,
    daily = true,
    roomCenterPosition = Position(33349, 27225, 13),
    playerPositions = {
        Position(33346, 27243, 13),
        Position(33347, 27243, 13),
        Position(33348, 27243, 13),
        Position(33349, 27243, 13),
        Position(33350, 27243, 13)
    },
    teleportPosition = Position(33349, 27230, 13),
    bossPosition = Position(33349, 27225, 13)
}

local leverboss = Action()

function leverboss.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    if item.itemid == 9825 then
        -- Check if the player that pulled the lever is on the correct position
        if player:getPosition() ~= config.playerPositions[1] then
            player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You can\'t start the battle.")
            return true
        end
        
        local team, participant = {}

        for i = 1, #config.playerPositions do
            participant = Tile(config.playerPositions[i]):getTopCreature()
            
            -- Check there is a participant player
            if participant and participant:isPlayer() then
                -- Check participant level
                if participant:getLevel() < config.requiredLevel then
                    player:sendTextMessage(MESSAGE_EVENT_ADVANCE,
                        "All the players need to be level ".. config.requiredLevel .." or higher.")
                    return true
                end

                -- -- Check participant boss timer
                if config.daily and participant:getStorageValue(Storage.EgnaBossar.MoneyPls) > os.time() then
                    player:getPosition():sendMagicEffect(CONST_ME_POFF)
                    player:sendCancelMessage("Not all players are ready yet from last battle.")
                    return true
                end

                team[#team + 1] = participant
            end
        end

        -- Check if a team currently inside the boss room
        local specs, spec = Game.getSpectators(config.roomCenterPosition, false, false, 14, 14, 13, 13)
        for i = 1, #specs do
            spec = specs[i]
            if spec:isPlayer() then
                player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "A team is already inside the boss room.")
                return true
            end

            spec:remove()
        end

        -- Spawn boss
        Game.createMonster("MoneyPls", config.bossPosition)

        -- Teleport team participants
        for i = 1, #team do
            team[i]:getPosition():sendMagicEffect(CONST_ME_POFF)
            team[i]:teleportTo(config.teleportPosition)
            -- Assign boss timer
            team[i]:setStorageValue(Storage.EgnaBossar.MoneyPls, os.time() + 20*60*60) -- 20 hours
        end
        
        config.teleportPosition:sendMagicEffect(CONST_ME_ENERGYAREA)
    end

    item:transform(9825)
    return true
end

leverboss:uid(13000)
leverboss:register()
 

ayusutina

Banned User
Joined
May 10, 2013
Messages
127
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3
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Add a check to see if there are players inside the room and you will have it working as you want, use spectators or whatever you want
 
OP
OP
M

mattehj

Member
Joined
Oct 8, 2009
Messages
54
Reaction score
6
How do i implement deleting old mobs?
Should it be local specs, loop = Game.getSpectators(config.roomCenterPosition, false, false, 14, 14, 13, 13)
?
 

kamilcioo

Veteran OT User
Joined
Jul 25, 2008
Messages
952
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Use a function:
Lua:
function Player:doCheckBossRoom(bossName, fromPos, toPos)
    if self then
        for x = fromPos.x, toPos.x do
            for y = fromPos.y, toPos.y do
                for z = fromPos.z, toPos.z do
                    local sqm = Tile(Position(x, y, z))
                    if sqm then
                        if sqm:getTopCreature() and sqm:getTopCreature():isPlayer() then
                            self:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You must wait. Someone is challenging '..bossName..' now.')
                            return false
                        end
                    end
                end
            end
        end
        -- Room cleaning
        for x = fromPos.x, toPos.x do
            for y = fromPos.y, toPos.y do
                for z = fromPos.z, toPos.z do
                    local sqm = Tile(Position(x, y, z))
                    if sqm and sqm:getTopCreature() then
                        local monster = sqm:getTopCreature()
                        if monster then
                            monster:remove()
                        end
                    end
                end
            end
        end
    end
    return true
end

then in script
Code:
        if not player:doCheckBossRoom(bossName, roomLeftTopPos, roomRightBottomPos) then
            return true
        end
instead of:
Lua:
        local specs, spec = Game.getSpectators(config.roomCenterPosition, false, false, 14, 14, 13, 13)
        for i = 1, #specs do
            spec = specs[i]
            if spec:isPlayer() then
                player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "A team is already inside the boss room.")
                return true
            end

            spec:remove()
        end
 
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M

mattehj

Member
Joined
Oct 8, 2009
Messages
54
Reaction score
6
I did this now, And now i cant use lever at all

Lua:
-- lever to MoneyPls

local config = {
    requiredLevel = 20,
    daily = true,
    roomCenterPosition = Position(33349, 27225, 13),
    playerPositions = {
        Position(33346, 27243, 13),
        Position(33347, 27243, 13),
        Position(33348, 27243, 13),
        Position(33349, 27243, 13),
        Position(33350, 27243, 13)
    },
    teleportPosition = Position(33349, 27230, 13),
    bossPosition = Position(33349, 27225, 13)
}

local leverboss = Action()

function leverboss.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    if item.itemid == 9825 then
        -- Check if the player that pulled the lever is on the correct position
        if player:getPosition() ~= config.playerPositions[1] then
            player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You can\'t start the battle.")
            return true
        end
        
        local team, participant = {}

        for i = 1, #config.playerPositions do
            participant = Tile(config.playerPositions[i]):getTopCreature()
            
            -- Check there is a participant player
            if participant and participant:isPlayer() then
                -- Check participant level
                if participant:getLevel() < config.requiredLevel then
                    player:sendTextMessage(MESSAGE_EVENT_ADVANCE,
                        "All the players need to be level ".. config.requiredLevel .." or higher.")
                    return true
                end

                -- -- Check participant boss timer
                if config.daily and participant:getStorageValue(Storage.EgnaBossar.MoneyPls) > os.time() then
                    player:getPosition():sendMagicEffect(CONST_ME_POFF)
                    player:sendCancelMessage("Not all players are ready yet from last battle.")
                    return true
                end

                team[#team + 1] = participant
            end
        end


         if not player:doCheckBossRoom(bossName, roomLeftTopPos, roomRightBottomPos) then
            return true
        end
        -- Spawn boss
        Game.createMonster("MoneyPls", config.bossPosition)

        -- Teleport team participants
        for i = 1, #team do
            team[i]:getPosition():sendMagicEffect(CONST_ME_POFF)
            team[i]:teleportTo(config.teleportPosition)
            -- Assign boss timer
            team[i]:setStorageValue(Storage.EgnaBossar.MoneyPls, os.time() + 20*60*60) -- 20 hours
        end
        
        config.teleportPosition:sendMagicEffect(CONST_ME_ENERGYAREA)
    end

    item:transform(9825)
    return true
end

leverboss:uid(13000)
leverboss:register()
 
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M

mattehj

Member
Joined
Oct 8, 2009
Messages
54
Reaction score
6
Erm, write values in function's params.
Now i cant use the lever when adding the values

Lua:
-- lever to MoneyPls

local config = {
    requiredLevel = 20,
    daily = true,
    roomCenterPosition = Position(33349, 27225, 13),
    playerPositions = {
        Position(33346, 27243, 13),
        Position(33347, 27243, 13),
        Position(33348, 27243, 13),
        Position(33349, 27243, 13),
        Position(33350, 27243, 13)
    },
         roomLeftTopPos(33346,27216,13),
         roomRightBottomPos(33352,27233,13)
    teleportPosition = Position(33349, 27230, 13),
    bossPosition = Position(33349, 27225, 13)
}

local leverboss = Action()

function leverboss.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    if item.itemid == 9825 then
        -- Check if the player that pulled the lever is on the correct position
        if player:getPosition() ~= config.playerPositions[1] then
            player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You can\'t start the battle.")
            return true
        end
        
        local team, participant = {}

        for i = 1, #config.playerPositions do
            participant = Tile(config.playerPositions[i]):getTopCreature()
            
            -- Check there is a participant player
            if participant and participant:isPlayer() then
                -- Check participant level
                if participant:getLevel() < config.requiredLevel then
                    player:sendTextMessage(MESSAGE_EVENT_ADVANCE,
                        "All the players need to be level ".. config.requiredLevel .." or higher.")
                    return true
                end

                -- -- Check participant boss timer
                if config.daily and participant:getStorageValue(Storage.EgnaBossar.MoneyPls) > os.time() then
                    player:getPosition():sendMagicEffect(CONST_ME_POFF)
                    player:sendCancelMessage("Not all players are ready yet from last battle.")
                    return true
                end

                team[#team + 1] = participant
            end
        end

        -- Check if a team currently inside the boss room
           if not player:doCheckBossRoom(bossName, roomLeftTopPos, roomRightBottomPos) then
            return true
        end
        -- Spawn boss
        Game.createMonster("MoneyPls", config.bossPosition)

        -- Teleport team participants
        for i = 1, #team do
            team[i]:getPosition():sendMagicEffect(CONST_ME_POFF)
            team[i]:teleportTo(config.teleportPosition)
            -- Assign boss timer
            team[i]:setStorageValue(Storage.EgnaBossar.MoneyPls, os.time() + 20*60*60) -- 20 hours
        end
        
        config.teleportPosition:sendMagicEffect(CONST_ME_ENERGYAREA)
    end

    item:transform(9825)
    return true
end

leverboss:uid(13000)
leverboss:register()
 

kamilcioo

Veteran OT User
Joined
Jul 25, 2008
Messages
952
Solutions
1
Reaction score
277
Now i cant use the lever when adding the values

Lua:
-- lever to MoneyPls

local config = {
    requiredLevel = 20,
    daily = true,
    roomCenterPosition = Position(33349, 27225, 13),
    playerPositions = {
        Position(33346, 27243, 13),
        Position(33347, 27243, 13),
        Position(33348, 27243, 13),
        Position(33349, 27243, 13),
        Position(33350, 27243, 13)
    },
         roomLeftTopPos(33346,27216,13),
         roomRightBottomPos(33352,27233,13)
    teleportPosition = Position(33349, 27230, 13),
    bossPosition = Position(33349, 27225, 13)
}

local leverboss = Action()

function leverboss.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    if item.itemid == 9825 then
        -- Check if the player that pulled the lever is on the correct position
        if player:getPosition() ~= config.playerPositions[1] then
            player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You can\'t start the battle.")
            return true
        end
       
        local team, participant = {}

        for i = 1, #config.playerPositions do
            participant = Tile(config.playerPositions[i]):getTopCreature()
           
            -- Check there is a participant player
            if participant and participant:isPlayer() then
                -- Check participant level
                if participant:getLevel() < config.requiredLevel then
                    player:sendTextMessage(MESSAGE_EVENT_ADVANCE,
                        "All the players need to be level ".. config.requiredLevel .." or higher.")
                    return true
                end

                -- -- Check participant boss timer
                if config.daily and participant:getStorageValue(Storage.EgnaBossar.MoneyPls) > os.time() then
                    player:getPosition():sendMagicEffect(CONST_ME_POFF)
                    player:sendCancelMessage("Not all players are ready yet from last battle.")
                    return true
                end

                team[#team + 1] = participant
            end
        end

        -- Check if a team currently inside the boss room
           if not player:doCheckBossRoom(bossName, roomLeftTopPos, roomRightBottomPos) then
            return true
        end
        -- Spawn boss
        Game.createMonster("MoneyPls", config.bossPosition)

        -- Teleport team participants
        for i = 1, #team do
            team[i]:getPosition():sendMagicEffect(CONST_ME_POFF)
            team[i]:teleportTo(config.teleportPosition)
            -- Assign boss timer
            team[i]:setStorageValue(Storage.EgnaBossar.MoneyPls, os.time() + 20*60*60) -- 20 hours
        end
       
        config.teleportPosition:sendMagicEffect(CONST_ME_ENERGYAREA)
    end

    item:transform(9825)
    return true
end

leverboss:uid(13000)
leverboss:register()
You forgot config. before params
 
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